OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
Jan Patrick Grona Gutierrez
Computers in Human Behavior Reports (2021) Vol. 3, pp. 100079-100079
Open Access | Times Cited: 10

Showing 10 citing articles:

Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 10

The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown
Jon‐Chao Hong, Hsiao-Chi Juan, Wei‐Chen Hung
Computers in Human Behavior (2022) Vol. 132, pp. 107244-107244
Open Access | Times Cited: 19

Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games
Amir Zaib Abbasi, Umair Rehman, Muhammad Shahzeb Fayyaz, et al.
Data Technologies and Applications (2021) Vol. 56, Iss. 2, pp. 223-246
Closed Access | Times Cited: 23

Exploring Esports game addiction among college students in multiplayer online battle arena: a quantitative model centered on self-control and motivation
S. Wang, Dickson K.W. Chiu, Kevin K.W. Ho
Aslib Journal of Information Management (2024)
Closed Access | Times Cited: 1

What explains the next level of gaming? An experience-anticipation model for amateur esports participation
Xiaobo Ke, Christian Wagner
Computers in Human Behavior (2023) Vol. 153, pp. 108125-108125
Closed Access | Times Cited: 2

Why Do Players Spend Money on Mobile Massively Multiplayer Online Role-playing Games? A Wixom and Todd Framework
Mingchuan Gong, Christian Wagner, Junkai Wang, et al.
Information & Management (2024) Vol. 61, Iss. 8, pp. 104049-104049
Closed Access

Validation of Polish Version of Dispositional Flow Scale-2 and Flow State Scale-2 Questionnaires
Justyna Józefowicz, Natalia Kowalczyk‐Grębska, Aneta Brzezicka
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 2

Propiedades psicométricas de la Escala de Flow Disposicional-2 en videojuegos
Raúl Rodríguez Antonio, Jair Arody Del Valle López
Deleted Journal (2021) Vol. 21, Iss. 3, pp. 63-80
Open Access

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