OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The influence of digital educational games on preschool Children's creative thinking
Zhiyong Xiong, Qi Liu, Xinqi Huang
Computers & Education (2022) Vol. 189, pp. 104578-104578
Closed Access | Times Cited: 74

Showing 1-25 of 74 citing articles:

The Personal Health Applications of Machine Learning Techniques in the Internet of Behaviors
Zahra Mohtasham‐Amiri, Arash Heidari, Mehdi Darbandi, et al.
Sustainability (2023) Vol. 15, Iss. 16, pp. 12406-12406
Open Access | Times Cited: 58

Building a Smart Education Ecosystem from a Metaverse Perspective
Binbin Zhou
Mobile Information Systems (2022) Vol. 2022, pp. 1-10
Open Access | Times Cited: 48

Assessing the impact of entrepreneurial education activity on entrepreneurial intention and behavior: role of behavioral entrepreneurial mindset
Jingwen Yan, Tian Huang, Yunxia Xiao
Environmental Science and Pollution Research (2022) Vol. 30, Iss. 10, pp. 26292-26307
Open Access | Times Cited: 39

From Assistive Technologies to Metaverse—Technologies in Inclusive Higher Education for Students With Specific Learning Difficulties: A Review
Gokul Yenduri, Rajesh Kaluri, Dharmendra Singh Rajput, et al.
IEEE Access (2023) Vol. 11, pp. 64907-64927
Open Access | Times Cited: 38

The Role of Job Insecurity, Social Media Exposure, and Job Stress in Predicting Anxiety Among White-Collar Employees
Hongyu An, Xiao Gu, Bojan Obrenovic, et al.
Psychology Research and Behavior Management (2023) Vol. Volume 16, pp. 3303-3318
Open Access | Times Cited: 31

Evaluation of the Quality of Practical Teaching of Agricultural Higher Vocational Courses Based on BP Neural Network
M. Guru Vimal Kumar, N. Veena, Lenka Čepová, et al.
Applied Sciences (2023) Vol. 13, Iss. 2, pp. 1180-1180
Open Access | Times Cited: 25

Bi-Branch Vision Transformer Network for EEG Emotion Recognition
Wei Lu, Tien-Ping Tan, Hua Ma
IEEE Access (2023) Vol. 11, pp. 36233-36243
Open Access | Times Cited: 22

A data mining-based analysis of cognitive intervention for college students’ sports health using Apriori algorithm
Qi Hao, Woong Jae Choi, Jie Meng
Soft Computing (2023) Vol. 27, Iss. 21, pp. 16353-16371
Closed Access | Times Cited: 14

Relationship between creative thinking and outcomes in a digital STEM-based learning environment: A mixed methods case study
Najmeh Behnamnia, Amirrudin Kamsin, Maizatul Akmar Ismail, et al.
Thinking Skills and Creativity (2025), pp. 101816-101816
Closed Access

Fostering Creativity Through Game‐Based Approaches: A Scoping Review
Zhitian Skylor Zhang, Marcus D. Seemann, Richard Joos, et al.
The Journal of Creative Behavior (2025) Vol. 59, Iss. 1
Open Access

Digital transformation in education
S. I. Zizikova, Petr Petrovich Nikolaev, Alexander Levchenko
E3S Web of Conferences (2023) Vol. 381, pp. 02036-02036
Open Access | Times Cited: 12

Managing the integration of teaching resources for college physical education using intelligent edge-cloud computing
Chang Wang, Di Wang
Journal of Cloud Computing Advances Systems and Applications (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 12

Enhancing the college and university physical education teaching and learning experience using virtual reality and particle swarm optimization
Jian Wang, Yulin Yang, Haiyang Liu, et al.
Soft Computing (2023) Vol. 28, Iss. 2, pp. 1277-1294
Closed Access | Times Cited: 12

Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania
Cosmina-Simona Toader, Ioan Brad, Ciprian Rujescu, et al.
Sustainability (2023) Vol. 15, Iss. 10, pp. 7969-7969
Open Access | Times Cited: 10

Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children
Sophie A. Booton, Pınar Kolancalı, Victoria A. Murphy
Computers & Education (2023) Vol. 201, pp. 104811-104811
Open Access | Times Cited: 9

Training future engineers: Integrating Computational Thinking and effective learning methodologies into education
Rafael Herrero‐Álvarez, Coromoto León, Gara Miranda, et al.
Computer Applications in Engineering Education (2024) Vol. 32, Iss. 3
Open Access | Times Cited: 3

Effects of digitalization in preschool education on the creative and cognitive development of children
Yiyi Chen, Zisheng Ding
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 21567-21591
Closed Access | Times Cited: 3

Artificial Intelligence for Media Ecological Integration and Knowledge Management
Allam Balaram, K Nattar Kannan, Lenka Čepová, et al.
Systems (2023) Vol. 11, Iss. 5, pp. 222-222
Open Access | Times Cited: 8

Criminal law regulation of cyber fraud crimes—from the perspective of citizens’ personal information protection in the era of edge computing
Yu Zhang, Haoyun Dong
Journal of Cloud Computing Advances Systems and Applications (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 7

Unlocking students’ creative potential in designing technological-enriched design solutions
Biyun Huang, Morris Siu‐Yung Jong, Chin‐Chung Tsai, et al.
Journal of Research on Technology in Education (2024), pp. 1-17
Open Access | Times Cited: 2

Analytics of motivational factors of educational video games: LDA topic modeling and the 6 C’s learning motivation model
Yitong Chen, Zerong Xie, Dickson K.W. Chiu
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 22023-22056
Open Access | Times Cited: 2

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