
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation
Melissa Donnermann, Martina Lein, Tanja Messingschlager, et al.
Computers in Human Behavior (2021) Vol. 121, pp. 106792-106792
Closed Access | Times Cited: 82
Melissa Donnermann, Martina Lein, Tanja Messingschlager, et al.
Computers in Human Behavior (2021) Vol. 121, pp. 106792-106792
Closed Access | Times Cited: 82
Showing 1-25 of 82 citing articles:
Gamification of e-learning in higher education: a systematic literature review
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162
Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling
Chia‐Lin Hsu
Information & Management (2022) Vol. 59, Iss. 2, pp. 103602-103602
Closed Access | Times Cited: 59
Chia‐Lin Hsu
Information & Management (2022) Vol. 59, Iss. 2, pp. 103602-103602
Closed Access | Times Cited: 59
What drives students’ AI learning behavior: a perspective of AI anxiety
Yu-Min Wang, Chung‐Lun Wei, Hsin‐Hui Lin, et al.
Interactive Learning Environments (2022), pp. 1-17
Open Access | Times Cited: 53
Yu-Min Wang, Chung‐Lun Wei, Hsin‐Hui Lin, et al.
Interactive Learning Environments (2022), pp. 1-17
Open Access | Times Cited: 53
Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
Shen Qiao, Susanna Siu‐sze Yeung, Zamzami Zainuddin, et al.
British Journal of Educational Technology (2022) Vol. 54, Iss. 1, pp. 394-413
Closed Access | Times Cited: 48
Shen Qiao, Susanna Siu‐sze Yeung, Zamzami Zainuddin, et al.
British Journal of Educational Technology (2022) Vol. 54, Iss. 1, pp. 394-413
Closed Access | Times Cited: 48
Source Credibility and Emotions generated by Robot and Human Influencers: The perception of luxury brand representatives
Patricia Baudier, Elodie de Boissieu, Marie-Hélène Duchemin
Technological Forecasting and Social Change (2022) Vol. 187, pp. 122255-122255
Open Access | Times Cited: 40
Patricia Baudier, Elodie de Boissieu, Marie-Hélène Duchemin
Technological Forecasting and Social Change (2022) Vol. 187, pp. 122255-122255
Open Access | Times Cited: 40
Hotel AI service: Are employees still needed?
IpKin Anthony Wong, Tingting Zhang, Zhiwei Lin, et al.
Journal of Hospitality and Tourism Management (2023) Vol. 55, pp. 416-424
Closed Access | Times Cited: 37
IpKin Anthony Wong, Tingting Zhang, Zhiwei Lin, et al.
Journal of Hospitality and Tourism Management (2023) Vol. 55, pp. 416-424
Closed Access | Times Cited: 37
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration
Zhongmei Han, Yaxin Tu, Changqin Huang
IEEE Transactions on Learning Technologies (2023) Vol. 16, Iss. 6, pp. 1179-1189
Closed Access | Times Cited: 28
Zhongmei Han, Yaxin Tu, Changqin Huang
IEEE Transactions on Learning Technologies (2023) Vol. 16, Iss. 6, pp. 1179-1189
Closed Access | Times Cited: 28
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
Ya Xiao, Khe Foon Hew
Interactive Learning Environments (2024), pp. 1-27
Closed Access | Times Cited: 10
Ya Xiao, Khe Foon Hew
Interactive Learning Environments (2024), pp. 1-27
Closed Access | Times Cited: 10
The double-edged sword of ChatGPT: fostering and hindering creativity in postgraduate academics in Bengaluru
Shivakami Rajan, L. R. Niranjan
International Journal of Educational Management (2025)
Closed Access | Times Cited: 1
Shivakami Rajan, L. R. Niranjan
International Journal of Educational Management (2025)
Closed Access | Times Cited: 1
Gamification in higher education: The ECOn+ star battles
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 31
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 31
Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education
Melissa Donnermann, Philipp Schäper, Birgit Lugrin
Frontiers in Robotics and AI (2022) Vol. 9
Open Access | Times Cited: 28
Melissa Donnermann, Philipp Schäper, Birgit Lugrin
Frontiers in Robotics and AI (2022) Vol. 9
Open Access | Times Cited: 28
Gamification is not Working: Why?
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7
Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes
Ya Xiao, Khe Foon Hew
Learning and Individual Differences (2024) Vol. 113, pp. 102470-102470
Closed Access | Times Cited: 7
Ya Xiao, Khe Foon Hew
Learning and Individual Differences (2024) Vol. 113, pp. 102470-102470
Closed Access | Times Cited: 7
Gamification: Enhancing Constructivist Skills through Line-Following Robots
Ridho Dedy Arief Budiman, Herman Dwi Surjono, Wagiran Wagiran, et al.
International Journal of Online and Biomedical Engineering (iJOE) (2025) Vol. 21, Iss. 01, pp. 132-150
Open Access
Ridho Dedy Arief Budiman, Herman Dwi Surjono, Wagiran Wagiran, et al.
International Journal of Online and Biomedical Engineering (iJOE) (2025) Vol. 21, Iss. 01, pp. 132-150
Open Access
Enhancing Usability in Gamified Computer Programming Courses for Higher Education
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access
Exploring the Use of Social Robots as a Game Associate in the Health Sector: A Systematic Review
Akshara Pande, Deepti Mishra, Bhavana Nachenahalli Bhuthegowda, et al.
Communications in computer and information science (2025), pp. 186-209
Closed Access
Akshara Pande, Deepti Mishra, Bhavana Nachenahalli Bhuthegowda, et al.
Communications in computer and information science (2025), pp. 186-209
Closed Access
Design de Gamificação
Diego Barros Souza, Mônica David Ribeiro, Fabiana Maris Versuti
ETD - Educação Temática Digital (2025) Vol. 27, pp. e025022-e025022
Open Access
Diego Barros Souza, Mônica David Ribeiro, Fabiana Maris Versuti
ETD - Educação Temática Digital (2025) Vol. 27, pp. e025022-e025022
Open Access
Exploring the effectiveness of gamification in adult education: A learner-centric qualitative case study in a dubai training context
Wafaa Elsawah
International Journal of Educational Research Open (2025) Vol. 9, pp. 100465-100465
Closed Access
Wafaa Elsawah
International Journal of Educational Research Open (2025) Vol. 9, pp. 100465-100465
Closed Access
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 12
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 12
Barriers and Facilitators of Robot-Assisted Education in Higher Education: A Systematic Mixed-Studies Review
Hui Shan Chou, Lay Teng Thong, Han Shi Jocelyn Chew, et al.
Technology Knowledge and Learning (2023) Vol. 28, Iss. 2, pp. 477-516
Open Access | Times Cited: 11
Hui Shan Chou, Lay Teng Thong, Han Shi Jocelyn Chew, et al.
Technology Knowledge and Learning (2023) Vol. 28, Iss. 2, pp. 477-516
Open Access | Times Cited: 11
Humanoid robot-empowered language learning based on self-determination theory
Ka Yan Fung, Lik‐Hang Lee, Kuen Fung Sin, et al.
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 18927-18957
Open Access | Times Cited: 4
Ka Yan Fung, Lik‐Hang Lee, Kuen Fung Sin, et al.
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 18927-18957
Open Access | Times Cited: 4
Gamification in Education
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 67-113
Closed Access | Times Cited: 4
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 67-113
Closed Access | Times Cited: 4
AI in L2 learning: a meta-analysis of contextual, instructional, and social-emotional moderators
Xiu-Yi Wu
System (2024), pp. 103498-103498
Closed Access | Times Cited: 4
Xiu-Yi Wu
System (2024), pp. 103498-103498
Closed Access | Times Cited: 4
Uncovering the drivers of intent to use the metaverse: diverse experiences in sustainability education
Sunny Sun, Paulina Wong Pui Yun, Jinsong Shen, et al.
Discover Sustainability (2025) Vol. 6, Iss. 1
Open Access
Sunny Sun, Paulina Wong Pui Yun, Jinsong Shen, et al.
Discover Sustainability (2025) Vol. 6, Iss. 1
Open Access
Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis
Chih‐Hung Chung, Hui-Ling Wendy Pan
Sustainability (2023) Vol. 15, Iss. 2, pp. 983-983
Open Access | Times Cited: 9
Chih‐Hung Chung, Hui-Ling Wendy Pan
Sustainability (2023) Vol. 15, Iss. 2, pp. 983-983
Open Access | Times Cited: 9