
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Pseudo-haptics and self-haptics for freehand mid-air text entry in VR
Woojoo Kim, Shuping Xiong
Applied Ergonomics (2022) Vol. 104, pp. 103819-103819
Closed Access | Times Cited: 13
Woojoo Kim, Shuping Xiong
Applied Ergonomics (2022) Vol. 104, pp. 103819-103819
Closed Access | Times Cited: 13
Showing 13 citing articles:
Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality
Tingjie Wan, Yushi Wei, Rongkai Shi, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 9, pp. 6493-6506
Closed Access | Times Cited: 6
Tingjie Wan, Yushi Wei, Rongkai Shi, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 9, pp. 6493-6506
Closed Access | Times Cited: 6
Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality
Alberto Boem, Luca Turchet
International Journal of Human-Computer Studies (2024) Vol. 185, pp. 103231-103231
Open Access | Times Cited: 4
Alberto Boem, Luca Turchet
International Journal of Human-Computer Studies (2024) Vol. 185, pp. 103231-103231
Open Access | Times Cited: 4
Pseudo-Haptics Survey: Human-Computer Interaction in Extended Reality and Teleoperation
Rui Xavier, José Luís Silva, Rodrigo Ventura, et al.
IEEE Access (2024) Vol. 12, pp. 80442-80467
Open Access | Times Cited: 3
Rui Xavier, José Luís Silva, Rodrigo Ventura, et al.
IEEE Access (2024) Vol. 12, pp. 80442-80467
Open Access | Times Cited: 3
Research on the Perceived Quality of Virtual Reality Headsets in Human–Computer Interaction
Yongzhong Yang, Linling Zhong, Shihui Li, et al.
Sensors (2023) Vol. 23, Iss. 15, pp. 6824-6824
Open Access | Times Cited: 7
Yongzhong Yang, Linling Zhong, Shihui Li, et al.
Sensors (2023) Vol. 23, Iss. 15, pp. 6824-6824
Open Access | Times Cited: 7
Exploring the effects of virtual hand appearance on midair typing efficiency
Dixuan Cui, Christos Mousas
Computer Animation and Virtual Worlds (2023) Vol. 34, Iss. 3-4
Open Access | Times Cited: 3
Dixuan Cui, Christos Mousas
Computer Animation and Virtual Worlds (2023) Vol. 34, Iss. 3-4
Open Access | Times Cited: 3
Study on the Application of Traditional Chinese Auspicious Images in Environmental Art Design Based on VR Senses
Zhou He
Computational Intelligence and Neuroscience (2022) Vol. 2022, pp. 1-12
Open Access | Times Cited: 4
Zhou He
Computational Intelligence and Neuroscience (2022) Vol. 2022, pp. 1-12
Open Access | Times Cited: 4
Virtual/Augmented/Mixed Reality Technologies for Enabling Metaverse
Howe Yuan Zhu, Chin‐Teng Lin
(2023), pp. 125-155
Closed Access | Times Cited: 2
Howe Yuan Zhu, Chin‐Teng Lin
(2023), pp. 125-155
Closed Access | Times Cited: 2
Applying the Gollin effect to design VR for stargazing, and exploring the correlates between participants’ VR self-efficacy, interest, frustration, flow experience and learning outcomes
Kai‐Hsin Tai, Jon‐Chao Hong
Education and Information Technologies (2024)
Closed Access
Kai‐Hsin Tai, Jon‐Chao Hong
Education and Information Technologies (2024)
Closed Access
A Narrative Review of Haptic Technologies and Their Value for Training, Rehabilitation, and the Education of Persons with Special Needs
Eloy Irigoyen, Mikel Larrea, Manuel Graña
Sensors (2024) Vol. 24, Iss. 21, pp. 6946-6946
Open Access
Eloy Irigoyen, Mikel Larrea, Manuel Graña
Sensors (2024) Vol. 24, Iss. 21, pp. 6946-6946
Open Access
A Comparative Study on Methods to Interact with Close-Distance Objects in Mixed Reality Environment: Direct Method vs. Raycasting Method
Sang Jun Park, Min Joo Kim, Yu Gyeong Son, et al.
Communications in computer and information science (2024), pp. 92-101
Closed Access
Sang Jun Park, Min Joo Kim, Yu Gyeong Son, et al.
Communications in computer and information science (2024), pp. 92-101
Closed Access
GraV: Grasp Volume Data for the Design of One-Handed XR Interfaces
Alejandro Aponte, Arthur Caetano, Yunhao Luo, et al.
Designing Interactive Systems Conference (2024), pp. 151-167
Closed Access
Alejandro Aponte, Arthur Caetano, Yunhao Luo, et al.
Designing Interactive Systems Conference (2024), pp. 151-167
Closed Access
Comparing Typing Methods for Uppercase Input in Virtual Reality: Modifier Key vs. Alternative Approaches
Min Joo Kim, Yu Gyeong Son, Yong Min Kim, et al.
International Journal of Human-Computer Studies (2024) Vol. 193, pp. 103385-103385
Closed Access
Min Joo Kim, Yu Gyeong Son, Yong Min Kim, et al.
International Journal of Human-Computer Studies (2024) Vol. 193, pp. 103385-103385
Closed Access
Pseudo-haptic and Self-haptic Feedback During VR Text Entry
Maria Kounalaki, Ioulia Simou, Andreas Komninos
(2023), pp. 1-8
Open Access
Maria Kounalaki, Ioulia Simou, Andreas Komninos
(2023), pp. 1-8
Open Access