
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
Jill Denner, Linda Werner, Eloy Ortiz
Computers & Education (2011) Vol. 58, Iss. 1, pp. 240-249
Closed Access | Times Cited: 330
Jill Denner, Linda Werner, Eloy Ortiz
Computers & Education (2011) Vol. 58, Iss. 1, pp. 240-249
Closed Access | Times Cited: 330
Showing 1-25 of 330 citing articles:
Review on teaching and learning of computational thinking through programming: What is next for K-12?
Sze Yee Lye, Joyce Hwee Ling Koh
Computers in Human Behavior (2014) Vol. 41, pp. 51-61
Closed Access | Times Cited: 1142
Sze Yee Lye, Joyce Hwee Ling Koh
Computers in Human Behavior (2014) Vol. 41, pp. 51-61
Closed Access | Times Cited: 1142
Assessing computational thinking: A systematic review of empirical studies
Xiaodan Tang, Yue Yin, Qiao Lin, et al.
Computers & Education (2020) Vol. 148, pp. 103798-103798
Open Access | Times Cited: 480
Xiaodan Tang, Yue Yin, Qiao Lin, et al.
Computers & Education (2020) Vol. 148, pp. 103798-103798
Open Access | Times Cited: 480
A new way of teaching programming skills to K-12 students: Code.org
Fılız Kalelıoğlu
Computers in Human Behavior (2015) Vol. 52, pp. 200-210
Closed Access | Times Cited: 381
Fılız Kalelıoğlu
Computers in Human Behavior (2015) Vol. 52, pp. 200-210
Closed Access | Times Cited: 381
Designing for deeper learning in a blended computer science course for middle school students
Shuchi Grover, Roy Pea, Stephen Cooper
Computer Science Education (2015) Vol. 25, Iss. 2, pp. 199-237
Closed Access | Times Cited: 352
Shuchi Grover, Roy Pea, Stephen Cooper
Computer Science Education (2015) Vol. 25, Iss. 2, pp. 199-237
Closed Access | Times Cited: 352
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
Yasmin B. Kafai, Quinn Burke
Educational Psychologist (2015) Vol. 50, Iss. 4, pp. 313-334
Open Access | Times Cited: 301
Yasmin B. Kafai, Quinn Burke
Educational Psychologist (2015) Vol. 50, Iss. 4, pp. 313-334
Open Access | Times Cited: 301
The fairy performance assessment
Linda Werner, Jill Denner, Shannon Campe, et al.
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education (2012), pp. 215-220
Closed Access | Times Cited: 287
Linda Werner, Jill Denner, Shannon Campe, et al.
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education (2012), pp. 215-220
Closed Access | Times Cited: 287
A Crafts-Oriented Approach to Computing in High School
Yasmin B. Kafai, Eunkyoung Lee, Kristin A. Searle, et al.
ACM Transactions on Computing Education (2014) Vol. 14, Iss. 1, pp. 1-20
Closed Access | Times Cited: 283
Yasmin B. Kafai, Eunkyoung Lee, Kristin A. Searle, et al.
ACM Transactions on Computing Education (2014) Vol. 14, Iss. 1, pp. 1-20
Closed Access | Times Cited: 283
Empirical studies on the Maker Movement, a promising approach to learning: A literature review
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri
Entertainment Computing (2016) Vol. 18, pp. 57-78
Closed Access | Times Cited: 278
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri
Entertainment Computing (2016) Vol. 18, pp. 57-78
Closed Access | Times Cited: 278
Designing and integrating purposeful learning in game play: a systematic review
Fengfeng Ke
Educational Technology Research and Development (2015) Vol. 64, Iss. 2, pp. 219-244
Closed Access | Times Cited: 254
Fengfeng Ke
Educational Technology Research and Development (2015) Vol. 64, Iss. 2, pp. 219-244
Closed Access | Times Cited: 254
A study of primary school students' interest, collaboration attitude, and programming empowerment in computational thinking education
Siu Cheung Kong, Ming Ming Chiu, Ming Lai
Computers & Education (2018) Vol. 127, pp. 178-189
Closed Access | Times Cited: 227
Siu Cheung Kong, Ming Ming Chiu, Ming Lai
Computers & Education (2018) Vol. 127, pp. 178-189
Closed Access | Times Cited: 227
Modeling the learning progressions of computational thinking of primary grade students
Linda M. Seiter, Brendan Foreman
(2013), pp. 59-66
Closed Access | Times Cited: 203
Linda M. Seiter, Brendan Foreman
(2013), pp. 59-66
Closed Access | Times Cited: 203
Improving programming skills in engineering education through problem-based game projects with Scratch
Damla Topallı, Nergiz Ercil Çağıltay
Computers & Education (2018) Vol. 120, pp. 64-74
Closed Access | Times Cited: 196
Damla Topallı, Nergiz Ercil Çağıltay
Computers & Education (2018) Vol. 120, pp. 64-74
Closed Access | Times Cited: 196
Mapping computational thinking through programming in K-12 education: A conceptual model based on a systematic literature Review
Christina Tikva, Efthimios Tambouris
Computers & Education (2020) Vol. 162, pp. 104083-104083
Closed Access | Times Cited: 190
Christina Tikva, Efthimios Tambouris
Computers & Education (2020) Vol. 162, pp. 104083-104083
Closed Access | Times Cited: 190
Pair Programming: Under What Conditions Is It Advantageous for Middle School Students?
Jill Denner, Linda Werner, Shannon Campe, et al.
Journal of Research on Technology in Education (2014) Vol. 46, Iss. 3, pp. 277-296
Closed Access | Times Cited: 152
Jill Denner, Linda Werner, Shannon Campe, et al.
Journal of Research on Technology in Education (2014) Vol. 46, Iss. 3, pp. 277-296
Closed Access | Times Cited: 152
Exploring children's learning experience in constructionism-based coding activities through design-based research
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri
Computers in Human Behavior (2019) Vol. 99, pp. 415-427
Open Access | Times Cited: 135
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri
Computers in Human Behavior (2019) Vol. 99, pp. 415-427
Open Access | Times Cited: 135
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis
Ann DeSmet, Debbe Thompson, Tom Baranowski, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 4, pp. e94-e94
Open Access | Times Cited: 132
Ann DeSmet, Debbe Thompson, Tom Baranowski, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 4, pp. e94-e94
Open Access | Times Cited: 132
The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving
Hatice Yıldız Durak
Technology Knowledge and Learning (2018) Vol. 25, Iss. 1, pp. 179-195
Closed Access | Times Cited: 130
Hatice Yıldız Durak
Technology Knowledge and Learning (2018) Vol. 25, Iss. 1, pp. 179-195
Closed Access | Times Cited: 130
Factors Influencing Computer Science Learning in Middle School
Shuchi Grover, Roy Pea, Stephen Cooper
(2016)
Closed Access | Times Cited: 122
Shuchi Grover, Roy Pea, Stephen Cooper
(2016)
Closed Access | Times Cited: 122
Children learning computer science concepts via Alice game-programming
Linda Werner, Shannon Campe, Jill Denner
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education (2012), pp. 427-432
Open Access | Times Cited: 109
Linda Werner, Shannon Campe, Jill Denner
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education (2012), pp. 427-432
Open Access | Times Cited: 109
Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
Mete Akcaoğlu, Matthew J. Koehler
Computers & Education (2014) Vol. 75, pp. 72-81
Closed Access | Times Cited: 108
Mete Akcaoğlu, Matthew J. Koehler
Computers & Education (2014) Vol. 75, pp. 72-81
Closed Access | Times Cited: 108
Learning to communicate computationally with Flip: A bi-modal programming language for game creation
Kate Howland, Judith Good
Computers & Education (2014) Vol. 80, pp. 224-240
Open Access | Times Cited: 103
Kate Howland, Judith Good
Computers & Education (2014) Vol. 80, pp. 224-240
Open Access | Times Cited: 103
Programming in the wild
Deborah A. Fields, Michael T. Giang, Yasmin B. Kafai
(2014), pp. 2-11
Closed Access | Times Cited: 99
Deborah A. Fields, Michael T. Giang, Yasmin B. Kafai
(2014), pp. 2-11
Closed Access | Times Cited: 99
An Assessment Instrument of Technological Literacies in Makerspaces and FabLabs
Paulo Blikstein, Zaza Kabayadondo, Andrew Martin, et al.
Journal of Engineering Education (2017) Vol. 106, Iss. 1, pp. 149-175
Closed Access | Times Cited: 97
Paulo Blikstein, Zaza Kabayadondo, Andrew Martin, et al.
Journal of Engineering Education (2017) Vol. 106, Iss. 1, pp. 149-175
Closed Access | Times Cited: 97
Computing education in K-12 schools: A review of the literature
Varvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos
2022 IEEE Global Engineering Education Conference (EDUCON) (2015), pp. 543-551
Closed Access | Times Cited: 92
Varvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos
2022 IEEE Global Engineering Education Conference (EDUCON) (2015), pp. 543-551
Closed Access | Times Cited: 92
Computational Thinking Education in the Asian Pacific Region
Hyo‐Jeong So, Morris Siu‐Yung Jong, Chen‐Chung Liu
The Asia-Pacific Education Researcher (2019) Vol. 29, Iss. 1, pp. 1-8
Open Access | Times Cited: 89
Hyo‐Jeong So, Morris Siu‐Yung Jong, Chen‐Chung Liu
The Asia-Pacific Education Researcher (2019) Vol. 29, Iss. 1, pp. 1-8
Open Access | Times Cited: 89