OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
Madison Lanier, T. Franklin Waddell, Malte Elson, et al.
Computers in Human Behavior (2019) Vol. 100, pp. 70-78
Open Access | Times Cited: 56

Showing 1-25 of 56 citing articles:

Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
Ersin Dincelli, Alper Yayla
The Journal of Strategic Information Systems (2022) Vol. 31, Iss. 2, pp. 101717-101717
Closed Access | Times Cited: 314

Multimodal teaching, learning and training in virtual reality: a review and case study
Stéphanie Philippe, Alexis D. Souchet, Petros Lameras, et al.
Virtual Reality & Intelligent Hardware (2020) Vol. 2, Iss. 5, pp. 421-442
Open Access | Times Cited: 158

The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review
Gordana Dermody, Lisa Whitehead, Graham Wilson, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 6, pp. e17331-e17331
Open Access | Times Cited: 150

Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions
Minyue Zhang, Hongwei Ding, Meri Naumceska, et al.
Behavioral Sciences (2022) Vol. 12, Iss. 5, pp. 138-138
Open Access | Times Cited: 120

Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
Alexis D. Souchet, Stéphanie Philippe, Domitile Lourdeaux, et al.
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 9, pp. 801-824
Closed Access | Times Cited: 114

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Eugy Han, Mark Roman Miller, Cyan DeVeaux, et al.
Journal of Computer-Mediated Communication (2023) Vol. 28, Iss. 2
Open Access | Times Cited: 96

Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior
Cindy Lombart, Elena Millan, Jean‐Marie Normand, et al.
Computers in Human Behavior (2020) Vol. 110, pp. 106374-106374
Open Access | Times Cited: 114

Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues
Priska Breves, Holger Schramm
Computers in Human Behavior (2020) Vol. 115, pp. 106606-106606
Open Access | Times Cited: 106

Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
Luis Eduardo Garrido, Maite Frías-Hiciano, Mariano Moreno-Jiménez, et al.
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1347-1371
Open Access | Times Cited: 46

Analyzing the potential of virtual reality-supported training for industrial assembly tasks
Josef Wolfartsberger, Robert Zimmermann, Gabriele Obermeier, et al.
Computers in Industry (2023) Vol. 147, pp. 103838-103838
Open Access | Times Cited: 23

Clinical adoption of virtual reality in mental health is challenged by lack of high-quality research
Benjamin Selaskowski, Annika Wiebe, Kyra Kannen, et al.
npj Mental Health Research (2024) Vol. 3, Iss. 1
Open Access | Times Cited: 8

Virtual Reality exposure therapy for public speaking anxiety in routine care: a single-subject effectiveness trial
Philip Lindner, Jesper Dagöö, William Hamilton, et al.
Cognitive Behaviour Therapy (2020) Vol. 50, Iss. 1, pp. 67-87
Open Access | Times Cited: 65

Guidelines for immersive virtual reality in psychological research
Madis Vasser, Jaan Aru
Current Opinion in Psychology (2020) Vol. 36, pp. 71-76
Open Access | Times Cited: 52

Changing consumer behaviour in virtual reality: A systematic literature review
Danny Taufik, Marvin Kunz, Marleen C. Onwezen
Computers in Human Behavior Reports (2021) Vol. 3, pp. 100093-100093
Open Access | Times Cited: 41

Biased by being there: The persuasive impact of spatial presence on cognitive processing
Priska Breves
Computers in Human Behavior (2021) Vol. 119, pp. 106723-106723
Closed Access | Times Cited: 35

How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review
Mauricio Vásquez‐Carbonell, Juan Carlos Torres
Computer Animation and Virtual Worlds (2025) Vol. 36, Iss. 1
Closed Access

Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
Hanseul Jun, Mark Roman Miller, Fernanda Herrera, et al.
IEEE Transactions on Affective Computing (2020) Vol. 13, Iss. 3, pp. 1416-1425
Closed Access | Times Cited: 36

Head-Mounted Display-Based Application for Cognitive Training
José Varela-Aldás, Guillermo Palacios-Navarro, Rebecca E. Amariglio, et al.
Sensors (2020) Vol. 20, Iss. 22, pp. 6552-6552
Open Access | Times Cited: 34

Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior Studies
Daniel Hepperle, Matthias Wölfel
Multimodal Technologies and Interaction (2023) Vol. 7, Iss. 6, pp. 56-56
Open Access | Times Cited: 12

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Alexis D. Souchet, Domitile Lourdeaux, Jean‐Marie Burkhardt, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11

Exploring Ecological Validity: A Comparative Study of the Mere Exposure Effect on Screens and in Immersive Virtual Reality
Daniel Hepperle, Matthias Wölfel
Lecture notes in computer science (2025), pp. 212-225
Closed Access

Choose your own future: the sociotechnical imaginaries of virtual reality
Chloe Preece, Laryssa Whittaker, Stephanie Janes
Journal of Marketing Management (2022) Vol. 38, Iss. 15-16, pp. 1777-1795
Open Access | Times Cited: 18

Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study
Adéla Plechatá, Clara Vandeweerdt, Michael Atchapero, et al.
Computers in Human Behavior (2022) Vol. 139, pp. 107533-107533
Open Access | Times Cited: 18

PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences
Charles Javerliat, Sophie Villenave, Pierre Raimbaud, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2087-2097
Open Access | Times Cited: 3

Effect of Virtual Reality-Based Training on Complex Industrial Assembly Task Performance
Ömür Kaya Kalkan, Şener Karabulut, Gürhan Höke
Arabian Journal for Science and Engineering (2021) Vol. 46, Iss. 12, pp. 12697-12708
Closed Access | Times Cited: 21

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