OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Surfing in virtual reality: An application of extended technology acceptance model with flow theory
Yu‐Chih Huang, Ling-Ni Li, Hsiao‐Yun Lee, et al.
Computers in Human Behavior Reports (2022) Vol. 9, pp. 100252-100252
Open Access | Times Cited: 44

Showing 1-25 of 44 citing articles:

Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping
Nannan Xi, Juan Chen, Filipe Gama, et al.
Internet Research (2024) Vol. 34, Iss. 7, pp. 82-117
Open Access | Times Cited: 22

Effect of Display Methods on Intentions to Use Virtual Reality in Museum Tourism
Jinwei Wang, Yue Sun, Liyan Zhang, et al.
Journal of Travel Research (2023) Vol. 63, Iss. 2, pp. 314-334
Open Access | Times Cited: 33

Factors Determining the Acceptance of E-Wallet among Gen Z from the Lens of the Extended Technology Acceptance Model
Mohd Shafie Rosli, Nor Shela Saleh, Azlah Md. Ali, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5752-5752
Open Access | Times Cited: 23

Empowering Digital Marketing with Interactive Virtual Reality (IVR) in Interior Design: Effects on Customer Satisfaction and Behaviour Intention
Yuk Ming Tang, Yui‐yip Lau, Uen Lam Ho
Journal of theoretical and applied electronic commerce research (2023) Vol. 18, Iss. 2, pp. 889-907
Open Access | Times Cited: 23

Determinants of virtual reality stores influencing purchase intention: An interpretive structural modeling approach
Nadjim Mkedder, Varsha Jain, Parth Salunke
Journal of Retailing and Consumer Services (2024) Vol. 78, pp. 103757-103757
Closed Access | Times Cited: 11

Determinants of intention to use ChatGPT for obtaining shopping information
Mohammad Hossein Iranmanesh, Madugoda Gunaratnege Senali, Morteza Ghobakhloo, et al.
The Journal of Marketing Theory and Practice (2024), pp. 1-18
Closed Access | Times Cited: 7

Customers’ intention to use virtual reality in tourism: a comprehensive analysis of influencing factors
Neena Sinha, Sanjay Dhingra, Ritu Sehrawat, et al.
Tourism Review (2024)
Closed Access | Times Cited: 5

Modeling purchase intention for virtual reality hardware: a cognition-affect-conation (CAC) approach
Ali Vafaei Zadeh, Davoud Nikbin, Li Ling Thiew, et al.
Asia Pacific Journal of Marketing and Logistics (2025)
Closed Access

Unlocking English proficiency: Youtube's impact on speaking skills among indonesian university students
Akhmad Habibi, Mailizar Mailizar, Lalu Nurul Yaqin, et al.
Journal of Technology and Science Education (2024) Vol. 14, Iss. 1, pp. 142-142
Open Access | Times Cited: 4

Evolution of TAM
Fred D. Davis, Andrina Granić
Human-computer interaction series (2024), pp. 19-57
Closed Access | Times Cited: 4

Research on Visualization and Interactivity of Virtual Reality Technology and Digital Media in Interior Space Design
Ke Zhang, Ratanachote Thienmongkol
Scalable Computing Practice and Experience (2024) Vol. 25, Iss. 5, pp. 3952-3961
Open Access | Times Cited: 4

Ageing in the digital age: what drives virtual reality technology adoption among older adults?
Siu Shing Man, Junyu Wang, Alan H. S. Chan, et al.
Ergonomics (2025), pp. 1-15
Closed Access

Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest
Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 3

The impact of immersive and flow experiences on consumer participation in hyper‐connected shopping platforms: A metaverse perspective
Zeling Zhong, Manel Hamouda
Journal of Consumer Behaviour (2024) Vol. 23, Iss. 6, pp. 2826-2845
Closed Access | Times Cited: 3

Impact of Deepfake Advertising Attributes on Consumers’ Hedonic & Utilitarian Values and Brand Credibility
H.A. Dimuthu Maduranga Arachchi, Gameela Samarasinghe
(2024)
Closed Access | Times Cited: 2

Technological Adoption in Emerging Economies: Insights from Latin America and the Caribbean with a Focus on Low-Income Consumers
Silvana Dakduk, David van der Woude, Camilo Alarcon Nieto
IntechOpen eBooks (2023)
Open Access | Times Cited: 6

Enhancing Elderly Leisure Experience Through Innovative VTuber Interaction in VR with ChatGPT
Chi-Hui Chiang, Hsin-Yu Chiang
Smart innovation, systems and technologies (2024), pp. 163-178
Closed Access | Times Cited: 1

Breaking boundaries: Enhancing dance learning through virtual reality innovation
Meihong Li
Education and Information Technologies (2024)
Closed Access | Times Cited: 1

Travelling with open eyes! A study to measure consumers’ intention towards experiencing immersive technologies at tourism destinations by using an integrated model of TPB, TAM captured through the lens of S-O-R
Sujood Sujood, Pancy
International Journal of Contemporary Hospitality Management (2024) Vol. 36, Iss. 11, pp. 3906-3929
Closed Access | Times Cited: 1

Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking
Sukirman Sukirman, Laili Farhana Md Ibharim, Che Soh Said, et al.
International Journal of Serious Games (2024) Vol. 11, Iss. 3, pp. 19-43
Open Access | Times Cited: 1

Big Data and Millennial Perspectives on Precision Medicine Technology
Nicholas Tan, Md Irfanuzzaman Khan, Abu Saleh
Journal of Open Innovation Technology Market and Complexity (2024), pp. 100376-100376
Open Access | Times Cited: 1

i-TAM: A model for immersive technology acceptance
Mehrbakhsh Nilashi, Rabab Ali Abumalloh
Education and Information Technologies (2024)
Closed Access | Times Cited: 1

Effectiveness of Virtual Reality Application Technology for Mathematical Creativity
Flavia Aurelia Hidajat
Computers in Human Behavior Reports (2024) Vol. 16, pp. 100528-100528
Open Access | Times Cited: 1

The Influence of Security and Privacy on Gen Z Trust in Indonesian E-Commerce
David Tjahjana, Diena Dwidienawati, Adam Hakim, et al.
WSEAS TRANSACTIONS ON BUSINESS AND ECONOMICS (2024) Vol. 21, pp. 775-785
Open Access

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