OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Tomorrow will be better: Gamers’ expectation and game usage
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 9

Showing 9 citing articles:

Metaverse gaming: analyzing the impact of self-expression, achievement, social interaction, violence, and difficulty
Hyeon Jo, Sun Park, Jiwoo Jeong, et al.
Behaviour and Information Technology (2024), pp. 1-15
Closed Access | Times Cited: 7

Gamers’ gratifications and continuous intention to play eSports: the mediating role of gamers’ satisfaction-a PLS-SEM and NCA study
Muhammad Shahzeb Fayyaz, Amir Zaib Abbasi, Rehan Ahmad, et al.
International Journal of Sports Marketing and Sponsorship (2025)
Closed Access

Innovation in the esports servicescape: a media business research agenda
Brian McCauley, Adele Berndt, Miralem Helmefalk, et al.
Journal of Media Business Studies (2024), pp. 1-31
Open Access | Times Cited: 3

Knowledge Sharing Leads to Engagement During Covid-19 For Online Gamers
Justin Paul, Mohsen Akbari, Subhra Rani Mondal, et al.
Information & Management (2024) Vol. 61, Iss. 4, pp. 103948-103948
Closed Access | Times Cited: 2

How gaming team participation fosters consumers’ social networks, communication and commitment
Thi Tuan Linh Pham, Gen‐Yih Liao, Sheng-Pao Shih, et al.
Journal of Retailing and Consumer Services (2024) Vol. 81, pp. 103962-103962
Closed Access

Linking gamers’ competitive spirit and in-game impulse purchase: The need for popularity as a mediator and social competence as a moderator
Hakan Cengiz, Arezoo Pouyan, Hasan Azdemir
Computers in Human Behavior (2024), pp. 108479-108479
Closed Access

Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship
Esteban Crespo-Martínez, Salvador Bueno, M. Dolores Gallego
The International Journal of Management Education (2024) Vol. 23, Iss. 2, pp. 101125-101125
Closed Access

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