OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A systematic literature review on serious games evaluation: An application to software project management
Alejandro Calderón, Mercedes Ruiz
Computers & Education (2015) Vol. 87, pp. 396-422
Closed Access | Times Cited: 260

Showing 1-25 of 260 citing articles:

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 541

A review of immersive virtual reality serious games to enhance learning and training
David Checa, Andrés Bustillo
Multimedia Tools and Applications (2019) Vol. 79, Iss. 9-10, pp. 5501-5527
Open Access | Times Cited: 514

How is the use of technology in education evaluated? A systematic review
Jennifer W. M. Lai, Matt Bower
Computers & Education (2019) Vol. 133, pp. 27-42
Closed Access | Times Cited: 220

Six decades of project management research: Thematic trends and future opportunities
Milind Padalkar, Saji Gopinath
International Journal of Project Management (2016) Vol. 34, Iss. 7, pp. 1305-1321
Closed Access | Times Cited: 167

Integrating sustainability indicators into project management: The case of construction industry
Marios Stanitsas, Konstantinos Kirytopoulos, Vrassidas Leopoulos
Journal of Cleaner Production (2020) Vol. 279, pp. 123774-123774
Closed Access | Times Cited: 156

The digital transformation of business. Towards the datafication of the relationship with customers
Cristina Rovira, Jesús Álvarez Valdés, Gemma Molleví, et al.
Technological Forecasting and Social Change (2020) Vol. 162, pp. 120339-120339
Closed Access | Times Cited: 138

On the performance of hybrid search strategies for systematic literature reviews in software engineering
Érica Mourão, João Felipe Pimentel, Leonardo Murta, et al.
Information and Software Technology (2020) Vol. 123, pp. 106294-106294
Open Access | Times Cited: 137

Measuring the effectiveness of virtual training: A systematic review
Paweł Strojny, Natalia Dużmańska-Misiarczyk
Computers & Education X Reality (2023) Vol. 2, pp. 100006-100006
Open Access | Times Cited: 45

How games for computing education are evaluated? A systematic literature review
Giani Petri, Christiane Gresse von Wangenheim
Computers & Education (2017) Vol. 107, pp. 68-90
Closed Access | Times Cited: 141

Applying standards to systematize learning analytics in serious games
Ángel Serrano-Laguna, Iván Martínez‐Ortiz, Jason Haag, et al.
Computer Standards & Interfaces (2016) Vol. 50, pp. 116-123
Open Access | Times Cited: 122

On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review
Robert‐Jan den Haan, Mascha C. van der Voort
Sustainability (2018) Vol. 10, Iss. 12, pp. 4529-4529
Open Access | Times Cited: 114

Application of the Educational Game to Enhance Student Learning
Siu Yin Cheung, Kai Yin Ng
Frontiers in Education (2021) Vol. 6
Open Access | Times Cited: 99

An Empirical Investigation on the Benefits of Gamification in Programming Courses
Beatriz Marín, Jonathan Frez, José A. Cruz-Lemus, et al.
ACM Transactions on Computing Education (2018) Vol. 19, Iss. 1, pp. 1-22
Closed Access | Times Cited: 95

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Antonio Calvo-Morata, Cristina Alonso‐Fernández, Manuel Freire, et al.
Computers & Education (2020) Vol. 157, pp. 103958-103958
Closed Access | Times Cited: 94

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Cristina Alonso‐Fernández, Iván Martínez‐Ortiz, R. Caballero, et al.
Journal of Computer Assisted Learning (2019) Vol. 36, Iss. 3, pp. 350-358
Closed Access | Times Cited: 84

A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage
Roberto Andreoli, Angela Corolla, Armando Faggiano, et al.
Journal on Computing and Cultural Heritage (2017) Vol. 11, Iss. 1, pp. 1-22
Closed Access | Times Cited: 73

Systematizing game learning analytics for serious games
Cristina Alonso‐Fernández, Antonio Duarte Calvo, Manuel Freire, et al.
2022 IEEE Global Engineering Education Conference (EDUCON) (2017), pp. 1111-1118
Open Access | Times Cited: 66

Micro-electromechanical systems-based technologies for leak detection and localization in water supply networks: A bibliometric and systematic review
Salman Tariq, Zhongyu Hu, Tarek Zayed
Journal of Cleaner Production (2020) Vol. 289, pp. 125751-125751
Open Access | Times Cited: 66

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with C rystal I sland
Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, et al.
Computers in Human Behavior (2017) Vol. 76, pp. 641-655
Closed Access | Times Cited: 65

Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews
Jennifer W. M. Lai, Matt Bower
Journal of Computer Assisted Learning (2019) Vol. 36, Iss. 3, pp. 241-259
Closed Access | Times Cited: 60

A Systematic Review of the Use of Serious Games in Science Education
Nuri Kara
Contemporary Educational Technology (2021) Vol. 13, Iss. 2, pp. ep295-ep295
Open Access | Times Cited: 46

Assessment Measures in Game-based Learning Research
Gabriele Gris, Clarissa Bengtson
International Journal of Serious Games (2021) Vol. 8, Iss. 1, pp. 3-26
Open Access | Times Cited: 40

Serious Game Design in Health Education: A Systematic Review
Allan Amaral Tori, Romero Tori, Fátima L. S. Nunes
IEEE Transactions on Learning Technologies (2022) Vol. 15, Iss. 6, pp. 827-846
Closed Access | Times Cited: 36

Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
Ibtissem Daoudi
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 11237-11266
Open Access | Times Cited: 31

Internet-of-things-enabled serious games: A comprehensive survey
Shabir Ahmad, Sabina Umirzakova, Faisal Jamil, et al.
Future Generation Computer Systems (2022) Vol. 136, pp. 67-83
Open Access | Times Cited: 28

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