
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
Siqi Yin, Xianling Cai, Ziyang Wang, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107106-107106
Closed Access | Times Cited: 51
Siqi Yin, Xianling Cai, Ziyang Wang, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107106-107106
Closed Access | Times Cited: 51
Showing 1-25 of 51 citing articles:
Investigating the correlation between building façade design elements and tourist satisfaction - Cases study of Italy and the Netherlands
Mengmeng Wang, Zhuoying Jia
Habitat International (2024) Vol. 144, pp. 103001-103001
Closed Access | Times Cited: 10
Mengmeng Wang, Zhuoying Jia
Habitat International (2024) Vol. 144, pp. 103001-103001
Closed Access | Times Cited: 10
AI in digital sports coaching – a systematic review
Matthias Jud, Stefan Thalmann
Managing Sport and Leisure (2025), pp. 1-17
Closed Access | Times Cited: 1
Matthias Jud, Stefan Thalmann
Managing Sport and Leisure (2025), pp. 1-17
Closed Access | Times Cited: 1
Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37
Understating the Social Sustainability of Metaverse by Integrating Adoption Properties with Users’ Satisfaction
Abbas Gatea Atiyah, Nagham Dayekh Abd All, Ali Shakir Zaidan, et al.
Lecture notes in networks and systems (2023), pp. 95-107
Closed Access | Times Cited: 18
Abbas Gatea Atiyah, Nagham Dayekh Abd All, Ali Shakir Zaidan, et al.
Lecture notes in networks and systems (2023), pp. 95-107
Closed Access | Times Cited: 18
Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
The ever-changing business of e-commerce-net benefits while designing a new platform for small companies
Pedro Costa, Helena Rodrigues
Review of Managerial Science (2023) Vol. 18, Iss. 9, pp. 2507-2545
Open Access | Times Cited: 13
Pedro Costa, Helena Rodrigues
Review of Managerial Science (2023) Vol. 18, Iss. 9, pp. 2507-2545
Open Access | Times Cited: 13
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles
Mohd Hanafi Azman Ong, Nur Ibrahim
Information Technology and People (2024)
Closed Access | Times Cited: 5
Mohd Hanafi Azman Ong, Nur Ibrahim
Information Technology and People (2024)
Closed Access | Times Cited: 5
Developing the e-commerce competency for entrepreneurship education from a gamified competition
Shu-Chun Ho, Jianliang Chen
The International Journal of Management Education (2022) Vol. 21, Iss. 1, pp. 100737-100737
Closed Access | Times Cited: 21
Shu-Chun Ho, Jianliang Chen
The International Journal of Management Education (2022) Vol. 21, Iss. 1, pp. 100737-100737
Closed Access | Times Cited: 21
A systematic review of intention to use fitness apps (2020–2023)
Salvador Angosto Sánchez, Jerónimo García-Fernández, Moisés Grimaldi Puyana
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 11
Salvador Angosto Sánchez, Jerónimo García-Fernández, Moisés Grimaldi Puyana
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 11
Demand and satisfaction analysis of short health videos among Chinese urban youth: A mixed-methods study based on the KANO model
Zehang Xie, Wu Li, Yunxiang Xie, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 4
Zehang Xie, Wu Li, Yunxiang Xie, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 4
A Fuzzy Kano Model Proposal for Sustainable Product Design: Mobile Application Feature Analysis
Necip Fazıl Karakurt, Selçuk Çebi
Applied Soft Computing (2025), pp. 112824-112824
Closed Access
Necip Fazıl Karakurt, Selçuk Çebi
Applied Soft Computing (2025), pp. 112824-112824
Closed Access
Intrinsic motivations in health and fitness app engagement: A mediation model of entertainment
Thuy Dung Pham Thi, Nam Tien Duong
Digital Health (2025) Vol. 11
Open Access
Thuy Dung Pham Thi, Nam Tien Duong
Digital Health (2025) Vol. 11
Open Access
Training me softly. Metaverse-based immersive and gamified learning through a knowledge management perspective
Francesca Loia, Nicola Capolupo, Paola Adinolfi
Journal of Knowledge Management (2025)
Closed Access
Francesca Loia, Nicola Capolupo, Paola Adinolfi
Journal of Knowledge Management (2025)
Closed Access
Can feedback nudges enhance user satisfaction? Kano analysis for different eco-feedback nudge features in a smart home app
Michelle Berger, Henner Gimpel, Feline Schnaak, et al.
Electronic Markets (2025) Vol. 35, Iss. 1
Open Access
Michelle Berger, Henner Gimpel, Feline Schnaak, et al.
Electronic Markets (2025) Vol. 35, Iss. 1
Open Access
Fusion of KANO theory and Attention-BiLSTM models for user demand analysis and trend prediction
Jinghua Zhao, Yajie Huang, Juan Feng, et al.
Information Fusion (2025), pp. 103210-103210
Closed Access
Jinghua Zhao, Yajie Huang, Juan Feng, et al.
Information Fusion (2025), pp. 103210-103210
Closed Access
Functional requirements and design strategy of E-sports chair based on the KANO model,
Zequn Li, Sun-yue Hu, Wang Jinhuan, et al.
BioResources (2024) Vol. 19, Iss. 3, pp. 4679-4697
Open Access | Times Cited: 3
Zequn Li, Sun-yue Hu, Wang Jinhuan, et al.
BioResources (2024) Vol. 19, Iss. 3, pp. 4679-4697
Open Access | Times Cited: 3
Modelling customer requirement for mobile games based on online reviews using BW-CNN and S-Kano models
Yanze Liu, Tian‐Hui You, Junrong Zou, et al.
Expert Systems with Applications (2024) Vol. 258, pp. 125142-125142
Closed Access | Times Cited: 3
Yanze Liu, Tian‐Hui You, Junrong Zou, et al.
Expert Systems with Applications (2024) Vol. 258, pp. 125142-125142
Closed Access | Times Cited: 3
The use of Kahoot in preschool mathematics education
Aikaterini Xezonaki
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 1, pp. 648-657
Open Access | Times Cited: 8
Aikaterini Xezonaki
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 1, pp. 648-657
Open Access | Times Cited: 8
An integrated model predicting the drivers of mobile payment outcomes: evidence from emerging markets
Mohamed M. Elsotouhy, Abdelkader M. A. Mobarak, Mona I. Dakrory, et al.
EuroMed Journal of Business (2023)
Closed Access | Times Cited: 6
Mohamed M. Elsotouhy, Abdelkader M. A. Mobarak, Mona I. Dakrory, et al.
EuroMed Journal of Business (2023)
Closed Access | Times Cited: 6
Marketing Strategy and Business Performance in Facing Competition in the Fitness Services Business
Mahendra Adi Nurrohman, Chusnul Rofiah
Journal of Economics Finance and Management Studies (2024) Vol. 07, Iss. 06
Open Access | Times Cited: 2
Mahendra Adi Nurrohman, Chusnul Rofiah
Journal of Economics Finance and Management Studies (2024) Vol. 07, Iss. 06
Open Access | Times Cited: 2
Exploring cognitive-behavioral drivers impacting consumer continuance intention of fitness apps using a hybrid approach of text mining, SEM, and ANN
Sreevatsa Bellary, Pradip Kumar Bala, Shibashish Chakraborty
Journal of Retailing and Consumer Services (2024) Vol. 81, pp. 104045-104045
Closed Access | Times Cited: 2
Sreevatsa Bellary, Pradip Kumar Bala, Shibashish Chakraborty
Journal of Retailing and Consumer Services (2024) Vol. 81, pp. 104045-104045
Closed Access | Times Cited: 2
Designing Personalized Persuasive Game Elements for Older Adults in Health Apps
Yongyan Guo, Tongyao Yuan, Siyu Yue
Applied Sciences (2022) Vol. 12, Iss. 12, pp. 6271-6271
Open Access | Times Cited: 10
Yongyan Guo, Tongyao Yuan, Siyu Yue
Applied Sciences (2022) Vol. 12, Iss. 12, pp. 6271-6271
Open Access | Times Cited: 10
Unpacking the Drivers of Dissatisfaction and Satisfaction in a Fitness Mobile Application
Minseong Kim, Sae-Mi Lee
Behavioral Sciences (2023) Vol. 13, Iss. 9, pp. 782-782
Open Access | Times Cited: 5
Minseong Kim, Sae-Mi Lee
Behavioral Sciences (2023) Vol. 13, Iss. 9, pp. 782-782
Open Access | Times Cited: 5
Analysis of Factors Influencing We-Intention in Healthcare Applications Based on the AISAS Model
Ming Yuan Ding, Wei‐Tsong Wang
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 10, pp. 2560-2577
Closed Access | Times Cited: 4
Ming Yuan Ding, Wei‐Tsong Wang
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 10, pp. 2560-2577
Closed Access | Times Cited: 4
Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement
Xuejie Yang, Nannan Xi, Dongxiao Gu, et al.
Information & Management (2023) Vol. 61, Iss. 7, pp. 103906-103906
Closed Access | Times Cited: 4
Xuejie Yang, Nannan Xi, Dongxiao Gu, et al.
Information & Management (2023) Vol. 61, Iss. 7, pp. 103906-103906
Closed Access | Times Cited: 4