OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A new way of teaching programming skills to K-12 students: Code.org
Fılız Kalelıoğlu
Computers in Human Behavior (2015) Vol. 52, pp. 200-210
Closed Access | Times Cited: 381

Showing 1-25 of 381 citing articles:

Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test
Marcos Román González, Juan Carlos Pérez-González, Carmen Jiménez Fernández
Computers in Human Behavior (2016) Vol. 72, pp. 678-691
Closed Access | Times Cited: 684

A meta-analysis of the impact of technology on learning effectiveness of elementary students
Sumedha Chauhan
Computers & Education (2016) Vol. 105, pp. 14-30
Closed Access | Times Cited: 344

Analysis of the relation between computational thinking skills and various variables with the structural equation model
Hatice Yıldız Durak, Mustafa Sarıtepeci
Computers & Education (2017) Vol. 116, pp. 191-202
Closed Access | Times Cited: 215

Computational thinking through unplugged activities in early years of Primary Education
Javier del Olmo‐Muñoz, Ramón Cózar Gutiérrez, José Antonio González‐Calero
Computers & Education (2020) Vol. 150, pp. 103832-103832
Closed Access | Times Cited: 200

Learning to code or coding to learn? A systematic review
Shahira Popat, Louise Starkey
Computers & Education (2018) Vol. 128, pp. 365-376
Closed Access | Times Cited: 194

The effectiveness of partial pair programming on elementary school students’ Computational Thinking skills and self-efficacy
Xuefeng Wei, Lin Lin, Nanxi Meng, et al.
Computers & Education (2020) Vol. 160, pp. 104023-104023
Closed Access | Times Cited: 168

Developing Computational Thinking with Educational Technologies for Young Learners
Yu‐Hui Ching, Yu‐Chang Hsu, Sally Baldwin
TechTrends (2018) Vol. 62, Iss. 6, pp. 563-573
Closed Access | Times Cited: 161

Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming
Majeed Kazemitabaar, Justin Chow, Carl Ka To, et al.
(2023), pp. 1-23
Open Access | Times Cited: 140

Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
Chih‐Hung Wu, Yu-Cheng Chien, Ming‐Ju Chou, et al.
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1

Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy
Chun‐Yen Tsai
Computers in Human Behavior (2018) Vol. 95, pp. 224-232
Closed Access | Times Cited: 140

Exploring children's learning experience in constructionism-based coding activities through design-based research
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri
Computers in Human Behavior (2019) Vol. 99, pp. 415-427
Open Access | Times Cited: 135

Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
Diana Pérez-Marín, Raquel Hijón‐Neira, Adrián Bacelo, et al.
Computers in Human Behavior (2018) Vol. 105, pp. 105849-105849
Closed Access | Times Cited: 134

The effects of coding on children's planning and inhibition skills
Barbara Arfé, Tullio Vardanega, Lucia Ronconi
Computers & Education (2020) Vol. 148, pp. 103807-103807
Closed Access | Times Cited: 96

A Scoping Review of Studies on Computational Thinking in K–12 Mathematics Classrooms
Daniel Hickmott, Elena Prieto, Kathryn Holmes
Digital Experiences in Mathematics Education (2017) Vol. 4, Iss. 1, pp. 48-69
Closed Access | Times Cited: 95

A systematic literature review regarding computational thinking and programming in early childhood education
Kaan Batı
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 2059-2082
Closed Access | Times Cited: 92

Computational Thinking Through an Empirical Lens: A Systematic Review of Literature
Ndudi O. Ezeamuzie, Jessica Shuk Ching Leung
Journal of Educational Computing Research (2021) Vol. 60, Iss. 2, pp. 481-511
Closed Access | Times Cited: 68

Which way of design programming activities is more effective to promote K‐12 students' computational thinking skills? A meta‐analysis
Lihui Sun, Linlin Hu, Danhua Zhou
Journal of Computer Assisted Learning (2021) Vol. 37, Iss. 4, pp. 1048-1062
Closed Access | Times Cited: 57

Improving 7th-graders’ computational thinking skills through unplugged programming activities: A study on the influence of multiple factors
Lihui Sun, Linlin Hu, Danhua Zhou
Thinking Skills and Creativity (2021) Vol. 42, pp. 100926-100926
Closed Access | Times Cited: 57

A study on the relationship between student' learning engagements and higher-order thinking skills in programming learning
Li Wei, Ji-Yi Huang, Cheng‐Ye Liu, et al.
Thinking Skills and Creativity (2023) Vol. 49, pp. 101369-101369
Closed Access | Times Cited: 29

The cognitive effects of computational thinking: A systematic review and meta-analytic study
Chiara Montuori, Filippo Gambarota, Gianmarco Altoè, et al.
Computers & Education (2023) Vol. 210, pp. 104961-104961
Open Access | Times Cited: 21

Exploring Gender Differences in Computational Thinking Among K-12 Students: A Meta-Analysis Investigating Influential Factors
Linlin Hu
Journal of Educational Computing Research (2024) Vol. 62, Iss. 5, pp. 1358-1384
Closed Access | Times Cited: 9

Use, Modify, Create
Nicholas Lytle, Veronica Cateté, Danielle Boulden, et al.
(2019), pp. 395-401
Open Access | Times Cited: 72

Computational Thinking in pre-university Blended Learning classrooms
Xabier Basogain, Miguel Ángel Olabe, Juan Carlos Olabe, et al.
Computers in Human Behavior (2017) Vol. 80, pp. 412-419
Open Access | Times Cited: 69

The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students
Jaekwoun Shim, Daiyoung Kwon, Wongyu Lee
IEEE Transactions on Education (2016) Vol. 60, Iss. 2, pp. 164-172
Closed Access | Times Cited: 68

Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage
Cécile Meier, José Luis Saorín Pérez, Alejandro Bonnet de León, et al.
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 20, pp. 268-268
Open Access | Times Cited: 67

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