OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Why do people watch others play video games? An empirical study on the motivations of Twitch users
Max Sjöblom, Juho Hamari
Computers in Human Behavior (2016) Vol. 75, pp. 985-996
Closed Access | Times Cited: 527

Showing 1-25 of 527 citing articles:

How live streaming influences purchase intentions in social commerce: An IT affordance perspective
Yuan Sun, Xiang Shao, Xiaotong Li, et al.
Electronic Commerce Research and Applications (2019) Vol. 37, pp. 100886-100886
Closed Access | Times Cited: 699

Social motivations of live-streaming viewer engagement on Twitch
Zorah Hilvert-Bruce, James T. Neill, Max Sjöblom, et al.
Computers in Human Behavior (2018) Vol. 84, pp. 58-67
Open Access | Times Cited: 680

What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement
Chia‐Chen Chen, Yi‐Chen Lin
Telematics and Informatics (2017) Vol. 35, Iss. 1, pp. 293-303
Closed Access | Times Cited: 563

eSport management: Embracing eSport education and research opportunities
Daniel C. Funk, Anthony D. Pizzo, Bradley J. Baker
Sport Management Review (2017) Vol. 21, Iss. 1, pp. 7-13
Closed Access | Times Cited: 299

Why do people play games? A meta-analysis
Juho Hamari, Lauri Keronen
International Journal of Information Management (2017) Vol. 37, Iss. 3, pp. 125-141
Open Access | Times Cited: 298

The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective
Joon Soo Lim, Min-Ji Choe, Jun Zhang, et al.
Computers in Human Behavior (2020) Vol. 108, pp. 106327-106327
Closed Access | Times Cited: 276

What Drives Consumer Shopping Behavior in Live Streaming Commerce
Xiaoyu Xu, Jen-Her Wu, Qi Li
Journal of electronic commerce research (2020) Vol. 21, Iss. 3, pp. 144
Closed Access | Times Cited: 274

Factors influencing people’s continuous watching intention and consumption intention in live streaming
Fangfang Hou, Zhengzhi Guan, Boying Li, et al.
Internet Research (2019) Vol. 30, Iss. 1, pp. 141-163
Open Access | Times Cited: 265

The impact of live video streaming on online purchase intention
Min Zhang, Fang Qin, G. Alan Wang, et al.
Service Industries Journal (2019) Vol. 40, Iss. 9-10, pp. 656-681
Closed Access | Times Cited: 262

Strengthening gamification studies: Current trends and future opportunities of gamification research
Amon Rapp, Frank Hopfgartner, Juho Hamari, et al.
International Journal of Human-Computer Studies (2018) Vol. 127, pp. 1-6
Open Access | Times Cited: 241

Impact of viewer engagement on gift-giving in live video streaming
Eun Yu, ChanYong Jung, Hyungjin Kim, et al.
Telematics and Informatics (2018) Vol. 35, Iss. 5, pp. 1450-1460
Closed Access | Times Cited: 237

You Watch, You Give, and You Engage
Zhicong Lu, Haijun Xia, Seongkook Heo, et al.
(2018), pp. 1-13
Open Access | Times Cited: 224

Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
Max Sjöblom, Maria Törhönen, Juho Hamari, et al.
Computers in Human Behavior (2017) Vol. 73, pp. 161-171
Open Access | Times Cited: 195

The magic of danmaku: A social interaction perspective of gift sending on live streaming platforms
Jilei Zhou, Jing Zhou, Ying Ding, et al.
Electronic Commerce Research and Applications (2018) Vol. 34, pp. 100815-100815
Closed Access | Times Cited: 194

The Affective Labor and Performance of Live Streaming on Twitch.tv
Jamie Woodcock, Mark R. Johnson
Television & New Media (2019) Vol. 20, Iss. 8, pp. 813-823
Open Access | Times Cited: 175

The ingredients of Twitch streaming: Affordances of game streams
Max Sjöblom, Maria Törhönen, Juho Hamari, et al.
Computers in Human Behavior (2018) Vol. 92, pp. 20-28
Closed Access | Times Cited: 172

Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Juho Hamari, Aqdas Malik, Johannes Koski, et al.
International Journal of Human-Computer Interaction (2018) Vol. 35, Iss. 9, pp. 804-819
Closed Access | Times Cited: 169

Motivations to Use Different Social Media Types and Their Impact on Consumers' Online Brand-Related Activities (COBRAs)
Cristián Buzeta, Patrick De Pelsmacker, Nathalie Dens
Journal of Interactive Marketing (2020) Vol. 52, Iss. 1, pp. 79-98
Open Access | Times Cited: 157

Live Streaming Commerce: Uses and Gratifications Approach to Understanding Consumers’ Motivations
Jie Cai, Donghee Yvette Wohn
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2019)
Open Access | Times Cited: 149

E-service quality on live streaming platforms: swift guanxi perspective
Min Zhang, Lin Sun, Fang Qin, et al.
Journal of Services Marketing (2020) Vol. 35, Iss. 3, pp. 312-324
Closed Access | Times Cited: 147

Do Larger Audiences Generate Greater Revenues Under Pay What You Want? Evidence from a Live Streaming Platform
Shijie Lu, Dai Yao, Xingyu Chen, et al.
Marketing Science (2021) Vol. 40, Iss. 5, pp. 964-984
Closed Access | Times Cited: 137

Creating immersive and parasocial live shopping experience for viewers: the role of streamers' interactional communication style
Junyun Liao, Keyi Chen, Jun Qi, et al.
Journal of Research in Interactive Marketing (2022) Vol. 17, Iss. 1, pp. 140-155
Closed Access | Times Cited: 129

Optimal selling format considering price discount strategy in live-streaming commerce
Guojun Ji, Tianyu Fu, Shuhao Li
European Journal of Operational Research (2023) Vol. 309, Iss. 2, pp. 529-544
Closed Access | Times Cited: 90

“Oh, My God, Buy It!” Investigating Impulse Buying Behavior in Live Streaming Commerce
Zhang Xiao-ping, Xusen Cheng, Xiaowen Huang
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 12, pp. 2436-2449
Closed Access | Times Cited: 77

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