OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Studies of student engagement in gamified online discussions
Lu Ding, ChanMin Kim, Michael Orey
Computers & Education (2017) Vol. 115, pp. 126-142
Closed Access | Times Cited: 166

Showing 1-25 of 166 citing articles:

The impact of gamification on learning and instruction: A systematic review of empirical evidence
Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, et al.
Educational Research Review (2020) Vol. 30, pp. 100326-100326
Closed Access | Times Cited: 625

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 553

Gamification Applications in E-learning: A Literature Review
Awaz Naaman Saleem, Narmin Mohammed NOORI, Fezile Özdamlı
Technology Knowledge and Learning (2021) Vol. 27, Iss. 1, pp. 139-159
Closed Access | Times Cited: 325

Students' learning performance and perceived motivation in gamified flipped-class instruction
Zamzami Zainuddin
Computers & Education (2018) Vol. 126, pp. 75-88
Closed Access | Times Cited: 241

The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction
Zhonggen Yu, Gao Ming-le, Lifei Wang
Journal of Educational Computing Research (2020) Vol. 59, Iss. 3, pp. 522-546
Closed Access | Times Cited: 233

Effects of teacher role on student engagement in WeChat-Based online discussion learning
Bing Xu, Nian‐Shing Chen, Guang Chen
Computers & Education (2020) Vol. 157, pp. 103956-103956
Closed Access | Times Cited: 211

A qualitative investigation of student perceptions of game elements in a gamified course
Tugce Aldemir, Berkan Çelik, Göknur Kaplan Akilli
Computers in Human Behavior (2017) Vol. 78, pp. 235-254
Closed Access | Times Cited: 202

An exploratory study of student engagement in gamified online discussions
Lu Ding, Erkan Er, Michael Orey
Computers & Education (2018) Vol. 120, pp. 213-226
Closed Access | Times Cited: 189

Exploring the role of online EFL learners’ perceived social support in their learning engagement: a structural equation model
Lin Luan, Jon‐Chao Hong, Miao Cao, et al.
Interactive Learning Environments (2020) Vol. 31, Iss. 3, pp. 1703-1714
Open Access | Times Cited: 157

Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills
Yueh‐Min Huang, Lusia Maryani Silitonga, Ting‐Ting Wu
Computers & Education (2022) Vol. 183, pp. 104494-104494
Closed Access | Times Cited: 146

To Be or Not to Be …Human? Theorizing the Role of Human-Like Competencies in Conversational Artificial Intelligence Agents
Shalini Chandra, Anuragini Shirish, Shirish C. Srivastava
Journal of Management Information Systems (2022) Vol. 39, Iss. 4, pp. 969-1005
Closed Access | Times Cited: 111

The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow
Omer Sami Kaya, Erinç Erçağ
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 10053-10078
Open Access | Times Cited: 51

Student-content interactions: Exploring behavioural engagement with self-regulated inquiry-based online learning modules
Md Abdullah Al Mamun, Gwendolyn Lawrie
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 44

Gamification and Computational Thinking in Education: A systematic literature review
Serafeim A. Triantafyllou, Theodosios Sapounidis, Yousef Farhaoui
Salud Ciencia y Tecnología - Serie de Conferencias (2024) Vol. 3, pp. 659-659
Open Access | Times Cited: 43

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review
Fahad Saleem Al-Hafdi, Waleed Salim Alhalafawy
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 07, pp. 188-212
Open Access | Times Cited: 23

Applying gamifications to asynchronous online discussions: A mixed methods study
Lu Ding
Computers in Human Behavior (2018) Vol. 91, pp. 1-11
Closed Access | Times Cited: 115

The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis
Islam Alomari, Hosam Al‐Samarraie, Reem Yousef
Journal of Information Technology Education Research (2019) Vol. 18, pp. 395-417
Open Access | Times Cited: 103

Exploration of learner-content interactions and learning approaches: The role of guided inquiry in the self-directed online environments
Md Abdullah Al Mamun, Gwendolyn Lawrie, Tony Wright
Computers & Education (2021) Vol. 178, pp. 104398-104398
Closed Access | Times Cited: 98

Gamification in Management Education: A Systematic Literature Review
Rui Silva, Ricardo Gouveia Rodrigues, Carmem Leal
BAR - Brazilian Administration Review (2019) Vol. 16, Iss. 2
Open Access | Times Cited: 83

The impact of learner-, instructor-, and course-level factors on online learning
Binbin Zheng, Chin‐Hsi Lin, Jemma Bae Kwon
Computers & Education (2020) Vol. 150, pp. 103851-103851
Closed Access | Times Cited: 81

A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Qi Zhang, Zhonggen Yu
Education and Information Technologies (2021) Vol. 26, Iss. 4, pp. 4507-4535
Closed Access | Times Cited: 80

Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
Somayyeh Nadi-Ravandi, Zahra Batooli
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 10207-10238
Open Access | Times Cited: 65

Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
Shen Qiao, Susanna Siu‐sze Yeung, Zamzami Zainuddin, et al.
British Journal of Educational Technology (2022) Vol. 54, Iss. 1, pp. 394-413
Closed Access | Times Cited: 48

Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis
Liming Guo, Junlei Du, Qinhua Zheng
Journal of Computer Assisted Learning (2023) Vol. 39, Iss. 3, pp. 984-1001
Closed Access | Times Cited: 26

Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking
Yueh‐Min Huang, Wei‐Sheng Wang, Hsin‐Yu Lee, et al.
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 4, pp. 1413-1427
Closed Access | Times Cited: 11

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