OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

That's not my fault: Excuses given by players exhibiting in-game intra-team aggressive behavior in online games
Wee-Kheng Tan, Luming Chen
Computers in Human Behavior (2021) Vol. 127, pp. 107045-107045
Closed Access | Times Cited: 22

Showing 22 citing articles:

Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services
Wee-Kheng Tan, P Chiu
Computers in Human Behavior (2024) Vol. 160, pp. 108377-108377
Closed Access | Times Cited: 4

Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 9

From skill growth expectancy to online game commitment
Tzu‐Ling Huang, Chieh‐Ni Wu, Ming-Hsin Chang, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107422-107422
Closed Access | Times Cited: 9

Maladaptive emotion regulation and neutralization techniques among struggling multiplayer online battle arena players
Wee-Kheng Tan, Yun-Chi Chang
Current Psychology (2024) Vol. 43, Iss. 21, pp. 19496-19517
Closed Access | Times Cited: 1

Transgressive play or playful transgressions? Dynamic interpretations of toxic behaviour in multiplayer online games
Valerie Yu, Vivian Hsueh Hua Chen
Information Communication & Society (2024), pp. 1-17
Closed Access | Times Cited: 1

The influence of trust and commitment on free-to-play gamers co-creation intentions
Saifeddin Alimamy, Dong‐Hee Shin, Waqar Nadeem
Behaviour and Information Technology (2022) Vol. 42, Iss. 12, pp. 1980-1997
Closed Access | Times Cited: 5

Toxicity and prosocial behaviors in massively multiplayer online games: The role of mutual dependence, power, and passion
Zicheng Zhu, Renwen Zhang, Yuren Qin
Journal of Computer-Mediated Communication (2022) Vol. 27, Iss. 6
Closed Access | Times Cited: 4

Social isolation & toxic behavior of students in e-learning: evidence during the time of the COVID-19 pandemic
Asadullah Khaskheli, Yushi Jiang, Syed Ali Raza, et al.
Interactive Learning Environments (2022), pp. 1-20
Closed Access | Times Cited: 4

Research into the Relationship between Personality and Behavior in Video Games, Based on Mining Association Rules
Mengyang Gao, Jun Wang, Jing Yang
Mathematics (2023) Vol. 11, Iss. 3, pp. 772-772
Open Access | Times Cited: 2

Comportamientos tóxicos en videojugadores de LoL latinoamericanos
Diana Ximena Puerta-Cortés, J.A Blandon
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2023) Vol. 41, Iss. 2, pp. 27-35
Open Access | Times Cited: 2

What explains the next level of gaming? An experience-anticipation model for amateur esports participation
Xiaobo Ke, Christian Wagner
Computers in Human Behavior (2023) Vol. 153, pp. 108125-108125
Closed Access | Times Cited: 2

The Impact of Online Game Addiction on the Quality of Student Education During the COVID-19 Pandemic
Bernadetha Nadeak
Jurnal Pendidikan dan Pengajaran (2021) Vol. 54, Iss. 3
Open Access | Times Cited: 5

Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play
Ju-Ling Shih, Ming Ming Chiu, Chang-Hsin Lin
Computers in Human Behavior (2022) Vol. 133, pp. 107271-107271
Closed Access | Times Cited: 3

How gaming team participation fosters consumers’ social networks, communication and commitment
Thi Tuan Linh Pham, Gen‐Yih Liao, Sheng-Pao Shih, et al.
Journal of Retailing and Consumer Services (2024) Vol. 81, pp. 103962-103962
Closed Access

Challenges and Issues in Team Gamer Loyalty for Massively Multiplayer Online Game
G. Xue, N. A. Lili, M. N. Noris, et al.
Lecture notes in electrical engineering (2024), pp. 331-341
Closed Access

Cross-cultural Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in Seven Latin American Countries
John Alexander Blandón-Castaño, Diana Ximena Puerta-Cortés, Arnau Carmona, et al.
International Journal of Mental Health and Addiction (2024)
Open Access

Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of Legends
Zinan Zhang, Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW2, pp. 1-28
Open Access

Unveiling the essence of trash-talking: A phenomenological study of teenagers’ behavior in online games
Dicky Andika, Ali Salman, Ammar Redza, et al.
Journal of Human Behavior in the Social Environment (2024), pp. 1-13
Closed Access

The influence of psychological needs and motivation on game cheating: insights from self-determination theory
Sung Je Lee, Eui Jun Jeong, Dan J. Kim, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 1

VIDEO GAMES AND AGGRESSION: THE MAJOR TRENDS IN FOREIGN STUDIES
E.S. Ponomareva
Moscow University Psychology Bulletin (2022), Iss. 3, pp. 169-199
Open Access | Times Cited: 2

Impact of Team Identification on the Online Dynamic Team’s Effectiveness: The Mediating Role of Team Size
Jing Yang, Tang Yao, Jun Wang
Advances in economics, business and management research/Advances in Economics, Business and Management Research (2023), pp. 317-325
Open Access

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