OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Cognitive and motivational benefits of a theory-based immersive virtual reality design in science learning
Xiaoxia Huang, Jeanine Huss, Leslie A. North, et al.
Computers and Education Open (2023) Vol. 4, pp. 100124-100124
Open Access | Times Cited: 22

Showing 22 citing articles:

Immersive Learning
Stylianos Mystakidis, Vangelis Lympouridis
Encyclopedia (2023) Vol. 3, Iss. 2, pp. 396-405
Open Access | Times Cited: 38

SONIA: an immersive customizable virtual reality system for the education and exploration of brain networks
Owen Hellum, Christopher J. Steele, Yiming Xiao
Frontiers in Virtual Reality (2024) Vol. 4
Open Access | Times Cited: 8

Investigating the future study area on VR technology implementation in safety training: A systematic literature review
Adithya Sudiarno, Ratna Sari Dewi, Retno Widyaningrum, et al.
Journal of Safety Science and Resilience (2024) Vol. 5, Iss. 2, pp. 235-248
Open Access | Times Cited: 7

A Review of Cognitive Control: Advancement, Definition, Framework, and Prospect
Zhen–Fei Liu, Xunhe Yin
Actuators (2025) Vol. 14, Iss. 1, pp. 32-32
Open Access

Factors Affecting User Intention to Adopt AR Technology in Craftsmanship Intangible Cultural Heritage Games
Samantha Lai, Yupeng Tian, qingfeng Zhang
Research Square (Research Square) (2025)
Closed Access

Generating Mobile Virtual Tour Using UAV and 360 Degree Panorama for Geography-Environmental Learning in Higher Educationw
Heni Masruroh, Alfi Sahrina, Diky Al Khalidy, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 02, pp. 118-133
Open Access | Times Cited: 4

How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effects
Herbert Thomann, Jan Zimmermann, Viola Deutscher
Computers & Education (2024) Vol. 220, pp. 105127-105127
Open Access | Times Cited: 4

Parkgoers go to the virtual park: a classification framework, systematic review, and future tourism research agenda
Aniesa Samira Bafadhal, Faiz Izwan Anuar, Mohd Hafiz Hanafiah‬
Cogent Social Sciences (2025) Vol. 11, Iss. 1
Open Access

A Semantic Web-Based Prototype Exercise—Video Game for Children with Anxiety and Juvenile Myoclonic Epilepsy and Its Usability Assessment
Sai Akhil Kakumanu, P. Srija, Kambhampati Kodanda Sai Harshitha, et al.
Algorithms for intelligent systems (2024), pp. 155-167
Closed Access | Times Cited: 3

Learning Middle-Latitude Cyclone Formation up in the Air: Student Learning Experience, Outcomes, and Perceptions in a CAVE-Enabled Meteorology Class
Hao He, Xinhao Xu, Shangman Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2807-2817
Closed Access | Times Cited: 1

The Effectiveness of Metaverse in e-Learning
Henk Koppelaar, Sina Sayardoost Tabrizi, Ali Moeini, et al.
(2024)
Open Access | Times Cited: 1

Implementation of a desktop virtual reality field trip in public outreach settings
Alec M. Bodzin, Qiong Fu, Robson Araujo, et al.
Multimedia Tools and Applications (2023) Vol. 83, Iss. 18, pp. 55405-55426
Closed Access | Times Cited: 3

Learning in an Immersive VR Environment: Role of Learner Characteristics and Relations Between Learning and Psychological Outcomes
Xiaoxia Huang, Qin Zhao, Yang Liu, et al.
Journal of Educational Technology Systems (2023) Vol. 53, Iss. 1, pp. 3-29
Closed Access | Times Cited: 3

Designing Interactive Virtual Reality for Distance Learning from Professional Screenwriter’s Point of View
Kus Sudarsono, Perdana Kartawiyudha
Atlantis highlights in social sciences, education and humanities/Atlantis Highlights in Social Sciences, Education and Humanities (2024), pp. 89-98
Open Access

Exploring Stage Lighting Education in Metaverse
Wai Tong, Meng Xia, Huamin Qu
(2024), pp. 1-6
Open Access

Designing Effective VR Learning Environments
Biswabhusan Pradhan, Asit K. Mantry
Advances in educational technologies and instructional design book series (2024), pp. 77-104
Closed Access

Assessing the influence of immersive virtual reality on microbiology education: contrasting low and high immersion levels with signalling principle
Nur Azlina Mohamed Mokmin, Nur Effatul Fairuz Zainal Apandi
Interactive Learning Environments (2024), pp. 1-21
Closed Access

Enhancing Visual Cognition Through Virtual Reality (VR): A Case Study of Zhongkai University of Agriculture and Engineering
Jie Ling, Zihong Wu, Wang Wei, et al.
Communications in computer and information science (2024), pp. 23-33
Closed Access

Hubungan Motivasi dan Hasil Belajar: Studi Pada Pusat Belajar Kegiatan Masyarakat Kota Ambon, Indonesia
Rosmarin Tutupary, Emma Rumahlewang, John Rafafy Batlolona
JPI (Jurnal Pendidikan Indonesia) (2024) Vol. 13, Iss. 4, pp. 899-906
Open Access

Distance Learning Design: A Problem-Based Learning with Flipped Classroom Model through improving student learning outcomes and learning motivation
Laswadi Laswadi, M. Eval Setiawan, Yasni Efyanti, et al.
Jurnal Inovasi Pendidikan IPA (2023) Vol. 9, Iss. 2, pp. 216-226
Open Access

A Novel Knowledge Semantic Video game Prototype to treat patients with Absence Epilepsy
Srikoti Rishi Kumar, Uppala Reshmitha, Tenneti Sai Sarath, et al.
(2023) Vol. 10, pp. 1085-1091
Closed Access

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