OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A survey of immersive technologies and applications for industrial product development
Rui Liu, Chao Peng, Yunbo Zhang, et al.
Computers & Graphics (2021) Vol. 100, pp. 137-151
Closed Access | Times Cited: 27

Showing 1-25 of 27 citing articles:

Towards the industry 5.0 frontier: Review and prospect of XR in product assembly
Binbin Wang, Lianyu Zheng, Yiwei Wang, et al.
Journal of Manufacturing Systems (2024) Vol. 74, pp. 777-811
Closed Access | Times Cited: 9

The Potential of Augmented Reality for Digital Twins: A Literature Review
Andreas Künz, Sabrina Rosmann, Enrica Loria, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 389-398
Closed Access | Times Cited: 31

Analyzing the Impact and Prospects of Metaverse in Learning Environments Through Systematic and Case Study Research
Dipima Buragohain, Sushank Chaudhary, Grisana Punpeng, et al.
IEEE Access (2023) Vol. 11, pp. 141261-141276
Open Access | Times Cited: 15

The ethical landscape of immersive marketing: virtual and augmented reality in advertising
Muhammad Asif, Hesham Fazel, Faten Saleh Alghamdi
Marketing Intelligence & Planning (2025)
Closed Access

Pervasive Augmented Reality to support real-time data monitoring in industrial scenarios: Shop floor visualization evaluation and user study
Rafael Maio, Tiago Araújo, Bernardo Marques, et al.
Computers & Graphics (2023) Vol. 118, pp. 11-22
Open Access | Times Cited: 9

THE EFFECT OF IMMERSIVE TECHNOLOGY ON ENHANCING STUDENT LEARNING:
Kharisma Alivia Nastiti, Harry Budi Santoso, Kasiyah Junus, et al.
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) (2024) Vol. 9, Iss. 2, pp. 208-217
Open Access | Times Cited: 3

Turning digital technology to immersive marketing strategy: a strategic perspective on flexibility, agility and adaptability for businesses
Kritcha Yawised, Darlin Apasrawirote, Maneerut Chatrangsan, et al.
Journal of Entrepreneurship in Emerging Economies (2022) Vol. 16, Iss. 3, pp. 742-766
Closed Access | Times Cited: 14

Augmented Reality: An Emergent Technology for Students’ Learning Motivation for Chemical Engineering Laboratories during the COVID-19 Pandemic
Diana Guaya, Miguel Ángel Meneses, Ximena Jaramillo-Fierro, et al.
Sustainability (2023) Vol. 15, Iss. 6, pp. 5175-5175
Open Access | Times Cited: 8

AR/VR assisted integrated framework of autonomous disassembly system for industrial products
M. Eswaran, M. V. A. Raju Bahubalendruni
Computers & Industrial Engineering (2024) Vol. 196, pp. 110522-110522
Closed Access | Times Cited: 2

Omnidirectional visual computing: Foundations, challenges, and applications
Thiago L. T. da Silveira, Cláudio R. Jung
Computers & Graphics (2023) Vol. 113, pp. 89-101
Closed Access | Times Cited: 5

“I Can See Your Password”: A Case Study About Cybersecurity Risks in Mid-Air Interactions of Mixed Reality-Based Smart Manufacturing Applications
Wenhao Yang, Xiwen Dengxiong, Xueting Wang, et al.
Journal of Computing and Information Science in Engineering (2023) Vol. 24, Iss. 3
Closed Access | Times Cited: 4

V-Cockpit: A Platform for the Design, Testing, and Validation of Car Infotainment Systems through Virtual Reality
Michela Papandrea, Achille Peternier, Diego Frei, et al.
Applied Sciences (2024) Vol. 14, Iss. 18, pp. 8160-8160
Open Access | Times Cited: 1

VR/AR/MR in the Electricity Industry: Concepts, Techniques, and Applications
Jiakai Xiao, Qian Yang, Wei Du, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 82-88
Closed Access | Times Cited: 2

Designing a Workplace in Virtual and Mixed Reality Using the Meta Quest VR Headset
Adrián Vodilka, Marek Kočiško, Simona Konečná, et al.
Lecture notes in mechanical engineering (2023), pp. 71-80
Closed Access | Times Cited: 2

A Global Correction Framework for Camera Registration in Video See-Through Augmented Reality Systems
Wenhao Yang, Yunbo Zhang
Journal of Computing and Information Science in Engineering (2023) Vol. 24, Iss. 3
Closed Access | Times Cited: 2

On the Consistency of 360 Video Quality Assessment in Repeated Subjective Tests: A Pilot Study
Majed Elwardy, Hans‐Jürgen Zepernick, Thi My Chinh Chu, et al.
EAI Endorsed Transactions on Industrial Networks and Intelligent Systems (2024) Vol. 11, Iss. 1
Open Access

WiXaRd: Towards a Holistic Distributed Platform for Multi-Party and Cross-Reality WebXR Experiences
Lorenzo Stacchio, Giacomo Vallasciani, Giulio Augello, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024)
Closed Access

The Impact of Immersive Technology in Museums on Visitors’ Behavioral Intention
Qing Liu, Chonlavit Sutunyarak
Sustainability (2024) Vol. 16, Iss. 22, pp. 9714-9714
Open Access

Empowering industrial robotic training with kinesthetic learning and digital twins in human-centric industrial systems
Thien Tran, Quang Minh Nguyen, Toan Luu, et al.
Journal of Industrial Information Integration (2024), pp. 100743-100743
Open Access

Heuristic Evaluation on Affective 4-Dimensional Augmented Reality Mathematics for Children with Low Vision
Nurulnadwan Aziz, Siti Zulaiha Ahmad, Sariya Binsaleh, et al.
International Journal of Information and Education Technology (2023) Vol. 13, Iss. 2, pp. 313-319
Open Access | Times Cited: 1

Modalitas dan Etika Berita Video 360 Pada YouTube CNN Indonesia
Clara Ariski Paramitha
Jurnal Riset Komunikasi (2023) Vol. 6, Iss. 1, pp. 93-108
Open Access | Times Cited: 1

Immersive Technology Systematic Review and Challenges
Samah Wael Fujo, Moaiad Ahmad Khder, Sohail Safdar
(2022), pp. 186-191
Closed Access | Times Cited: 2

A concept for a novel hybrid augmented reality computer workstation for virtual product development
Jakob Harlan, Benjamin Schleich, Sandro Wartzack
(2022), pp. 10-10
Open Access | Times Cited: 2

Omnidirectional Visual Computing: Foundations, Challenges, and Applications
Thiago L. T. da Silveira, Cláudio R. Jung
(2023)
Closed Access

Informing User-Centred Approaches to Augmented Custom Manufacturing Practices
Anthony Franze, Glenda Amayo Caldwell, Muge Fialho Leandro Alves Teixeira, et al.
Proceedings of the International Conference on Computer-Aided Architectural Design Research in Asia (2023) Vol. 1, pp. 353-362
Open Access

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