OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Exploring children's learning experience in constructionism-based coding activities through design-based research
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri
Computers in Human Behavior (2019) Vol. 99, pp. 415-427
Open Access | Times Cited: 135

Showing 1-25 of 135 citing articles:

Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
Chih‐Hung Wu, Yu-Cheng Chien, Ming‐Ju Chou, et al.
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1

Machine Learning and the Five Big Ideas in AI
David S. Touretzky, Christina Gardner‐McCune, Deborah Seehorn
International Journal of Artificial Intelligence in Education (2022) Vol. 33, Iss. 2, pp. 233-266
Closed Access | Times Cited: 57

A study on the relationship between student' learning engagements and higher-order thinking skills in programming learning
Li Wei, Ji-Yi Huang, Cheng‐Ye Liu, et al.
Thinking Skills and Creativity (2023) Vol. 49, pp. 101369-101369
Closed Access | Times Cited: 29

The Use of Developmentally Mobile Applications for Preparing Pre-Service Teachers to Promote STEM Activities in Preschool Classrooms
Michail Kalogiannakis, Stamatios Papadakis
Advances in educational technologies and instructional design book series (2019), pp. 82-100
Closed Access | Times Cited: 68

Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences
Sofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos
Computers in Human Behavior (2019) Vol. 105, pp. 105939-105939
Open Access | Times Cited: 61

Unplugged Coding Using Flowblocks for Promoting Computational Thinking and Programming among Secondary School Students
Arinchaya Threekunprapa, Pratchayapong Yasri
International Journal of Instruction (2020) Vol. 13, Iss. 3, pp. 207-222
Open Access | Times Cited: 59

Pengembangan Big Book Storytelling Dwibahasa untuk Meningkatkan Literasi Anak Usia Dini
Yansyah Yansyah, Jamiatul Hamidah, Lita Ariani
Jurnal Obsesi Jurnal Pendidikan Anak Usia Dini (2021) Vol. 6, Iss. 3, pp. 1449-1460
Open Access | Times Cited: 40

Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
Gabriella Tisza, Sofia Papavlasopoulou, Dimitra Christidou, et al.
International Journal of Child-Computer Interaction (2020) Vol. 25, pp. 100184-100184
Open Access | Times Cited: 43

Promoting pupils’ computational thinking skills and self-efficacy: a problem-solving instructional approach
Hongliang Ma, Mei Zhao, Huixin Wang, et al.
Educational Technology Research and Development (2021) Vol. 69, Iss. 3, pp. 1599-1616
Closed Access | Times Cited: 38

Toward a 5E-Based Flipped Classroom Model for Teaching Computational Thinking in Elementary School: Effects on Student Computational Thinking and Problem-Solving Performance
Xuemin Gao, Khe Foon Hew
Journal of Educational Computing Research (2021) Vol. 60, Iss. 2, pp. 512-543
Closed Access | Times Cited: 37

Student motivation and engagement in maker activities under the lens of the Activity Theory: a case study in a primary school
Stavros A. Nikou
Journal of Computers in Education (2023) Vol. 11, Iss. 2, pp. 347-365
Open Access | Times Cited: 14

Ethical Considerations in Design-Based Research for Sports Education
Debajit Karmakar, Anindita Das, Awesh Khati
Advances in educational technologies and instructional design book series (2025), pp. 47-76
Closed Access

Students as AI literate designers: a pedagogical framework for learning and teaching AI literacy in elementary education
Miao Yue, Morris Siu‐Yung Jong, Yun Dai, et al.
Journal of Research on Technology in Education (2025), pp. 1-22
Open Access

Design fit in gamified online programming learning environment
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access

Supporting teachers, engaging students: A collaborative model for K-12 computing education
Alberto Monge Roffarello, Juan Pablo Sáenz
Entertainment Computing (2025), pp. 100937-100937
Open Access

Sensing technologies and child–computer interaction: Opportunities, challenges and ethical considerations
Kshitij Sharma, Michail N. Giannakos
International Journal of Child-Computer Interaction (2021) Vol. 30, pp. 100331-100331
Closed Access | Times Cited: 27

Developing instructional technology standards for educators: A design-based research study
Helen Crompton, Carolyn Sykora
Computers and Education Open (2021) Vol. 2, pp. 100044-100044
Open Access | Times Cited: 27

Robotic system education for young children by collaborative‐project‐based learning
Iqra Jawaid, Muhammad Yaqoob Javed, Mujtaba Hussain Jaffery, et al.
Computer Applications in Engineering Education (2019) Vol. 28, Iss. 1, pp. 178-192
Closed Access | Times Cited: 33

A Review of Gamification for Learning Programming Fundamental
Mahwish Shahid, Afifa Wajid, Kamran Ul Haq, et al.
2021 International Conference on Innovative Computing (ICIC) (2019), pp. 1-8
Closed Access | Times Cited: 32

Evaluating a Teaching Intervention for Teaching STEM and Programming Concepts Through the Creation of a Weather-Forecast App for Smart Mobile Devices
Stamatios Papadakis
Advances in early childhood and K-12 education (2020), pp. 31-53
Closed Access | Times Cited: 31

The Effect of Robotics-Based Storytelling Activities on Primary School Students’ Computational Thinking
Karin Tengler, Oliver Kastner-Hauler, Bárbara Sabitzer, et al.
Education Sciences (2021) Vol. 12, Iss. 1, pp. 10-10
Open Access | Times Cited: 26

Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology
Jeanette Sjöberg, Eva Brooks
International Journal of Child-Computer Interaction (2022) Vol. 33, pp. 100456-100456
Open Access | Times Cited: 18

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