
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown
Jon‐Chao Hong, Hsiao-Chi Juan, Wei‐Chen Hung
Computers in Human Behavior (2022) Vol. 132, pp. 107244-107244
Open Access | Times Cited: 19
Jon‐Chao Hong, Hsiao-Chi Juan, Wei‐Chen Hung
Computers in Human Behavior (2022) Vol. 132, pp. 107244-107244
Open Access | Times Cited: 19
Showing 19 citing articles:
Improvement of Motor Skills and Motivation to Learn Physical Education Through the Use of Traditional Games
Hilmy Aliriad, Adi S, Jujur Gunawan Manullang, et al.
Physical Education Theory and Methodology (2024) Vol. 24, Iss. 1, pp. 32-40
Open Access | Times Cited: 9
Hilmy Aliriad, Adi S, Jujur Gunawan Manullang, et al.
Physical Education Theory and Methodology (2024) Vol. 24, Iss. 1, pp. 32-40
Open Access | Times Cited: 9
The double side of flow in regret and product returns: Maximizers versus satisficers
Sergio Barta, Raquel Gurrea, Carlos Flavián
International Journal of Information Management (2023) Vol. 71, pp. 102648-102648
Open Access | Times Cited: 19
Sergio Barta, Raquel Gurrea, Carlos Flavián
International Journal of Information Management (2023) Vol. 71, pp. 102648-102648
Open Access | Times Cited: 19
Unrestrained buying behavior in the metaverse: exploring the moderating role of technostress and self-control
Satinder Kumar, Dipti Malhotra, Garima Kathuria
Spanish Journal of Marketing - ESIC (2025)
Closed Access
Satinder Kumar, Dipti Malhotra, Garima Kathuria
Spanish Journal of Marketing - ESIC (2025)
Closed Access
Problem-Based Collaborative Learning Model Improves Physical Education Learning Outcomes for Elementary School Students
I Bagus Endrawan, Hilmy Aliriad
MIMBAR PGSD Undiksha (2023) Vol. 11, Iss. 1, pp. 9-17
Open Access | Times Cited: 11
I Bagus Endrawan, Hilmy Aliriad
MIMBAR PGSD Undiksha (2023) Vol. 11, Iss. 1, pp. 9-17
Open Access | Times Cited: 11
Tomorrow will be better: Gamers’ expectation and game usage
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 10
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 10
Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 9
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 9
It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports
Francesco Raggiotto, Daniele Scarpi
Journal of Interactive Marketing (2022) Vol. 58, Iss. 2-3, pp. 185-197
Open Access | Times Cited: 11
Francesco Raggiotto, Daniele Scarpi
Journal of Interactive Marketing (2022) Vol. 58, Iss. 2-3, pp. 185-197
Open Access | Times Cited: 11
Promoting students’ higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach
Ying Hu, Gwo‐Jen Hwang
Education and Information Technologies (2023) Vol. 29, Iss. 3, pp. 2741-2765
Closed Access | Times Cited: 6
Ying Hu, Gwo‐Jen Hwang
Education and Information Technologies (2023) Vol. 29, Iss. 3, pp. 2741-2765
Closed Access | Times Cited: 6
From skill growth expectancy to online game commitment
Tzu‐Ling Huang, Chieh‐Ni Wu, Ming-Hsin Chang, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107422-107422
Closed Access | Times Cited: 9
Tzu‐Ling Huang, Chieh‐Ni Wu, Ming-Hsin Chang, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107422-107422
Closed Access | Times Cited: 9
Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value
Kai‐Hsin Tai, Jon‐Chao Hong, K.-J. Chen, et al.
Entertainment Computing (2023) Vol. 48, pp. 100607-100607
Closed Access | Times Cited: 5
Kai‐Hsin Tai, Jon‐Chao Hong, K.-J. Chen, et al.
Entertainment Computing (2023) Vol. 48, pp. 100607-100607
Closed Access | Times Cited: 5
Examining the association of family environment and children emotional/behavioral difficulties in the relationship between parental anxiety and internet addiction in youth
Yuxin Wang, Keyin Zhou, Yang Wang, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access | Times Cited: 1
Yuxin Wang, Keyin Zhou, Yang Wang, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access | Times Cited: 1
Exercise health belief related to “Fit-Fun” exergame play interest, anxiety, practicing attitude, and exergaming performance
Jon‐Chao Hong, Wei‐Chen Hung
Entertainment Computing (2023) Vol. 48, pp. 100602-100602
Closed Access | Times Cited: 4
Jon‐Chao Hong, Wei‐Chen Hung
Entertainment Computing (2023) Vol. 48, pp. 100602-100602
Closed Access | Times Cited: 4
Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment
Leiqing Xu, Zhubai Mutsing Zhang
(2022), pp. 568-575
Closed Access | Times Cited: 5
Leiqing Xu, Zhubai Mutsing Zhang
(2022), pp. 568-575
Closed Access | Times Cited: 5
Research and application flow-based live-streaming shopping towards compulsive buying
Ye Min, Chai Ching Tan
Annals of Operations Research (2023)
Open Access | Times Cited: 2
Ye Min, Chai Ching Tan
Annals of Operations Research (2023)
Open Access | Times Cited: 2
Promoting healthy aging through exergames among older adults: single-player vs. multi-player modes
Runting Zhong, Xinhui Yang, Yi Wan
Educational Gerontology (2024) Vol. 50, Iss. 8, pp. 718-735
Closed Access
Runting Zhong, Xinhui Yang, Yi Wan
Educational Gerontology (2024) Vol. 50, Iss. 8, pp. 718-735
Closed Access
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai
Journal of Computer Assisted Learning (2024)
Closed Access
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai
Journal of Computer Assisted Learning (2024)
Closed Access
Leveraging players' goal-setting and cognitive gaming elements to create flow
Thi Tuan Linh Pham, Guanling Huang, Tzu-Ling Huang, et al.
Industrial Management & Data Systems (2024)
Closed Access
Thi Tuan Linh Pham, Guanling Huang, Tzu-Ling Huang, et al.
Industrial Management & Data Systems (2024)
Closed Access
Design and implementation of metaverse game link emotions sharing system based on the APP Android
MinChuan Huang, Xingtong Zhu, Xiang Shun-bo, et al.
2022 5th International Conference on Advanced Electronic Materials, Computers and Software Engineering (AEMCSE) (2022)
Closed Access | Times Cited: 1
MinChuan Huang, Xingtong Zhu, Xiang Shun-bo, et al.
2022 5th International Conference on Advanced Electronic Materials, Computers and Software Engineering (AEMCSE) (2022)
Closed Access | Times Cited: 1
An Empirical Study of Parents’ Participation Behavior in the Home-Based Online Learning of Primary School Students
Peng Li
Sustainability (2023) Vol. 15, Iss. 5, pp. 4562-4562
Open Access
Peng Li
Sustainability (2023) Vol. 15, Iss. 5, pp. 4562-4562
Open Access