
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment
Eric Fassbender, Deborah Richards, Ayse Bilgin, et al.
Computers & Education (2011) Vol. 58, Iss. 1, pp. 490-500
Closed Access | Times Cited: 85
Eric Fassbender, Deborah Richards, Ayse Bilgin, et al.
Computers & Education (2011) Vol. 58, Iss. 1, pp. 490-500
Closed Access | Times Cited: 85
Showing 1-25 of 85 citing articles:
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
Juho Hamari, David J. Shernoff, Elizabeth Rowe, et al.
Computers in Human Behavior (2015) Vol. 54, pp. 170-179
Open Access | Times Cited: 1407
Juho Hamari, David J. Shernoff, Elizabeth Rowe, et al.
Computers in Human Behavior (2015) Vol. 54, pp. 170-179
Open Access | Times Cited: 1407
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario
Fabio Buttussi, Luca Chittaro
IEEE Transactions on Visualization and Computer Graphics (2017) Vol. 24, Iss. 2, pp. 1063-1076
Closed Access | Times Cited: 402
Fabio Buttussi, Luca Chittaro
IEEE Transactions on Visualization and Computer Graphics (2017) Vol. 24, Iss. 2, pp. 1063-1076
Closed Access | Times Cited: 402
Using Design-Science Based Gamification to Improve Organizational Security Training and Compliance
Mario Silić, Paul Benjamin Lowry
Journal of Management Information Systems (2020) Vol. 37, Iss. 1, pp. 129-161
Closed Access | Times Cited: 158
Mario Silić, Paul Benjamin Lowry
Journal of Management Information Systems (2020) Vol. 37, Iss. 1, pp. 129-161
Closed Access | Times Cited: 158
The effects of the size and weight of a mobile device on an educational game
David Furió, Santiago González-Gancedo, M.‐Carmen Juan, et al.
Computers & Education (2013) Vol. 64, pp. 24-41
Open Access | Times Cited: 150
David Furió, Santiago González-Gancedo, M.‐Carmen Juan, et al.
Computers & Education (2013) Vol. 64, pp. 24-41
Open Access | Times Cited: 150
Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education
Ziwen Wei, Man Yuan
Sustainability (2023) Vol. 15, Iss. 9, pp. 7531-7531
Open Access | Times Cited: 24
Ziwen Wei, Man Yuan
Sustainability (2023) Vol. 15, Iss. 9, pp. 7531-7531
Open Access | Times Cited: 24
Gamification in the Metaverse: Affordance, perceived value, flow state, and engagement
Seong Soo, Choo Yeon Kim, Tang Ying
International Journal of Tourism Research (2024) Vol. 26, Iss. 2
Closed Access | Times Cited: 11
Seong Soo, Choo Yeon Kim, Tang Ying
International Journal of Tourism Research (2024) Vol. 26, Iss. 2
Closed Access | Times Cited: 11
Making construction safety training interesting: A field-based quasi-experiment to test the relationship between emotional arousal and situational interest among adult learners
Siddharth Bhandari, Matthew R. Hallowell, Joshua Correll
Safety Science (2019) Vol. 117, pp. 58-70
Closed Access | Times Cited: 74
Siddharth Bhandari, Matthew R. Hallowell, Joshua Correll
Safety Science (2019) Vol. 117, pp. 58-70
Closed Access | Times Cited: 74
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials
Fabio Buttussi, Luca Chittaro
IEEE Transactions on Learning Technologies (2020) Vol. 14, Iss. 1, pp. 1-15
Closed Access | Times Cited: 60
Fabio Buttussi, Luca Chittaro
IEEE Transactions on Learning Technologies (2020) Vol. 14, Iss. 1, pp. 1-15
Closed Access | Times Cited: 60
The effects of background music on learning: a systematic review of literature to guide future research and practice
Efrén de la Mora Velasco, Atsusi Hirumi
Educational Technology Research and Development (2020) Vol. 68, Iss. 6, pp. 2817-2837
Closed Access | Times Cited: 52
Efrén de la Mora Velasco, Atsusi Hirumi
Educational Technology Research and Development (2020) Vol. 68, Iss. 6, pp. 2817-2837
Closed Access | Times Cited: 52
Vanishing Importance
Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, et al.
(2018), pp. 1-13
Open Access | Times Cited: 52
Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, et al.
(2018), pp. 1-13
Open Access | Times Cited: 52
Emotional Engagement in Safety Training: Impact of Naturalistic Injury Simulations on the Emotional State of Construction Workers
Siddharth Bhandari, Matthew R. Hallowell
Journal of Construction Engineering and Management (2017) Vol. 143, Iss. 12
Closed Access | Times Cited: 50
Siddharth Bhandari, Matthew R. Hallowell
Journal of Construction Engineering and Management (2017) Vol. 143, Iss. 12
Closed Access | Times Cited: 50
Can emotional design really evoke emotion in multimedia learning?
Jiansheng Li, Chuanlan Luo, Qi Zhang, et al.
International Journal of Educational Technology in Higher Education (2020) Vol. 17, Iss. 1
Open Access | Times Cited: 43
Jiansheng Li, Chuanlan Luo, Qi Zhang, et al.
International Journal of Educational Technology in Higher Education (2020) Vol. 17, Iss. 1
Open Access | Times Cited: 43
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation
Cyril Brom, Filip Děchtěrenko, Nikola Frollová, et al.
Computers & Education (2017) Vol. 114, pp. 236-254
Open Access | Times Cited: 47
Cyril Brom, Filip Děchtěrenko, Nikola Frollová, et al.
Computers & Education (2017) Vol. 114, pp. 236-254
Open Access | Times Cited: 47
An innovative educational approach in using instructional videos to teach dental local anaesthetic skills
Grace Wong, Heather C. Apthorpe, Kate Ruiz, et al.
European Journal Of Dental Education (2018) Vol. 23, Iss. 1, pp. 28-34
Open Access | Times Cited: 46
Grace Wong, Heather C. Apthorpe, Kate Ruiz, et al.
European Journal Of Dental Education (2018) Vol. 23, Iss. 1, pp. 28-34
Open Access | Times Cited: 46
Emotion and multimedia learning: an investigation of the effects of valence and arousal on different modalities in an instructional animation
Sungwon Chung, Jongpil Cheon, Kwang‐Woo Lee
Instructional Science (2015) Vol. 43, Iss. 5, pp. 545-559
Closed Access | Times Cited: 41
Sungwon Chung, Jongpil Cheon, Kwang‐Woo Lee
Instructional Science (2015) Vol. 43, Iss. 5, pp. 545-559
Closed Access | Times Cited: 41
Music and online learning: new perspectives and directions
Efrén de la Mora Velasco, Matthew Moreno
Educational Technology Research and Development (2025)
Closed Access
Efrén de la Mora Velasco, Matthew Moreno
Educational Technology Research and Development (2025)
Closed Access
Exploring background music for studying in virtual reality learning environments
Ying Que, Xiao Hu
Interactive Learning Environments (2025), pp. 1-14
Closed Access
Ying Que, Xiao Hu
Interactive Learning Environments (2025), pp. 1-14
Closed Access
REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking
Yolanda Blanco‐Fernández, Martín López‐Nores, José J. Pazos‐Arias, et al.
Expert Systems with Applications (2014) Vol. 41, Iss. 10, pp. 4811-4828
Open Access | Times Cited: 40
Yolanda Blanco‐Fernández, Martín López‐Nores, José J. Pazos‐Arias, et al.
Expert Systems with Applications (2014) Vol. 41, Iss. 10, pp. 4811-4828
Open Access | Times Cited: 40
Factors Influencing the Subjective Learning Effectiveness of Serious Games
Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, et al.
Journal of Information Technology Education Research (2019) Vol. 18, pp. 437-466
Open Access | Times Cited: 31
Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, et al.
Journal of Information Technology Education Research (2019) Vol. 18, pp. 437-466
Open Access | Times Cited: 31
Semi-Immersive Virtual Reality as a Tool to Improve Cognitive and Social Abilities in Preschool Children
Maria Luisa Lorusso, Simona Travellini, Marisa Giorgetti, et al.
Applied Sciences (2020) Vol. 10, Iss. 8, pp. 2948-2948
Open Access | Times Cited: 31
Maria Luisa Lorusso, Simona Travellini, Marisa Giorgetti, et al.
Applied Sciences (2020) Vol. 10, Iss. 8, pp. 2948-2948
Open Access | Times Cited: 31
The impact of background music on learners: A systematic review and meta-analysis
Efrén de la Mora Velasco, Yu‐Ting Chen, Atsusi Hirumi, et al.
Psychology of Music (2023) Vol. 51, Iss. 6, pp. 1598-1626
Closed Access | Times Cited: 10
Efrén de la Mora Velasco, Yu‐Ting Chen, Atsusi Hirumi, et al.
Psychology of Music (2023) Vol. 51, Iss. 6, pp. 1598-1626
Closed Access | Times Cited: 10
VR-Based Technologies: Improving Safety Training Effectiveness for a Heterogeneous Workforce from a Physiological Perspective
Sheng Xu, Manfang Sun, Yuanyuan Kong, et al.
Journal of Management in Engineering (2024) Vol. 40, Iss. 5
Closed Access | Times Cited: 3
Sheng Xu, Manfang Sun, Yuanyuan Kong, et al.
Journal of Management in Engineering (2024) Vol. 40, Iss. 5
Closed Access | Times Cited: 3
A simulated learning environment of history games for enhancing players’ cultural awareness
Ju Ling Shih, Shun-Cian Jheng, Jia-Jiun Tseng
Interactive Learning Environments (2015) Vol. 23, Iss. 2, pp. 191-211
Closed Access | Times Cited: 30
Ju Ling Shih, Shun-Cian Jheng, Jia-Jiun Tseng
Interactive Learning Environments (2015) Vol. 23, Iss. 2, pp. 191-211
Closed Access | Times Cited: 30
Serious Games and Game-Based Learning
Claudia Schrader
Handbook of Open, Distance and Digital Education (2023), pp. 1255-1268
Open Access | Times Cited: 7
Claudia Schrader
Handbook of Open, Distance and Digital Education (2023), pp. 1255-1268
Open Access | Times Cited: 7