OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Creativity Challenge Game: An educational intervention for creativity enhancement with the integration of Information and Communication Technologies (ICTs)
Afroditi Stolaki, Anastasios A. Economides
Computers & Education (2018) Vol. 123, pp. 195-211
Closed Access | Times Cited: 50

Showing 1-25 of 50 citing articles:

Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers’ beliefs and practices
Enikő Orsolya Bereczki, Andrea Kárpáti
Thinking Skills and Creativity (2021) Vol. 39, pp. 100791-100791
Open Access | Times Cited: 145

Improving student creativity through digital technology products: A literature review
Chaoying Tang, Shibo Mao, Stefanie E. Naumann, et al.
Thinking Skills and Creativity (2022) Vol. 44, pp. 101032-101032
Closed Access | Times Cited: 72

Research topics, author profiles, and collaboration networks in the top-ranked journal on educational technology over the past 40 years: a bibliometric analysis
Xieling Chen, Guoxing Yu, Gary Cheng, et al.
Journal of Computers in Education (2019) Vol. 6, Iss. 4, pp. 563-585
Open Access | Times Cited: 87

Using emerging technologies to promote creativity in education: A systematic review
Yun Li, Mirim Kim, Jayant Palkar
International Journal of Educational Research Open (2022) Vol. 3, pp. 100177-100177
Open Access | Times Cited: 41

Potencialidades de las TIC y su papel fomentando la creatividad: percepciones del profesorado
María José Cuetos Revuelta, Lucía Grijalbo Fernández, Elena Argüeso Vaca, et al.
RIED Revista Iberoamericana de Educación a Distancia (2020) Vol. 23, Iss. 2, pp. 287-287
Open Access | Times Cited: 61

How does problem-solving pedagogy affect creativity? A meta-analysis of empirical studies
Zehui Zhan, Luyao He, Xuanyan Zhong
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5

Creativity enhancement methods for adults: A meta-analysis.
Jennifer Haase, Paul H. P. Hanel, Norbert Gronau
Psychology of Aesthetics Creativity and the Arts (2023)
Open Access | Times Cited: 15

Effect of Training Programs on the Creativity of University Students: A Multi-Level Meta-Analysis
Huifen Guo, Zhen Zhou, MA Feng-qi
Thinking Skills and Creativity (2025), pp. 101779-101779
Closed Access

Fostering Creativity Through Game‐Based Approaches: A Scoping Review
Zhitian Skylor Zhang, Marcus D. Seemann, Richard Joos, et al.
The Journal of Creative Behavior (2025) Vol. 59, Iss. 1
Open Access

Factors affecting psychophysiological processes of information perception within the context of education informatization
Pavel Azifovich Baiguzhin, Дарья Захаровна Шибкова, Р. И. Айзман
Science for Education Today (2019) Vol. 9, Iss. 5, pp. 48-70
Open Access | Times Cited: 31

Technocreativity, Social Networks and Entrepreneurship: Diagnostics of Skills in University Students
Patricia Comesaña Comesaña, Anna Amorós-Pons, Inna Alexeeva-Alexeev
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 05, pp. 180-195
Open Access | Times Cited: 17

Comparisons of creativity performance and learning effects through digital game‐based creativity learning between elementary school children in rural and urban areas
Yu‐chu Yeh, Yu‐Shan Ting
British Journal of Educational Psychology (2023) Vol. 93, Iss. 3, pp. 790-805
Closed Access | Times Cited: 9

Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 2020
Xiaoli Zheng, Yun-Fang Tu, Gwo‐Jen Hwang, et al.
Educational Technology Research and Development (2024)
Closed Access | Times Cited: 3

A Meta-analysis of the Effect of Multimedia Technology on Creative Performance
Mengrong Liu, Weiguo Pang, Jiajun Guo, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 6, pp. 8603-8630
Closed Access | Times Cited: 13

Exploring the effects of different interventions of the problem-oriented teaching model on students’ creativity in STEM education
Xiaoyong Hu, Wanyi Li, Xingyu Geng, et al.
Research in Science & Technological Education (2023) Vol. 42, Iss. 4, pp. 1230-1249
Closed Access | Times Cited: 7

A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
Rotem Israel‐Fishelson, Arnon Hershkovitz, Andoni Eguíluz, et al.
Journal of Educational Computing Research (2020) Vol. 59, Iss. 5, pp. 926-959
Closed Access | Times Cited: 19

The influences of computer gameplay and social media use on computer science identity and computer science career interests
Zohal Shah, Chen Chen, Gerhard Sonnert, et al.
Telematics and Informatics Reports (2023) Vol. 9, pp. 100040-100040
Open Access | Times Cited: 6

Predictor Factors of Intention to Use Technological Resources: A Multigroup Study About the Approach of Technology Acceptance Model
Ivanildo Viana Moura, Lauro Brito de Almeida, Wesley Vieira da Silva, et al.
SAGE Open (2020) Vol. 10, Iss. 4
Open Access | Times Cited: 16

Understanding the Use of Social Media to Foster Student Creativity: A Systematic Literature Review
Daniela Rezende Vilarinho-Pereira, Adrie A. Koehler, Denise de Souza Fleith
Creativity Theories – Research – Applications (2021) Vol. 8, Iss. 1, pp. 124-147
Open Access | Times Cited: 14

A New Robotic Learning Activity Design to Increase the Figural Creativity: Originality, Elaboration, Flexibility, and Fluency
Billy Hendrik, Nazlena Mohamad Ali, Nafarizal Nayan, et al.
International Journal on Advanced Science Engineering and Information Technology (2022) Vol. 12, Iss. 1, pp. 114-114
Open Access | Times Cited: 9

Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games
Yu‐chu Yeh, Ngoc Phung Sai, Chia‐Hua Chuang
International Journal of Human-Computer Interaction (2020) Vol. 36, Iss. 14, pp. 1368-1378
Closed Access | Times Cited: 13

Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset
Yu‐chu Yeh, Jui-Yen Chang, Yu‐Shan Ting
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 3, pp. 519-528
Closed Access | Times Cited: 8

Creative Learning of Computer Science of Computer Science Professionals: Case University of Matanzas
Walfredo González Hernández, Maritza Petersson Roldán, Marcelina Moreno García
Qeios (2024)
Open Access | Times Cited: 1

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