OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults: A generational approach
Hsin‐Yi Wang, Cecilia Cheng
Computers in Human Behavior (2020) Vol. 114, pp. 106574-106574
Closed Access | Times Cited: 31

Showing 1-25 of 31 citing articles:

The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis
Hsin‐Yi Wang, Cecilia Cheng
JMIR Mental Health (2022) Vol. 9, Iss. 2, pp. e23700-e23700
Open Access | Times Cited: 93

Adjustment to a “New Normal:” Coping Flexibility and Mental Health Issues During the COVID-19 Pandemic
Cecilia Cheng, Hsin-Yi Wang, Omid V. Ebrahimi
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 73

Comorbidity among symptoms of internet gaming disorder, social withdrawal, and depression in 3430 young people in Hong Kong: A network analysis
Ted C. T. Fong, Alvin Junus, Ming Wen, et al.
Journal of Affective Disorders (2024) Vol. 359, pp. 319-326
Closed Access | Times Cited: 8

Social Capital–Accrual, Escape-From-Self, and Time-Displacement Effects of Internet Use During the COVID-19 Stay-at-Home Period: Prospective, Quantitative Survey Study
Cecilia Cheng, Yan-Ching Lau, Jeremy W. Luk
Journal of Medical Internet Research (2020) Vol. 22, Iss. 12, pp. e22740-e22740
Open Access | Times Cited: 55

Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
Zhenjiang Liao, Xinxin Chen, Qiuping Huang, et al.
Journal of Behavioral Addictions (2022) Vol. 11, Iss. 3, pp. 727-738
Open Access | Times Cited: 33

A meta-analytic review of gamified interventions in mental health enhancement
Cecilia Cheng, Omid V. Ebrahimi
Computers in Human Behavior (2022) Vol. 141, pp. 107621-107621
Open Access | Times Cited: 29

Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong
Ted C. T. Fong, Qijin Cheng, C.Y. Pai, et al.
Social Science & Medicine (2023) Vol. 321, pp. 115774-115774
Closed Access | Times Cited: 16

Gamification: a Novel Approach to Mental Health Promotion
Cecilia Cheng, Omid V. Ebrahimi
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 577-586
Open Access | Times Cited: 14

The relationships between positive/negative metacognitions and Internet gaming disorder among Chinese adult gamers: Cross-sectional and longitudinal evidence
Hui Zhou, Bryant P. H. Hui, Tulips Yiwen Wang, et al.
Addictive Behaviors (2025) Vol. 163, pp. 108245-108245
Closed Access

A cross-lagged panel network model on internet gaming disorder and depressive symptoms concerning preferences for game genres
Xingcan Ye, Ted C. T. Fong, Paul Yip
Journal of Affective Disorders (2025) Vol. 375, pp. 27-34
Closed Access

Games and gamification of mental health
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access

Attachment to real-world places and willingness to migrate to metaverse virtual worlds
Tomasz Oleksy, Anna Wnuk, Izabela Lassota
Journal of Environmental Psychology (2023) Vol. 92, pp. 102161-102161
Closed Access | Times Cited: 8

Whether and How Parental and Friends’ Internet Gaming Behaviors May Affect Adolescent Internet Gaming Disorder Symptoms: the Cognitive and Behavioral Mechanisms
Xin Wang, Qian Li, Samuel Yeung Shan Wong, et al.
International Journal of Mental Health and Addiction (2023)
Closed Access | Times Cited: 7

Symptomatology, risk, and protective factors of gaming disorder: A network analytical approach
Ming Chun Tang, Omid V. Ebrahimi, Cecilia Cheng
Computers in Human Behavior (2023) Vol. 148, pp. 107899-107899
Open Access | Times Cited: 7

Emotional Intelligence and Gaming Disorder Symptomatology: A Systematic Review and Meta-Analysis
Júlia Gisbert-Pérez, Laura Badenes‐Ribera, Manuel Martí Vilar
Adolescent Research Review (2024) Vol. 9, Iss. 4, pp. 621-646
Open Access | Times Cited: 2

Extended hours of video game play and negative physical symptoms and pain
Janni Leung, John B. Saunders, Daniel Stjepanović, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108181-108181
Open Access | Times Cited: 2

The prevalence and possible risk factors of gaming disorder among adolescents in China
Lina Zhang, Jiaqi Han, Mengqi Liu, et al.
BMC Psychiatry (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 2

Systematic Review and Reliability Generalization Meta-Analysis of the Video Game Dependency Scale
Júlia Gisbert-Pérez, Elena Cejalvo, Manuel Martí Vilar, et al.
Measurement and Evaluation in Counseling and Development (2024), pp. 1-17
Closed Access | Times Cited: 1

Association between gaming disorder and regional homogeneity in highly involved male adult gamers: A pilot resting‐state fMRI study
Wen‐tao Jiang, Xia Liu, Ziyun Xu, et al.
Brain and Behavior (2023) Vol. 13, Iss. 12
Open Access | Times Cited: 2

A Pilot Study on the Association of Internet Use with Sports Practice and Sex in Italian Adolescents
Stefania Toselli, Alessia Grigoletto, Luciana Zaccagni, et al.
Healthcare (2023) Vol. 11, Iss. 23, pp. 3075-3075
Open Access | Times Cited: 2

Reliability Generalization Meta-Analysis of Internet Gaming Disorder Scale
Júlia Gisbert-Pérez, Manuel Martí Vilar, César Merino‐Soto, et al.
Healthcare (2022) Vol. 10, Iss. 10, pp. 1992-1992
Open Access | Times Cited: 4

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