
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A meta-analytic review of gamified interventions in mental health enhancement
Cecilia Cheng, Omid V. Ebrahimi
Computers in Human Behavior (2022) Vol. 141, pp. 107621-107621
Open Access | Times Cited: 29
Cecilia Cheng, Omid V. Ebrahimi
Computers in Human Behavior (2022) Vol. 141, pp. 107621-107621
Open Access | Times Cited: 29
Showing 1-25 of 29 citing articles:
Different components of cognitive-behavioral therapy affect specific cognitive mechanisms
Agnes Norbury, Tobias U. Hauser, Stephen M. Fleming, et al.
Science Advances (2024) Vol. 10, Iss. 13
Open Access | Times Cited: 11
Agnes Norbury, Tobias U. Hauser, Stephen M. Fleming, et al.
Science Advances (2024) Vol. 10, Iss. 13
Open Access | Times Cited: 11
A virtual reality environment for supporting mental wellbeing of students on remote clinical placement: A multi-methods evaluation
Pete Bridge, Jignasa Mehta, Pauline Keane, et al.
Nurse Education Today (2024) Vol. 138, pp. 106184-106184
Open Access | Times Cited: 7
Pete Bridge, Jignasa Mehta, Pauline Keane, et al.
Nurse Education Today (2024) Vol. 138, pp. 106184-106184
Open Access | Times Cited: 7
Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Feasibility, Acceptability and Preliminary Effectiveness of a Manualized Lay-Led Food Literacy Intervention for Women in a Community Setting
K Greenberg, Yael Bar‐Zeev, Milka Donchin, et al.
Appetite (2025), pp. 107885-107885
Open Access
K Greenberg, Yael Bar‐Zeev, Milka Donchin, et al.
Appetite (2025), pp. 107885-107885
Open Access
Effects of an app-based intervention on psychological well-being among young individuals not in employment, education, or training with and without disability: a subgroup analysis of a randomized controlled trial (Preprint)
Lisa Blom, Jenny Rickardsson, Fredrik Livheim, et al.
(2025)
Closed Access
Lisa Blom, Jenny Rickardsson, Fredrik Livheim, et al.
(2025)
Closed Access
Games and gamification of mental health
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access
Nurse-led inpatient education using a gamification approach for patients with mental illness: A quasi-experimental study
Anat Pinko Naor, Ilana Dubovi
International Journal of Nursing Sciences (2025)
Open Access
Anat Pinko Naor, Ilana Dubovi
International Journal of Nursing Sciences (2025)
Open Access
Game-Based Assessment of Emotion Regulation Abilities in College Students. A Usability Study of the RE Think Life Game Assessment System
Daniel David, Cristina Tomoiagă
International Journal of Human-Computer Interaction (2025), pp. 1-8
Open Access
Daniel David, Cristina Tomoiagă
International Journal of Human-Computer Interaction (2025), pp. 1-8
Open Access
Artificial Intelligence in Gamification to Promote Mental Health among University Students: A Scoping Review
Verónica Adriana Freire Palacios, Kléber Augusto Jaramillo-Galarza, Jessica Vanessa Quito Calle, et al.
Salud Ciencia y Tecnología (2023) Vol. 3, pp. 639-639
Open Access | Times Cited: 13
Verónica Adriana Freire Palacios, Kléber Augusto Jaramillo-Galarza, Jessica Vanessa Quito Calle, et al.
Salud Ciencia y Tecnología (2023) Vol. 3, pp. 639-639
Open Access | Times Cited: 13
Virtual Reality Breathing Interventions for Mental Health: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
Gabriela Cortez-Vázquez, Marcel C. Adriaanse, George L. Burchell, et al.
Applied Psychophysiology and Biofeedback (2024) Vol. 49, Iss. 1, pp. 1-21
Open Access | Times Cited: 4
Gabriela Cortez-Vázquez, Marcel C. Adriaanse, George L. Burchell, et al.
Applied Psychophysiology and Biofeedback (2024) Vol. 49, Iss. 1, pp. 1-21
Open Access | Times Cited: 4
Gamification: a Novel Approach to Mental Health Promotion
Cecilia Cheng, Omid V. Ebrahimi
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 577-586
Open Access | Times Cited: 10
Cecilia Cheng, Omid V. Ebrahimi
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 577-586
Open Access | Times Cited: 10
Effects of game-based digital interventions for mental disorders: A meta-analysis
Jieni Zhan, Caiyan Liu, Zhikeng Wang, et al.
Journal of Affective Disorders (2024) Vol. 362, pp. 731-741
Closed Access | Times Cited: 3
Jieni Zhan, Caiyan Liu, Zhikeng Wang, et al.
Journal of Affective Disorders (2024) Vol. 362, pp. 731-741
Closed Access | Times Cited: 3
Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT—A Systematic Review
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Medicina (2024) Vol. 60, Iss. 12, pp. 2085-2085
Open Access | Times Cited: 3
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Medicina (2024) Vol. 60, Iss. 12, pp. 2085-2085
Open Access | Times Cited: 3
Game-based exercise focused on emotional intelligence
Juan Camilo González García, C. Pineda, Mariana Cuartas Díaz, et al.
Región Científica (2023)
Open Access | Times Cited: 7
Juan Camilo González García, C. Pineda, Mariana Cuartas Díaz, et al.
Región Científica (2023)
Open Access | Times Cited: 7
The climate wins! – How a gamification approach can foster sustainable consumption on university campuses and beyond
Verena Berger, David Koch
International Journal of Sustainability in Higher Education (2024)
Closed Access | Times Cited: 2
Verena Berger, David Koch
International Journal of Sustainability in Higher Education (2024)
Closed Access | Times Cited: 2
A low-cost digital first aid tool to reduce psychological distress in refugees: a multi-country randomized controlled trial of Self-Help Online in the first months after the invasion of Ukraine
Anastasiya-Mariya Asanov Noha, Igor Asanov, Guido Buenstorf
Social Science & Medicine (2024) Vol. 362, pp. 117442-117442
Open Access | Times Cited: 2
Anastasiya-Mariya Asanov Noha, Igor Asanov, Guido Buenstorf
Social Science & Medicine (2024) Vol. 362, pp. 117442-117442
Open Access | Times Cited: 2
Different components of cognitive-behavioural therapy affect specific cognitive mechanisms
Agnes Norbury, Tobias U. Hauser, Stephen M. Fleming, et al.
(2023)
Open Access | Times Cited: 6
Agnes Norbury, Tobias U. Hauser, Stephen M. Fleming, et al.
(2023)
Open Access | Times Cited: 6
Sokoon
Nourhan A. Amer, Samaa M. Shohieb, Waleed Eladrosy, et al.
International Journal of Gaming and Computer-Mediated Simulations (2023) Vol. 15, Iss. 1, pp. 1-26
Open Access | Times Cited: 6
Nourhan A. Amer, Samaa M. Shohieb, Waleed Eladrosy, et al.
International Journal of Gaming and Computer-Mediated Simulations (2023) Vol. 15, Iss. 1, pp. 1-26
Open Access | Times Cited: 6
Comprehensive synthesis of mHealth interventions in psychiatry: insights from systematic, scoping, narrative reviews and content analysis
Zaakira Mahreen, Noor Azziah Zainuldin, Melvyn Zhang
Singapore Medical Journal (2024) Vol. 65, Iss. 10, pp. 536-543
Open Access | Times Cited: 1
Zaakira Mahreen, Noor Azziah Zainuldin, Melvyn Zhang
Singapore Medical Journal (2024) Vol. 65, Iss. 10, pp. 536-543
Open Access | Times Cited: 1
From forceful compliance to motivated endorsement: effects of gamification on policy compliance during COVID-19
Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Behaviour and Information Technology (2023), pp. 1-19
Open Access | Times Cited: 2
Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Behaviour and Information Technology (2023), pp. 1-19
Open Access | Times Cited: 2
The Therapeutic Potential of Gaming - Body and Mind Benefits
Marlies P. Schijven, Toshiko Kikkawa
Simulation & Gaming (2024) Vol. 55, Iss. 2, pp. 131-134
Open Access
Marlies P. Schijven, Toshiko Kikkawa
Simulation & Gaming (2024) Vol. 55, Iss. 2, pp. 131-134
Open Access
Enhancing Flow While Generating Ideas in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial in a Transdiagnostic Sample
Patrick Fissler, Maren Bernhardt, Maya Wenzel, et al.
(2024)
Open Access
Patrick Fissler, Maren Bernhardt, Maya Wenzel, et al.
(2024)
Open Access
What Motivates You to Use VR Exergames to Substitute for Real Sports?—An Empirical Study Based on Technology Readiness and Technology Acceptance Model
Haodong Sun, Qing Ke
Lecture notes in computer science (2024), pp. 31-52
Closed Access
Haodong Sun, Qing Ke
Lecture notes in computer science (2024), pp. 31-52
Closed Access
An App-based CBT Program tailored for College Students: A Randomized Controlled Trial (Preprint)
Min Hee Kim, Kyong‐Mee Chung
(2024)
Closed Access
Min Hee Kim, Kyong‐Mee Chung
(2024)
Closed Access
MeetingBenji: Tackling Cynophobia with Virtual Reality, Gamification, and Biofeedback
Inês Alves, Augusto Esteves
(2024) Vol. 1, pp. 1-9
Closed Access
Inês Alves, Augusto Esteves
(2024) Vol. 1, pp. 1-9
Closed Access