OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Learning to communicate computationally with Flip: A bi-modal programming language for game creation
Kate Howland, Judith Good
Computers & Education (2014) Vol. 80, pp. 224-240
Open Access | Times Cited: 103

Showing 1-25 of 103 citing articles:

Game-based Learning and 21st century skills: A review of recent research
Meihua Qian, Karen Rebecca Clark
Computers in Human Behavior (2016) Vol. 63, pp. 50-58
Closed Access | Times Cited: 895

Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test
Marcos Román González, Juan Carlos Pérez-González, Carmen Jiménez Fernández
Computers in Human Behavior (2016) Vol. 72, pp. 678-691
Closed Access | Times Cited: 684

Constructionist Gaming: Understanding the Benefits of Making Games for Learning
Yasmin B. Kafai, Quinn Burke
Educational Psychologist (2015) Vol. 50, Iss. 4, pp. 313-334
Open Access | Times Cited: 301

Computational Thinking in Teacher Education
Aman Yadav, Sarah Gretter, Jon Good, et al.
Springer eBooks (2017), pp. 205-220
Closed Access | Times Cited: 171

A cognitive definition of computational thinking in primary education
Katerina Tsarava, Korbinian Moeller, Marcos Román González, et al.
Computers & Education (2021) Vol. 179, pp. 104425-104425
Open Access | Times Cited: 102

Can computational talent be detected? Predictive validity of the Computational Thinking Test
Marcos Román González, Juan Carlos Pérez-González, Jesús Moreno-León, et al.
International Journal of Child-Computer Interaction (2018) Vol. 18, pp. 47-58
Open Access | Times Cited: 122

Extending the nomological network of computational thinking with non-cognitive factors
Marcos Román González, Juan Carlos Pérez-González, Jesús Moreno-León, et al.
Computers in Human Behavior (2017) Vol. 80, pp. 441-459
Open Access | Times Cited: 114

COMPUTATIONAL THINKING TEST: DESIGN GUIDELINES AND CONTENT VALIDATION
Marcos Román González
EDULEARN15 Proceedings (2015), pp. 2436-2444
Closed Access | Times Cited: 99

Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms
David Weintrop, Uri Wilensky
Computers & Education (2019) Vol. 142, pp. 103646-103646
Closed Access | Times Cited: 90

The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students
Jaekwoun Shim, Daiyoung Kwon, Wongyu Lee
IEEE Transactions on Education (2016) Vol. 60, Iss. 2, pp. 164-172
Closed Access | Times Cited: 68

The effects of teaching programming with scratch on pre-service information technology teachers' motivation and achievement
Osman Erol, Adile Aşkım Kurt
Computers in Human Behavior (2017) Vol. 77, pp. 11-18
Closed Access | Times Cited: 68

Development, Implementation, and Outcomes of an Equitable Computer Science After-School Program: Findings From Middle-School Students
Chrystalla Mouza, Alison S. Marzocchi, Yi-Cheng Pan, et al.
Journal of Research on Technology in Education (2016) Vol. 48, Iss. 2, pp. 84-104
Closed Access | Times Cited: 65

Gamificación, motivación y rendimiento en educación: Una revisión sistemática
Joel Manuel Prieto Andreu, Juan Diego Gómez-Escalonilla-Torrijos, Elías Said-Hung
Revista Electrónica Educare (2021) Vol. 26, Iss. 1, pp. 1-23
Open Access | Times Cited: 40

A Comparison of Plugged and Unplugged Tools in Teaching Algorithms at the K-12 Level for Computational Thinking Skills
Aycan Çelik Kirçali, Nesrin Özdener
Technology Knowledge and Learning (2022) Vol. 28, Iss. 4, pp. 1485-1513
Closed Access | Times Cited: 32

Gamification in education: A citation network analysis using CitNetExplorer
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20

Block-based versus text-based programming: a comparison of learners’ programming behaviors, computational thinking skills and attitudes toward programming
Dan Sun, Chee‐Kit Looi, Yan Li, et al.
Educational Technology Research and Development (2024) Vol. 72, Iss. 2, pp. 1067-1089
Closed Access | Times Cited: 6

Enhancing programming learning performance through a Jigsaw collaborative learning method in a metaverse virtual space
Chih‐Ming Chen, Ming-Yan Huang
International Journal of STEM Education (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 5

Moving Beyond Syntax: Lessons from 20 Years of Blocks Programing in AgentSheets
Alexander Repenning
Journal of Visual Languages and Sentient Systems (2017) Vol. 3, Iss. 1, pp. 68-91
Open Access | Times Cited: 57

Technical boys and creative girls: the career aspirations of digitally skilled youths
Billy Wong, Peter Edward Joseph Kemp
Cambridge Journal of Education (2017) Vol. 48, Iss. 3, pp. 301-316
Open Access | Times Cited: 53

The effect of simulation games on learning computer programming: A comparative study on high school students’ learning performance by assessing computational problem-solving strategies
Νικόλαος Πέλλας, Spyros Vosinakis
Education and Information Technologies (2018) Vol. 23, Iss. 6, pp. 2423-2452
Closed Access | Times Cited: 53

Playing Beowulf: Bridging computational thinking, arts and literature through game-making
Bruno Henrique de Paula, Andrew Burn, Richard Noss, et al.
International Journal of Child-Computer Interaction (2017) Vol. 16, pp. 39-46
Open Access | Times Cited: 51

Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review
Xinyue Wang, Mengmeng Cheng, Xinfeng Li
Journal of Educational Computing Research (2023) Vol. 61, Iss. 7, pp. 1505-1536
Closed Access | Times Cited: 14

Gaming in Second Life via Scratch4SL
Νικόλαος Πέλλας, Efstratios Peroutseas
Journal of Educational Computing Research (2015) Vol. 54, Iss. 1, pp. 108-143
Closed Access | Times Cited: 41

Programming language, natural language? Supporting the diverse computational activities of novice programmers
Judith Good, Kate Howland
Journal of Visual Languages & Computing (2016) Vol. 39, pp. 78-92
Open Access | Times Cited: 39

The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning
Vehbi Yolcu, Veysel Demirer
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 6, pp. 1633-1647
Closed Access | Times Cited: 11

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