OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Feelings of presence and perceived social support in social virtual reality platforms
Vincent van Brakel, Miguel Barreda-Ángeles, Tilo Hartmann
Computers in Human Behavior (2022) Vol. 139, pp. 107523-107523
Open Access | Times Cited: 48

Showing 1-25 of 48 citing articles:

Exploring social media affordances in tourist destination image formation: A study on China’s rural tourism destination
Juan Liu, Chaohui Wang, Tingting Zhang
Tourism Management (2023) Vol. 101, pp. 104843-104843
Closed Access | Times Cited: 32

Do realistic avatars make virtual reality better? Examining human-like avatars for VR social interactions
Alan Fraser, Isabella S Branson, Ross C. Hollett, et al.
Computers in Human Behavior Artificial Humans (2024) Vol. 2, Iss. 2, pp. 100082-100082
Open Access | Times Cited: 7

The Double-Edged Influence of Self-Expansion in the Metaverse: A Two-Wave Panel Assessment of Identity Perception, Self-Esteem, and Life Satisfaction
Soeun Yang, Haesoo Kim, Minwoo Song, et al.
Cyberpsychology Behavior and Social Networking (2024) Vol. 27, Iss. 1, pp. 37-46
Open Access | Times Cited: 6

Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
Shay Xuejing Yao, Joomi Lee, Reed M. Reynolds, et al.
PLoS ONE (2025) Vol. 20, Iss. 1, pp. e0314863-e0314863
Open Access

Assessing the impact and development of immersive VR technology in education: Insights from telepresence, emotion, and cognition
Jianbang Liu, Mei Choo Ang, Jun Kit Chaw, et al.
Technological Forecasting and Social Change (2025) Vol. 213, pp. 124024-124024
Closed Access

Behavioural Realism and Its Impact on Virtual Reality Social Interactions Involving Self-Disclosure
Alan Fraser, Ross C. Hollett, Craig Speelman, et al.
Applied Sciences (2025) Vol. 15, Iss. 6, pp. 2896-2896
Open Access

I am here with you: an examination of factors relating to social presence in social VR
Gayoung Son, Aline Tiemann, Marius Rubo
Frontiers in Virtual Reality (2025) Vol. 6
Open Access

Social presence and psychological distance: A construal level account for online distance learning
Joshua Weidlich, Jane Yin-Kim Yau, Karel Kreijns
Education and Information Technologies (2023) Vol. 29, Iss. 1, pp. 401-423
Open Access | Times Cited: 11

Integrating the Last Planner System and Immersive Virtual Reality: Exploring the Social Mechanisms Produced by Using LPS in Projects
Canlong Liu, Vicente A. González, Gaang Lee, et al.
Journal of Construction Engineering and Management (2024) Vol. 150, Iss. 7
Closed Access | Times Cited: 4

Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study
Miguel Barreda-Ángeles, Sophie Horneber, Tilo Hartmann
Computers & Education X Reality (2023) Vol. 2, pp. 100024-100024
Open Access | Times Cited: 10

The Theory of Immersive Collaborative Learning (TICOL)
Guido Makransky, Gustav Bøg Petersen
Educational Psychology Review (2023) Vol. 35, Iss. 4
Open Access | Times Cited: 10

Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation
Yu-Tung Kuo, Esteban García Bravo, David Whittinghill, et al.
International Journal of Human-Computer Interaction (2023), pp. 1-22
Closed Access | Times Cited: 10

Impact of virtual reality immersion on customer experience: moderating effect of cross-sensory compensation and social interaction
Yupeng Mou, Fan Jiao, Zhihua Ding, et al.
Asia Pacific Journal of Marketing and Logistics (2023) Vol. 36, Iss. 1, pp. 26-47
Closed Access | Times Cited: 9

"We Don't Want a Bird Cage, We Want Guardrails": Understanding & Designing for Preventing Interpersonal Harm in Social VR through the Lens of Consent
Kelsea Schulenberg, Lingyuan Li, Caitlin Lancaster, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-30
Open Access | Times Cited: 9

Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust
James J. Cummings, Alexis Shore
Computers in Human Behavior (2024) Vol. 161, pp. 108427-108427
Open Access | Times Cited: 2

Factors Influencing User Adoption of Social Commerce in the Metaverse: The Moderating Role of Technology Comfort, E-Word-of-Mouth, and Endowment Effect
Lhia Al-Makhmari, Ali Tarhini, Seyed Rajab Nikhashemi, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 2

Research on patient-centered design for post-stroke depression patients based on SEM and comprehensive evaluation
Yuxuan Li, Qi Zhang, Xing Fang
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 5

Development of Virtual Reality Platform through Human Computer Interaction using Artificial Intelligence
S Saranya, B Channarayapriya, U Harshavardhini, et al.
(2024), pp. 283-288
Closed Access | Times Cited: 1

Adolescent Female Users’ Avatar Creation in Social Virtual Worlds: Opportunities and Challenges
Chaeeun Ko, Seongcheol Kim
Behavioral Sciences (2024) Vol. 14, Iss. 7, pp. 539-539
Open Access | Times Cited: 1

The feeling of being together in the metaverse: the positive influence of copresence on subjective well-being
Do Yeon Kim, Dooyoung Choi, Namhee Yoon, et al.
Journal of Research in Interactive Marketing (2024)
Closed Access | Times Cited: 1

Affording Social Experience for Adolescents Using Immersive Virtual Reality: A Moderated Mediation Analysis
Gege Li, Heng Luo, Xin Yin, et al.
Children (2024) Vol. 11, Iss. 11, pp. 1362-1362
Open Access | Times Cited: 1

Exploring the Impact of Cybernetic Avatars and Head-mounted Displays on Various Aspects of Well-being
Shinichi Yamaguchi, Hidetaka Oshima, Satoshi Nakano, et al.
(2024)
Closed Access | Times Cited: 1

Combining 360° Spaces and Social VR
Suryaprakash Reddy Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, et al.
Lecture notes in computer science (2024), pp. 375-380
Closed Access | Times Cited: 1

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