OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

An educational game to teach numbers in Brazilian Sign Language while having fun
Herleson Paiva Pontes, João Batista Furlan Duarte, Plácido Rogério Pinheiro
Computers in Human Behavior (2018) Vol. 107, pp. 105825-105825
Closed Access | Times Cited: 24

Showing 24 citing articles:

An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking
Danial Hooshyar, Liina Malva, Yeongwook Yang, et al.
Computers in Human Behavior (2020) Vol. 114, pp. 106575-106575
Closed Access | Times Cited: 101

Serious games in future skills development: A systematic review of the design approaches
Suleyman Cihan Gurbuz, Metin Çelik
Computer Applications in Engineering Education (2022) Vol. 30, Iss. 5, pp. 1591-1612
Closed Access | Times Cited: 32

aprendizaje en adultos sordos
Luz América Martínez Álvarez, Paola Andrea Castillo Beltrán, Daniela Cardona-Upegui
Ánfora (2025) Vol. 32, Iss. 58, pp. 100-120
Open Access

Beyond the ICT- and sustainability hypes: A case for quality education
Anna Visvizi, Linda Daniela, Chien‐Wen Chen
Computers in Human Behavior (2020) Vol. 107, pp. 106304-106304
Closed Access | Times Cited: 34

An intelligent system to help deaf students learn Arabic Sign Language
Hosnia M. Mohammdi, Doaa Elbourhamy
Interactive Learning Environments (2021) Vol. 31, Iss. 5, pp. 3195-3210
Closed Access | Times Cited: 28

Benefits and development of assistive technologies for Deaf people's communication: A systematic review
Paula Andrea Rodríguez-Correa, Alejandro Valencia-Arias, Orfa Nidia Patiño-Toro, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 11

Design of English Vocabulary Mobile Apps Using Gamification: An Indonesian Case Study for Kindergarten
Gabriel Indra Widi Tamtama, Paulus Suryanto, Suyoto Suyoto
International Journal of Engineering Pedagogy (iJEP) (2020) Vol. 10, Iss. 1, pp. 150-150
Open Access | Times Cited: 27

Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
Ahmed Tlili, Mouna Denden, Anqi Duan, et al.
Frontiers in Psychology (2022) Vol. 12
Open Access | Times Cited: 15

Moirai: A No-Code Virtual Serious Game Authoring Platform
Andrei Torres, Bill Kapralos, Celina Da Silva, et al.
Virtual Worlds (2022) Vol. 1, Iss. 2, pp. 147-171
Open Access | Times Cited: 8


Val Yauma
Journal of Physical Education and Sport (2023) Vol. 23, Iss. 12
Open Access | Times Cited: 4

The Role of Technology to Teaching and Learning Sign Languages: A Systematic Mapping
Venilton Falvo, Lilian Passos Scatalon, Ellen Francine Barbosa
2021 IEEE Frontiers in Education Conference (FIE) (2020), pp. 1-9
Closed Access | Times Cited: 10

Language Game As An Alternative Model To Improve Arabic Vocabulary Ability
Mahyudin Ritonga, Apri Wardana Ritonga, Sri Wahyuni, et al.
Ijaz Arabi Journal of Arabic Learning (2022) Vol. 5, Iss. 3
Open Access | Times Cited: 3

Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette
Ruhan Li, Miao Beibei, Mengting Jiang, et al.
Lecture notes in computer science (2024), pp. 51-66
Closed Access

The impact of gamification on achievement in mathematics among primary school pupils with hearing impairment
Irina Klizienė, Gintaute Sinkeviciene, Ginas Čižauskas, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access

SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game
Luca Ulrich, Giulio Carmassi, Paolo Garelli, et al.
Future Internet (2024) Vol. 16, Iss. 12, pp. 447-447
Open Access

The Influence of User Experience Playerunknown's Battlegrounds Game Toward Adaptive Learning
Jurike V. Moniaga, Bonavensius Yosua Aprilianus Tansil, Sasmoko Sasmoko, et al.
(2019)
Closed Access | Times Cited: 2

Aprovechamiento escolar en aritmética: Objeto de aprendizaje en lengua de señas mexicana para sordos
Juan José Rodríguez Peña, Graciela Gerarda Ayala Jiménez, Manuel López Torrijo
RIDE Revista Iberoamericana para la Investigación y el Desarrollo Educativo (2019) Vol. 10, Iss. 19
Open Access | Times Cited: 2

Jogos digitais educativos em línguas de sinais: uma revisão sistemática da literatura
David Pereira Neto, María José Baldessar
RENOTE (2019) Vol. 17, Iss. 1, pp. 173-182
Open Access | Times Cited: 1

Gamification Teaching in Mathematics Subject as A Guide for Future Teaching and Learning
Liu Yiling, Fazilah Razali
International Journal of Academic Research in Business and Social Sciences (2023) Vol. 13, Iss. 12
Open Access

Development Strategies and Trends in Educational Solutions for Deaf Students
Herleson Paiva Pontes, João Batista Furlan Duarte, Plácido Rogério Pinheiro
Springer proceedings in complexity (2019), pp. 15-25
Open Access

Application of Educational Gaming and Robotics in Teaching and Learning Process
Stella N. Nwigbo et al.
International Journal on Recent and Innovation Trends in Computing and Communication (2020) Vol. 8, Iss. 7, pp. 18-22
Open Access

Learning Theories and Cultural Intelligence (CQ): A Literature Review Study and Mapping of CQ Development Method
Nur Arief Rahmatsyah Putranto, Aurik Gustomo, Anggara Wisesa
MANAGEMENT AND ECONOMICS REVIEW (2022) Vol. 7, Iss. 1, pp. 79-92
Open Access

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