
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies
Gwo‐Jen Hwang, Siang-Yi Wang
Computers & Education (2016) Vol. 102, pp. 188-201
Closed Access | Times Cited: 95
Gwo‐Jen Hwang, Siang-Yi Wang
Computers & Education (2016) Vol. 102, pp. 188-201
Closed Access | Times Cited: 95
Showing 1-25 of 95 citing articles:
A scoping review of research on digital game-based language learning
Hsiu-Ting Hung, Jie Chi Yang, Gwo‐Jen Hwang, et al.
Computers & Education (2018) Vol. 126, pp. 89-104
Closed Access | Times Cited: 244
Hsiu-Ting Hung, Jie Chi Yang, Gwo‐Jen Hwang, et al.
Computers & Education (2018) Vol. 126, pp. 89-104
Closed Access | Times Cited: 244
Digital game-based vocabulary learning: where are we and where are we going?
Di Zou, Yan Huang, Haoran Xie
Computer Assisted Language Learning (2019) Vol. 34, Iss. 5-6, pp. 751-777
Closed Access | Times Cited: 232
Di Zou, Yan Huang, Haoran Xie
Computer Assisted Language Learning (2019) Vol. 34, Iss. 5-6, pp. 751-777
Closed Access | Times Cited: 232
Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Emmanuel O. Acquah, Heidi T. Katz
Computers & Education (2019) Vol. 143, pp. 103667-103667
Open Access | Times Cited: 198
Emmanuel O. Acquah, Heidi T. Katz
Computers & Education (2019) Vol. 143, pp. 103667-103667
Open Access | Times Cited: 198
Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course
Qing-Ke Fu, Chi-Jen Lin, Gwo‐Jen Hwang, et al.
Computers & Education (2019) Vol. 137, pp. 59-77
Closed Access | Times Cited: 156
Qing-Ke Fu, Chi-Jen Lin, Gwo‐Jen Hwang, et al.
Computers & Education (2019) Vol. 137, pp. 59-77
Closed Access | Times Cited: 156
Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors
Qifan Yang, Shao‐Chen Chang, Gwo‐Jen Hwang, et al.
Computers & Education (2020) Vol. 148, pp. 103808-103808
Closed Access | Times Cited: 152
Qifan Yang, Shao‐Chen Chang, Gwo‐Jen Hwang, et al.
Computers & Education (2020) Vol. 148, pp. 103808-103808
Closed Access | Times Cited: 152
Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments
Chenchen Liu, Jierui Hou, Yun‐Fang Tu, et al.
Interactive Learning Environments (2021) Vol. 31, Iss. 9, pp. 5614-5632
Closed Access | Times Cited: 101
Chenchen Liu, Jierui Hou, Yun‐Fang Tu, et al.
Interactive Learning Environments (2021) Vol. 31, Iss. 9, pp. 5614-5632
Closed Access | Times Cited: 101
Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023)
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study
Yu‐Ling Tsai, Chin‐Chung Tsai
Computers & Education (2018) Vol. 125, pp. 345-357
Closed Access | Times Cited: 126
Yu‐Ling Tsai, Chin‐Chung Tsai
Computers & Education (2018) Vol. 125, pp. 345-357
Closed Access | Times Cited: 126
A scoping review of digital game-based technology on English language learning
Zhihong Xu, Zhuo Chen, Lauren Eutsler, et al.
Educational Technology Research and Development (2019) Vol. 68, Iss. 3, pp. 877-904
Closed Access | Times Cited: 121
Zhihong Xu, Zhuo Chen, Lauren Eutsler, et al.
Educational Technology Research and Development (2019) Vol. 68, Iss. 3, pp. 877-904
Closed Access | Times Cited: 121
Factors Affecting Chinese English as a Foreign Language Teachers’ Technology Acceptance: A Qualitative Study
Fang Huang, Timothy Teo, Mingming Zhou
Journal of Educational Computing Research (2017) Vol. 57, Iss. 1, pp. 83-105
Open Access | Times Cited: 115
Fang Huang, Timothy Teo, Mingming Zhou
Journal of Educational Computing Research (2017) Vol. 57, Iss. 1, pp. 83-105
Open Access | Times Cited: 115
Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning
Ting‐Ting Wu
Journal of Computer Assisted Learning (2018) Vol. 34, Iss. 3, pp. 315-323
Closed Access | Times Cited: 103
Ting‐Ting Wu
Journal of Computer Assisted Learning (2018) Vol. 34, Iss. 3, pp. 315-323
Closed Access | Times Cited: 103
Facilitating EFL students’ English grammar learning performance and behaviors: A contextual gaming approach
Chi-Jen Lin, Gwo‐Jen Hwang, Qing-Ke Fu, et al.
Computers & Education (2020) Vol. 152, pp. 103876-103876
Closed Access | Times Cited: 82
Chi-Jen Lin, Gwo‐Jen Hwang, Qing-Ke Fu, et al.
Computers & Education (2020) Vol. 152, pp. 103876-103876
Closed Access | Times Cited: 82
The Impact of Mobile Game-Based Language Learning Apps on EFL Learners’ Motivation
Nada Gamlo
English Language Teaching (2019) Vol. 12, Iss. 4, pp. 49-49
Open Access | Times Cited: 76
Nada Gamlo
English Language Teaching (2019) Vol. 12, Iss. 4, pp. 49-49
Open Access | Times Cited: 76
Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles
Mei‐Rong Alice Chen, Gwo‐Jen Hwang
Interactive Learning Environments (2020) Vol. 30, Iss. 9, pp. 1619-1639
Closed Access | Times Cited: 73
Mei‐Rong Alice Chen, Gwo‐Jen Hwang
Interactive Learning Environments (2020) Vol. 30, Iss. 9, pp. 1619-1639
Closed Access | Times Cited: 73
A comparative study on the effects of a VR and PC visual novel game on vocabulary learning
Kuo-Wei Kyle Lai, Howard Hao-Jan Chen
Computer Assisted Language Learning (2021) Vol. 36, Iss. 3, pp. 312-345
Closed Access | Times Cited: 66
Kuo-Wei Kyle Lai, Howard Hao-Jan Chen
Computer Assisted Language Learning (2021) Vol. 36, Iss. 3, pp. 312-345
Closed Access | Times Cited: 66
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance
Vando Gusti Al Hakim, Su‐Hang Yang, Mahesh Liyanawatta, et al.
Computers & Education (2022) Vol. 182, pp. 104483-104483
Closed Access | Times Cited: 48
Vando Gusti Al Hakim, Su‐Hang Yang, Mahesh Liyanawatta, et al.
Computers & Education (2022) Vol. 182, pp. 104483-104483
Closed Access | Times Cited: 48
Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
The Use of Language Learning Apps as a Didactic Tool for EFL Vocabulary Building
Cesar A. Guaqueta, Angela Yicely Castro-Garcés
English Language Teaching (2018) Vol. 11, Iss. 2, pp. 61-61
Open Access | Times Cited: 61
Cesar A. Guaqueta, Angela Yicely Castro-Garcés
English Language Teaching (2018) Vol. 11, Iss. 2, pp. 61-61
Open Access | Times Cited: 61
Gamification in education: A citation network analysis using CitNetExplorer
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20
Improving Computer-Assisted Language Learning Through the Lens of Cognitive Load
Akbar Bahari, Sumei Wu, Paul Ayres
Educational Psychology Review (2023) Vol. 35, Iss. 2
Closed Access | Times Cited: 20
Akbar Bahari, Sumei Wu, Paul Ayres
Educational Psychology Review (2023) Vol. 35, Iss. 2
Closed Access | Times Cited: 20
Game-Based Online Dynamic Glosses: Learners’ Attitudes and the Effects on Second Language Vocabulary Acquisition and Multidimensional Engagement
Zahra Fakher Ajabshir, Saman Ebadi, Sajad Velayati
International Journal of Human-Computer Interaction (2025), pp. 1-13
Closed Access
Zahra Fakher Ajabshir, Saman Ebadi, Sajad Velayati
International Journal of Human-Computer Interaction (2025), pp. 1-13
Closed Access
AI-supported L2 vocabulary acquisition–a systematic review from 2015 to 2023
Ying Yang
Education and Information Technologies (2025)
Closed Access
Ying Yang
Education and Information Technologies (2025)
Closed Access
Evaluating Language-learning Mobile Apps for Second-language Learners
Xiaojun Chen
Journal of Educational Technology Development and Exchange (2016) Vol. 9, Iss. 2
Open Access | Times Cited: 56
Xiaojun Chen
Journal of Educational Technology Development and Exchange (2016) Vol. 9, Iss. 2
Open Access | Times Cited: 56
Information security investments: An exploratory multiple case study on decision-making, evaluation and learning
Eva Weishäupl, Emrah Yasasin, Guido Schryen
Computers & Security (2018) Vol. 77, pp. 807-823
Open Access | Times Cited: 55
Eva Weishäupl, Emrah Yasasin, Guido Schryen
Computers & Security (2018) Vol. 77, pp. 807-823
Open Access | Times Cited: 55
What increases learning retention: employing the prediction-observation-explanation learning strategy in digital game-based learning
Kai-Hsiang Yang, Hsiao-Hua Chen
Interactive Learning Environments (2021) Vol. 31, Iss. 6, pp. 3898-3913
Closed Access | Times Cited: 35
Kai-Hsiang Yang, Hsiao-Hua Chen
Interactive Learning Environments (2021) Vol. 31, Iss. 6, pp. 3898-3913
Closed Access | Times Cited: 35