OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey.
Jan Dieris-Hirche, Magdalena Pape, Bert Theodor te Wildt, et al.
Computers in Human Behavior (2020) Vol. 106, pp. 106272-106272
Closed Access | Times Cited: 64

Showing 1-25 of 64 citing articles:

Systematic literature review online gaming addiction among children and young adults: A framework and research agenda
Verónica Rosendo-Ríos, Sangeeta Trott, Paurav Shukla
Addictive Behaviors (2022) Vol. 129, pp. 107238-107238
Open Access | Times Cited: 70

Psychological Risk Factors that Predict Social Networking and Internet Addiction in Adolescents
Montserrat Peris, Usue de la Barrera, Konstanze Schoeps, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 12, pp. 4598-4598
Open Access | Times Cited: 99

Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review
Florian Rehbein, Daniel L. King, Andreas Staudt, et al.
Current Addiction Reports (2021) Vol. 8, Iss. 2, pp. 263-281
Closed Access | Times Cited: 47

The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming
Lea C. de Hesselle, Dmitri Rozgonjuk, Cornelia Sindermann, et al.
Personality and Individual Differences (2020) Vol. 171, pp. 110483-110483
Closed Access | Times Cited: 45

A meta-analytic review of Internet gaming disorder and the Big Five personality factors
Peter K. H. Chew
Addictive Behaviors (2021) Vol. 126, pp. 107193-107193
Closed Access | Times Cited: 34

A cross-lagged panel network model on internet gaming disorder and depressive symptoms concerning preferences for game genres
Xingcan Ye, Ted C. T. Fong, Paul Yip
Journal of Affective Disorders (2025) Vol. 375, pp. 27-34
Closed Access

Escapist fantasy vs. digital socialization: personality traits, gameplay styles, and social anxiety of online game players in China
Qingqing Hu, Yuchen Zhu, Ying Liang
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access

Gamers in Real Life: Internet Gamer Typologies and Their Association With Problematic Gaming and Health Outcomes
Lorelle Bowditch, Janine Chapman, Tania Signal, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access

The Big Five personality traits and online gaming: A systematic review and meta-analysis
Mehdi Akbari, Mohammad Seydavi, Marcantonio M. Spada, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 3, pp. 611-625
Open Access | Times Cited: 31

Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
L. Javier Cabeza‐Ramírez, Guzmán Antonio Muñoz-Fernández, Luna Santos-Roldán
Healthcare (2021) Vol. 9, Iss. 2, pp. 192-192
Open Access | Times Cited: 25

Alerting consciences to reduce cybercrime: a quasi-experimental design using warning banners
Asier Moneva, Rutger Leukfeldt, Wouter Klijnsoon
Journal of Experimental Criminology (2022) Vol. 19, Iss. 3, pp. 835-862
Open Access | Times Cited: 16

The genetics of gaming: A longitudinal twin study
Anders Nilsson, Ralf Kuja‐Halkola, Paul Lichtenstein, et al.
JCPP Advances (2023) Vol. 3, Iss. 4
Open Access | Times Cited: 8

Extended hours of video game play and negative physical symptoms and pain
Janni Leung, John B. Saunders, Daniel Stjepanović, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108181-108181
Open Access | Times Cited: 2

The tangled ways to classify games: A systematic review of how games are classified in psychological research
Jolanta Starosta, Patrycja Kiszka, Paulina D. Szyszka, et al.
PLoS ONE (2024) Vol. 19, Iss. 6, pp. e0299819-e0299819
Open Access | Times Cited: 2

Extraversion, loneliness, and problematic game use: A longitudinal study
Chiho Ok
Personality and Individual Differences (2020) Vol. 168, pp. 110290-110290
Closed Access | Times Cited: 19

Associations of Personality Traits with Internet Addiction: A Cross-Cultural Meta-Analysis with a Multilingual Approach
Kwok Kei Mak, Ben Scheer, Chen-Hui Yeh, et al.
Cyberpsychology Behavior and Social Networking (2021) Vol. 24, Iss. 12, pp. 777-798
Closed Access | Times Cited: 16

Personality traits and their role as risk modifiers in gaming disorder and internet use disorders
Kai W. Müller, Michael Dreier, Klaus Wölfling
Current Opinion in Psychiatry (2022) Vol. 36, Iss. 1, pp. 75-79
Closed Access | Times Cited: 10

Psychometric Validation of the Spanish Gaming Disorder Test (GDT): Item Response Theory and Measurement Invariance Analysis
Laura Maldonado-Murciano, Halley M. Pontes, Maite Barrios, et al.
International Journal of Mental Health and Addiction (2021) Vol. 21, Iss. 3, pp. 1973-1991
Open Access | Times Cited: 14

Internet-Based Self-Assessment for Symptoms of Internet Use Disorder—Impact of Gender, Social Aspects, and Symptom Severity: German Cross-sectional Study
Jan Dieris-Hirche, Laura Bottel, Stephan Herpertz, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e40121-e40121
Open Access | Times Cited: 5

Screen Time Correlates of Bullying Perpetration and Victimization in Brazilian Adolescents
Bruno Nunes de Oliveira, Priscila Cristina dos Santos, Bruno Gonçalves Galdino da Costa, et al.
Journal of Child & Adolescent Trauma (2023) Vol. 16, Iss. 3, pp. 607-613
Closed Access | Times Cited: 5

Premorbid Personality Traits as Risk Factors for Behavioral Addictions: A Systematic Review of a Vulnerability Hypothesis
Daniela Smirni, Pietro Smirni, Gioacchino Lavanco, et al.
Children (2023) Vol. 10, Iss. 3, pp. 467-467
Open Access | Times Cited: 5

Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
L. Javier Cabeza‐Ramírez, Francisco José Rey Carmona, Ma del Carmen Cano-Vicente, et al.
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 8

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