
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
Mete Akcaoğlu, Matthew J. Koehler
Computers & Education (2014) Vol. 75, pp. 72-81
Closed Access | Times Cited: 108
Mete Akcaoğlu, Matthew J. Koehler
Computers & Education (2014) Vol. 75, pp. 72-81
Closed Access | Times Cited: 108
Showing 1-25 of 108 citing articles:
Game-based Learning and 21st century skills: A review of recent research
Meihua Qian, Karen Rebecca Clark
Computers in Human Behavior (2016) Vol. 63, pp. 50-58
Closed Access | Times Cited: 895
Meihua Qian, Karen Rebecca Clark
Computers in Human Behavior (2016) Vol. 63, pp. 50-58
Closed Access | Times Cited: 895
A new way of teaching programming skills to K-12 students: Code.org
Fılız Kalelıoğlu
Computers in Human Behavior (2015) Vol. 52, pp. 200-210
Closed Access | Times Cited: 381
Fılız Kalelıoğlu
Computers in Human Behavior (2015) Vol. 52, pp. 200-210
Closed Access | Times Cited: 381
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
Yasmin B. Kafai, Quinn Burke
Educational Psychologist (2015) Vol. 50, Iss. 4, pp. 313-334
Open Access | Times Cited: 301
Yasmin B. Kafai, Quinn Burke
Educational Psychologist (2015) Vol. 50, Iss. 4, pp. 313-334
Open Access | Times Cited: 301
Computational Thinking in Teacher Education
Aman Yadav, Sarah Gretter, Jon Good, et al.
Springer eBooks (2017), pp. 205-220
Closed Access | Times Cited: 171
Aman Yadav, Sarah Gretter, Jon Good, et al.
Springer eBooks (2017), pp. 205-220
Closed Access | Times Cited: 171
The cognitive benefits of learning computer programming: A meta-analysis of transfer effects.
Ronny Scherer, Fazilat Siddiq, Bárbara Sánchez Viveros
Journal of Educational Psychology (2018) Vol. 111, Iss. 5, pp. 764-792
Open Access | Times Cited: 162
Ronny Scherer, Fazilat Siddiq, Bárbara Sánchez Viveros
Journal of Educational Psychology (2018) Vol. 111, Iss. 5, pp. 764-792
Open Access | Times Cited: 162
Effects of mobile learning time on students' conception of collaboration, communication, complex problem-solving, meta-cognitive awareness and creativity
Chui Lin Lai, Gwo Jen Hwang
International Journal of Mobile Learning and Organisation (2014) Vol. 8, Iss. 3/4, pp. 276-276
Closed Access | Times Cited: 177
Chui Lin Lai, Gwo Jen Hwang
International Journal of Mobile Learning and Organisation (2014) Vol. 8, Iss. 3/4, pp. 276-276
Closed Access | Times Cited: 177
Leadership styles and skills developed through game-based learning
Maria José Sousa, Ãlvaro Rocha
Journal of Business Research (2018) Vol. 94, pp. 360-366
Closed Access | Times Cited: 138
Maria José Sousa, Ãlvaro Rocha
Journal of Business Research (2018) Vol. 94, pp. 360-366
Closed Access | Times Cited: 138
Learning Computational Thinking Without a Computer: How Computational Participation Happens in a Computational Thinking Board Game
Wei-Chen Kuo, Ting‐Chia Hsu
The Asia-Pacific Education Researcher (2019) Vol. 29, Iss. 1, pp. 67-83
Closed Access | Times Cited: 90
Wei-Chen Kuo, Ting‐Chia Hsu
The Asia-Pacific Education Researcher (2019) Vol. 29, Iss. 1, pp. 67-83
Closed Access | Times Cited: 90
Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis
Weijie Mao, Yunhuo Cui, Ming Ming Chiu, et al.
Journal of Educational Computing Research (2021) Vol. 59, Iss. 8, pp. 1682-1708
Closed Access | Times Cited: 79
Weijie Mao, Yunhuo Cui, Ming Ming Chiu, et al.
Journal of Educational Computing Research (2021) Vol. 59, Iss. 8, pp. 1682-1708
Closed Access | Times Cited: 79
A study on the relationship between student' learning engagements and higher-order thinking skills in programming learning
Li Wei, Ji-Yi Huang, Cheng‐Ye Liu, et al.
Thinking Skills and Creativity (2023) Vol. 49, pp. 101369-101369
Closed Access | Times Cited: 29
Li Wei, Ji-Yi Huang, Cheng‐Ye Liu, et al.
Thinking Skills and Creativity (2023) Vol. 49, pp. 101369-101369
Closed Access | Times Cited: 29
The cognitive effects of computational thinking: A systematic review and meta-analytic study
Chiara Montuori, Filippo Gambarota, Gianmarco Altoè, et al.
Computers & Education (2023) Vol. 210, pp. 104961-104961
Open Access | Times Cited: 21
Chiara Montuori, Filippo Gambarota, Gianmarco Altoè, et al.
Computers & Education (2023) Vol. 210, pp. 104961-104961
Open Access | Times Cited: 21
The effects of an online professional development course on teachers’ perceptions, attitudes, self-efficacy, and behavioral intentions regarding digital game-based learning
Yunjo An
Educational Technology Research and Development (2018) Vol. 66, Iss. 6, pp. 1505-1527
Closed Access | Times Cited: 71
Yunjo An
Educational Technology Research and Development (2018) Vol. 66, Iss. 6, pp. 1505-1527
Closed Access | Times Cited: 71
Developing Elementary Students’ Digital Literacy Through Augmented Reality Creation: Insights From a Longitudinal Analysis of Questionnaires, Interviews, and Projects
Hsiao-Ping Hsu, Wenting Zou, Joan E. Hughes
Journal of Educational Computing Research (2018) Vol. 57, Iss. 6, pp. 1400-1435
Open Access | Times Cited: 59
Hsiao-Ping Hsu, Wenting Zou, Joan E. Hughes
Journal of Educational Computing Research (2018) Vol. 57, Iss. 6, pp. 1400-1435
Open Access | Times Cited: 59
Exploring factors influencing the acceptance of visual programming environment among boys and girls in primary schools
Gary Cheng
Computers in Human Behavior (2018) Vol. 92, pp. 361-372
Closed Access | Times Cited: 59
Gary Cheng
Computers in Human Behavior (2018) Vol. 92, pp. 361-372
Closed Access | Times Cited: 59
Developing students’ digital competences through collaborative game design
Noora Laakso, Tiina Korhonen, Kai Hakkarainen
Computers & Education (2021) Vol. 174, pp. 104308-104308
Open Access | Times Cited: 42
Noora Laakso, Tiina Korhonen, Kai Hakkarainen
Computers & Education (2021) Vol. 174, pp. 104308-104308
Open Access | Times Cited: 42
Collaborative Skills Training Using Digital Tools: A Systematic Literature Review
Anthony Cherbonnier, Brivael Hémon, Nicolas Michinov, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-19
Open Access | Times Cited: 5
Anthony Cherbonnier, Brivael Hémon, Nicolas Michinov, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-19
Open Access | Times Cited: 5
Serious Game-Based Learning and Learning by Making Games: Types of Game-Based Pedagogies and Student Gaming Hours Impact Students' Science Learning Outcomes
Ai-Chu Elisha Ding, Cheng-Han Yu
Computers & Education (2024) Vol. 218, pp. 105075-105075
Closed Access | Times Cited: 5
Ai-Chu Elisha Ding, Cheng-Han Yu
Computers & Education (2024) Vol. 218, pp. 105075-105075
Closed Access | Times Cited: 5
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 4, pp. 500-515
Open Access | Times Cited: 25
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 4, pp. 500-515
Open Access | Times Cited: 25
Effect of the 5E model enriched with coding and digital game design activities on gifted students' academic achievement and problem-solving skills
İbrahim Bozan, Erdal Taşlıdere
Education and Information Technologies (2025)
Open Access
İbrahim Bozan, Erdal Taşlıdere
Education and Information Technologies (2025)
Open Access
Teaching systems thinking through game design
Mete Akcaoğlu, Lucy Santos Green
Educational Technology Research and Development (2018) Vol. 67, Iss. 1, pp. 1-19
Closed Access | Times Cited: 39
Mete Akcaoğlu, Lucy Santos Green
Educational Technology Research and Development (2018) Vol. 67, Iss. 1, pp. 1-19
Closed Access | Times Cited: 39
Twenty-First Century Skills for All: Adults and Problem Solving in Technology Rich Environments
Tatiana Íñiguez Berrozpe, Ellen Boeren
Technology Knowledge and Learning (2019) Vol. 25, Iss. 4, pp. 929-951
Closed Access | Times Cited: 37
Tatiana Íñiguez Berrozpe, Ellen Boeren
Technology Knowledge and Learning (2019) Vol. 25, Iss. 4, pp. 929-951
Closed Access | Times Cited: 37
Using game design to increase teachers’ familiarity with design thinking
Denise M. Bressler, Leonard A. Annetta
International Journal of Technology and Design Education (2021) Vol. 32, Iss. 2, pp. 1023-1035
Closed Access | Times Cited: 27
Denise M. Bressler, Leonard A. Annetta
International Journal of Technology and Design Education (2021) Vol. 32, Iss. 2, pp. 1023-1035
Closed Access | Times Cited: 27
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load
Xuemin Gao, Khe Foon Hew
Journal of Educational Computing Research (2023) Vol. 61, Iss. 5, pp. 1064-1095
Closed Access | Times Cited: 12
Xuemin Gao, Khe Foon Hew
Journal of Educational Computing Research (2023) Vol. 61, Iss. 5, pp. 1064-1095
Closed Access | Times Cited: 12
Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure
Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, et al.
(2024), pp. 1-23
Open Access | Times Cited: 3
Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, et al.
(2024), pp. 1-23
Open Access | Times Cited: 3