
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The effect of flow experience on player loyalty in mobile game application
Yu-Shan Su, Wei‐Lun Chiang, Chin-Tarn James Lee, et al.
Computers in Human Behavior (2016) Vol. 63, pp. 240-248
Closed Access | Times Cited: 167
Yu-Shan Su, Wei‐Lun Chiang, Chin-Tarn James Lee, et al.
Computers in Human Behavior (2016) Vol. 63, pp. 240-248
Closed Access | Times Cited: 167
Showing 1-25 of 167 citing articles:
The Association Between Mobile Game Addiction and Depression, Social Anxiety, and Loneliness
Jin-Liang Wang, Jia-Rong Sheng, Hai-Zhen Wang
Frontiers in Public Health (2019) Vol. 7
Open Access | Times Cited: 205
Jin-Liang Wang, Jia-Rong Sheng, Hai-Zhen Wang
Frontiers in Public Health (2019) Vol. 7
Open Access | Times Cited: 205
Gamification and serious games: A literature meta-analysis and integrative model
Gonçalo Baptista, Tiago Oliveira
Computers in Human Behavior (2018) Vol. 92, pp. 306-315
Open Access | Times Cited: 197
Gonçalo Baptista, Tiago Oliveira
Computers in Human Behavior (2018) Vol. 92, pp. 306-315
Open Access | Times Cited: 197
Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features
Janarthanan Balakrishnan, Mark D. Griffiths
Computers in Human Behavior (2018) Vol. 87, pp. 238-246
Open Access | Times Cited: 148
Janarthanan Balakrishnan, Mark D. Griffiths
Computers in Human Behavior (2018) Vol. 87, pp. 238-246
Open Access | Times Cited: 148
Determining the antecedents of mobile payment loyalty: Cognitive and affective perspectives
Shunbo Yuan, Lei Liu, Baoduo Su, et al.
Electronic Commerce Research and Applications (2020) Vol. 41, pp. 100971-100971
Closed Access | Times Cited: 114
Shunbo Yuan, Lei Liu, Baoduo Su, et al.
Electronic Commerce Research and Applications (2020) Vol. 41, pp. 100971-100971
Closed Access | Times Cited: 114
Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
Olatz López-Fernández, Niko Männikkö, Maria Kääriäinen, et al.
Journal of Behavioral Addictions (2018) Vol. 7, Iss. 1, pp. 88-99
Open Access | Times Cited: 107
Olatz López-Fernández, Niko Männikkö, Maria Kääriäinen, et al.
Journal of Behavioral Addictions (2018) Vol. 7, Iss. 1, pp. 88-99
Open Access | Times Cited: 107
Look to the future: Enhancing online gamer loyalty from the perspective of the theory of consumption values
Ching‐I Teng
Decision Support Systems (2018) Vol. 114, pp. 49-60
Closed Access | Times Cited: 105
Ching‐I Teng
Decision Support Systems (2018) Vol. 114, pp. 49-60
Closed Access | Times Cited: 105
Modelling Chinese EFL learners’ flow experiences in digital game-based vocabulary learning: the roles of learner and contextual factors
Rui Li, Zhaokun Meng, Mi Tian, et al.
Computer Assisted Language Learning (2019) Vol. 34, Iss. 4, pp. 483-505
Closed Access | Times Cited: 102
Rui Li, Zhaokun Meng, Mi Tian, et al.
Computer Assisted Language Learning (2019) Vol. 34, Iss. 4, pp. 483-505
Closed Access | Times Cited: 102
What influences the purchase of virtual gifts in live streaming in China? A cultural context‐sensitive model
Zhengzhi Guan, Fangfang Hou, Boying Li, et al.
Information Systems Journal (2021) Vol. 32, Iss. 3, pp. 653-689
Closed Access | Times Cited: 91
Zhengzhi Guan, Fangfang Hou, Boying Li, et al.
Information Systems Journal (2021) Vol. 32, Iss. 3, pp. 653-689
Closed Access | Times Cited: 91
The construction of online shopping experience: A repertory grid approach
Fatema Kawaf, Stephen Tagg
Computers in Human Behavior (2017) Vol. 72, pp. 222-232
Open Access | Times Cited: 89
Fatema Kawaf, Stephen Tagg
Computers in Human Behavior (2017) Vol. 72, pp. 222-232
Open Access | Times Cited: 89
Exploring player behavior and motivations to continue playing Pokémon GO
Ezlika M. Ghazali, Dilip S. Mutum, Mei-Yuen Woon
Information Technology and People (2018) Vol. 32, Iss. 3, pp. 646-667
Closed Access | Times Cited: 87
Ezlika M. Ghazali, Dilip S. Mutum, Mei-Yuen Woon
Information Technology and People (2018) Vol. 32, Iss. 3, pp. 646-667
Closed Access | Times Cited: 87
Continued Use of Mobile Instant Messaging Apps: A New Perspective on Theories of Consumption, Flow, and Planned Behavior
Amandeep Dhir, Puneet Kaur, Risto Rajala
Social Science Computer Review (2018) Vol. 38, Iss. 2, pp. 147-169
Closed Access | Times Cited: 84
Amandeep Dhir, Puneet Kaur, Risto Rajala
Social Science Computer Review (2018) Vol. 38, Iss. 2, pp. 147-169
Closed Access | Times Cited: 84
Multiple sequential mediation in an extended uses and gratifications model of augmented reality game Pokémon Go
Ezlika M. Ghazali, Dilip S. Mutum, Mei Yuen Woon
Internet Research (2019) Vol. 29, Iss. 3, pp. 504-528
Closed Access | Times Cited: 84
Ezlika M. Ghazali, Dilip S. Mutum, Mei Yuen Woon
Internet Research (2019) Vol. 29, Iss. 3, pp. 504-528
Closed Access | Times Cited: 84
The antecedents of visitors' flow experience and its influence on memory and behavioral intentions in the music festival context
Hai-Meng Ding, Kuang‐Peng Hung
Journal of Destination Marketing & Management (2021) Vol. 19, pp. 100551-100551
Closed Access | Times Cited: 58
Hai-Meng Ding, Kuang‐Peng Hung
Journal of Destination Marketing & Management (2021) Vol. 19, pp. 100551-100551
Closed Access | Times Cited: 58
Surfing in virtual reality: An application of extended technology acceptance model with flow theory
Yu‐Chih Huang, Ling-Ni Li, Hsiao‐Yun Lee, et al.
Computers in Human Behavior Reports (2022) Vol. 9, pp. 100252-100252
Open Access | Times Cited: 44
Yu‐Chih Huang, Ling-Ni Li, Hsiao‐Yun Lee, et al.
Computers in Human Behavior Reports (2022) Vol. 9, pp. 100252-100252
Open Access | Times Cited: 44
Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction
Jun-Jie Hew, Voon‐Hsien Lee, Soo Ting T’ng, et al.
Information Systems Frontiers (2023) Vol. 26, Iss. 1, pp. 217-249
Closed Access | Times Cited: 23
Jun-Jie Hew, Voon‐Hsien Lee, Soo Ting T’ng, et al.
Information Systems Frontiers (2023) Vol. 26, Iss. 1, pp. 217-249
Closed Access | Times Cited: 23
The role of augmented reality in shaping purchase intentions and WOM for luxury products
Darragi Nawres, Nedra Bahri-Ammari, Anish Yousaf, et al.
Journal of Business Research (2023) Vol. 171, pp. 114368-114368
Closed Access | Times Cited: 22
Darragi Nawres, Nedra Bahri-Ammari, Anish Yousaf, et al.
Journal of Business Research (2023) Vol. 171, pp. 114368-114368
Closed Access | Times Cited: 22
What drives stickiness in location-based AR games? An examination of flow and satisfaction
Chun-Hsiung Lee, Hsiu‐Sen Chiang, Kuo‐Lun Hsiao
Telematics and Informatics (2018) Vol. 35, Iss. 7, pp. 1958-1970
Closed Access | Times Cited: 77
Chun-Hsiung Lee, Hsiu‐Sen Chiang, Kuo‐Lun Hsiao
Telematics and Informatics (2018) Vol. 35, Iss. 7, pp. 1958-1970
Closed Access | Times Cited: 77
Exploring students' flow experiences in business simulation games
Isabel Buil, Sara Catalán, Eva Martı́nez
Journal of Computer Assisted Learning (2018) Vol. 34, Iss. 2, pp. 183-192
Closed Access | Times Cited: 69
Isabel Buil, Sara Catalán, Eva Martı́nez
Journal of Computer Assisted Learning (2018) Vol. 34, Iss. 2, pp. 183-192
Closed Access | Times Cited: 69
The influence of flow on learning outcomes: An empirical study on the use of clickers
Isabel Buil, Sara Catalán, Eva Martínez
British Journal of Educational Technology (2017) Vol. 50, Iss. 1, pp. 428-439
Open Access | Times Cited: 68
Isabel Buil, Sara Catalán, Eva Martínez
British Journal of Educational Technology (2017) Vol. 50, Iss. 1, pp. 428-439
Open Access | Times Cited: 68
Explaining user experience in mobile gaming applications: an fsQCA approach
Ilias O. Pappas, Patrick Mikalef, Michail N. Giannakos, et al.
Internet Research (2019) Vol. 29, Iss. 2, pp. 293-314
Open Access | Times Cited: 66
Ilias O. Pappas, Patrick Mikalef, Michail N. Giannakos, et al.
Internet Research (2019) Vol. 29, Iss. 2, pp. 293-314
Open Access | Times Cited: 66
Consumer-computer interaction and in-store smart technology (IST) in the retail industry: the role of motivation, opportunity, and ability
Sanjit Kumar Roy, M.S. Balaji, Bang Nguyen
Journal of Marketing Management (2020) Vol. 36, Iss. 3-4, pp. 299-333
Closed Access | Times Cited: 59
Sanjit Kumar Roy, M.S. Balaji, Bang Nguyen
Journal of Marketing Management (2020) Vol. 36, Iss. 3-4, pp. 299-333
Closed Access | Times Cited: 59
Multi-experiences in the art performance tourism: Integrating experience economy model with flow theory
Qiqi Zhang, Xinyi Liu, Zhiyong Li, et al.
Journal of Travel & Tourism Marketing (2021) Vol. 38, Iss. 5, pp. 491-510
Closed Access | Times Cited: 54
Qiqi Zhang, Xinyi Liu, Zhiyong Li, et al.
Journal of Travel & Tourism Marketing (2021) Vol. 38, Iss. 5, pp. 491-510
Closed Access | Times Cited: 54
Online social games: The effect of social comparison elements on continuance behaviour
José Esteves, Konstantina Valogianni, Anita Greenhill
Information & Management (2021) Vol. 58, Iss. 4, pp. 103452-103452
Open Access | Times Cited: 49
José Esteves, Konstantina Valogianni, Anita Greenhill
Information & Management (2021) Vol. 58, Iss. 4, pp. 103452-103452
Open Access | Times Cited: 49
Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory
Soo Ting T’ng, Khee Hoong Ho, Pau Kee
International Journal of Mental Health and Addiction (2022) Vol. 21, Iss. 6, pp. 3821-3841
Open Access | Times Cited: 36
Soo Ting T’ng, Khee Hoong Ho, Pau Kee
International Journal of Mental Health and Addiction (2022) Vol. 21, Iss. 6, pp. 3821-3841
Open Access | Times Cited: 36
Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia
Mezna A. AlMarzooqi, Omar A. Alhaj, Maha Al‐Rasheed, et al.
Healthcare (2022) Vol. 10, Iss. 2, pp. 257-257
Open Access | Times Cited: 33
Mezna A. AlMarzooqi, Omar A. Alhaj, Maha Al‐Rasheed, et al.
Healthcare (2022) Vol. 10, Iss. 2, pp. 257-257
Open Access | Times Cited: 33