
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Improving programming skills in engineering education through problem-based game projects with Scratch
Damla Topallı, Nergiz Ercil Çağıltay
Computers & Education (2018) Vol. 120, pp. 64-74
Closed Access | Times Cited: 196
Damla Topallı, Nergiz Ercil Çağıltay
Computers & Education (2018) Vol. 120, pp. 64-74
Closed Access | Times Cited: 196
Showing 1-25 of 196 citing articles:
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
Liang-Hui Wang, Bing Chen, Gwo‐Jen Hwang, et al.
International Journal of STEM Education (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 170
Liang-Hui Wang, Bing Chen, Gwo‐Jen Hwang, et al.
International Journal of STEM Education (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 170
Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning
Ramazan Yılmaz, Fatma Gizem Karaoğlan Yılmaz
Computers in Human Behavior Artificial Humans (2023) Vol. 1, Iss. 2, pp. 100005-100005
Open Access | Times Cited: 133
Ramazan Yılmaz, Fatma Gizem Karaoğlan Yılmaz
Computers in Human Behavior Artificial Humans (2023) Vol. 1, Iss. 2, pp. 100005-100005
Open Access | Times Cited: 133
Blended learning models for introductory programming courses: A systematic review
Ali Alammary
PLoS ONE (2019) Vol. 14, Iss. 9, pp. e0221765-e0221765
Open Access | Times Cited: 105
Ali Alammary
PLoS ONE (2019) Vol. 14, Iss. 9, pp. e0221765-e0221765
Open Access | Times Cited: 105
A systematic review of mobile game-based learning in STEM education
Fei Gao, Lan Li, Yanyan Sun
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1791-1827
Closed Access | Times Cited: 98
Fei Gao, Lan Li, Yanyan Sun
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1791-1827
Closed Access | Times Cited: 98
Improving 7th-graders’ computational thinking skills through unplugged programming activities: A study on the influence of multiple factors
Lihui Sun, Linlin Hu, Danhua Zhou
Thinking Skills and Creativity (2021) Vol. 42, pp. 100926-100926
Closed Access | Times Cited: 57
Lihui Sun, Linlin Hu, Danhua Zhou
Thinking Skills and Creativity (2021) Vol. 42, pp. 100926-100926
Closed Access | Times Cited: 57
A scoping review of computational thinking assessments in higher education
Chang Lu, Rob Macdonald, Bryce Odell, et al.
Journal of Computing in Higher Education (2022) Vol. 34, Iss. 2, pp. 416-461
Closed Access | Times Cited: 55
Chang Lu, Rob Macdonald, Bryce Odell, et al.
Journal of Computing in Higher Education (2022) Vol. 34, Iss. 2, pp. 416-461
Closed Access | Times Cited: 55
A systematic literature review of game-based learning in Artificial Intelligence education
Zehui Zhan, Yao Tong, Xixin Lan, et al.
Interactive Learning Environments (2022) Vol. 32, Iss. 3, pp. 1137-1158
Closed Access | Times Cited: 49
Zehui Zhan, Yao Tong, Xixin Lan, et al.
Interactive Learning Environments (2022) Vol. 32, Iss. 3, pp. 1137-1158
Closed Access | Times Cited: 49
Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness
Gwo‐Jen Hwang, Di Zou, Ying-Xuan Wu
Educational Technology Research and Development (2023) Vol. 71, Iss. 3, pp. 1079-1103
Closed Access | Times Cited: 29
Gwo‐Jen Hwang, Di Zou, Ying-Xuan Wu
Educational Technology Research and Development (2023) Vol. 71, Iss. 3, pp. 1079-1103
Closed Access | Times Cited: 29
Developing pre-service teachers’ computational thinking: a systematic literature review
Wei Dong, Yongjie Li, Lihui Sun, et al.
International Journal of Technology and Design Education (2023) Vol. 34, Iss. 1, pp. 191-227
Open Access | Times Cited: 26
Wei Dong, Yongjie Li, Lihui Sun, et al.
International Journal of Technology and Design Education (2023) Vol. 34, Iss. 1, pp. 191-227
Open Access | Times Cited: 26
Unplugged Coding Using Flowblocks for Promoting Computational Thinking and Programming among Secondary School Students
Arinchaya Threekunprapa, Pratchayapong Yasri
International Journal of Instruction (2020) Vol. 13, Iss. 3, pp. 207-222
Open Access | Times Cited: 59
Arinchaya Threekunprapa, Pratchayapong Yasri
International Journal of Instruction (2020) Vol. 13, Iss. 3, pp. 207-222
Open Access | Times Cited: 59
Formation of computational identity through computational thinking perspectives development in programming learning: A mediation analysis among primary school students
Siu Cheung Kong, Yi Qing Wang
Computers in Human Behavior (2019) Vol. 106, pp. 106230-106230
Closed Access | Times Cited: 57
Siu Cheung Kong, Yi Qing Wang
Computers in Human Behavior (2019) Vol. 106, pp. 106230-106230
Closed Access | Times Cited: 57
Influence of problem-based learning games on effective computer programming learning in higher education
Chiung-Sui Chang, Chih‐Hung Chung, Julio Areck Chang
Educational Technology Research and Development (2020) Vol. 68, Iss. 5, pp. 2615-2634
Closed Access | Times Cited: 56
Chiung-Sui Chang, Chih‐Hung Chung, Julio Areck Chang
Educational Technology Research and Development (2020) Vol. 68, Iss. 5, pp. 2615-2634
Closed Access | Times Cited: 56
Exploring the Effectiveness and Moderators of Block-Based Visual Programming on Student Learning: A Meta-Analysis
Yue Hu, Cheng-Huan Chen, Chien‐Yuan Su
Journal of Educational Computing Research (2020) Vol. 58, Iss. 8, pp. 1467-1493
Closed Access | Times Cited: 51
Yue Hu, Cheng-Huan Chen, Chien‐Yuan Su
Journal of Educational Computing Research (2020) Vol. 58, Iss. 8, pp. 1467-1493
Closed Access | Times Cited: 51
Gamification in education: A citation network analysis using CitNetExplorer
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20
Gamified Project-Based Learning: A Systematic Review of the Research Landscape
Wendan Huang, Xiuhan Li, Junjie Shang
Sustainability (2023) Vol. 15, Iss. 2, pp. 940-940
Open Access | Times Cited: 18
Wendan Huang, Xiuhan Li, Junjie Shang
Sustainability (2023) Vol. 15, Iss. 2, pp. 940-940
Open Access | Times Cited: 18
Serious Games in Engineering: The Current State, Trends, and Future
Javeed Kittur, Tahzinul Islam
2020 ASEE Virtual Annual Conference Content Access Proceedings (2024)
Closed Access | Times Cited: 6
Javeed Kittur, Tahzinul Islam
2020 ASEE Virtual Annual Conference Content Access Proceedings (2024)
Closed Access | Times Cited: 6
Navigating the AI-Enhanced STEM education landscape: a decade of insights, trends, and opportunities
Yuqin Yang, Wenxin Sun, Daner Sun, et al.
Research in Science & Technological Education (2024), pp. 1-25
Closed Access | Times Cited: 6
Yuqin Yang, Wenxin Sun, Daner Sun, et al.
Research in Science & Technological Education (2024), pp. 1-25
Closed Access | Times Cited: 6
DVRT: Design and Evaluation of a Virtual Reality Drone Programming Teaching System
Zean Jin, Yulong Bai, Wei Song, et al.
Computers & Graphics (2024), pp. 104114-104114
Closed Access | Times Cited: 5
Zean Jin, Yulong Bai, Wei Song, et al.
Computers & Graphics (2024), pp. 104114-104114
Closed Access | Times Cited: 5
AI in the classroom: Exploring students’ interaction with ChatGPT in programming learning
Hacer Güner, Erkan Er
Education and Information Technologies (2025)
Open Access
Hacer Güner, Erkan Er
Education and Information Technologies (2025)
Open Access
Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course
Salvador Ros, Stephen P. Gonzalez, Antonio Robles, et al.
IEEE Access (2020) Vol. 8, pp. 97718-97728
Open Access | Times Cited: 48
Salvador Ros, Stephen P. Gonzalez, Antonio Robles, et al.
IEEE Access (2020) Vol. 8, pp. 97718-97728
Open Access | Times Cited: 48
Enhancing Confidence in Using Computational Thinking Skills via Playing a Serious Game: A Case Study to Increase Motivation in Learning Computer Programming
Cagin Kazimoglu
IEEE Access (2020) Vol. 8, pp. 221831-221851
Open Access | Times Cited: 42
Cagin Kazimoglu
IEEE Access (2020) Vol. 8, pp. 221831-221851
Open Access | Times Cited: 42
Toward a 5E-Based Flipped Classroom Model for Teaching Computational Thinking in Elementary School: Effects on Student Computational Thinking and Problem-Solving Performance
Xuemin Gao, Khe Foon Hew
Journal of Educational Computing Research (2021) Vol. 60, Iss. 2, pp. 512-543
Closed Access | Times Cited: 37
Xuemin Gao, Khe Foon Hew
Journal of Educational Computing Research (2021) Vol. 60, Iss. 2, pp. 512-543
Closed Access | Times Cited: 37
Creativity Development With Problem-Based Digital Making and Block-Based Programming for Science, Technology, Engineering, Arts, and Mathematics Learning in Middle School Contexts
Xiaojing Weng, Oi‐Lam Ng, Zhihao Cui, et al.
Journal of Educational Computing Research (2022) Vol. 61, Iss. 2, pp. 304-328
Closed Access | Times Cited: 22
Xiaojing Weng, Oi‐Lam Ng, Zhihao Cui, et al.
Journal of Educational Computing Research (2022) Vol. 61, Iss. 2, pp. 304-328
Closed Access | Times Cited: 22
Design fit in gamified online programming learning environment
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access
An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 38
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 38