OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions
Sai Akhil Penumudi, Veera Aneesh Kuppam, Jeong Ho Kim, et al.
Applied Ergonomics (2019) Vol. 84, pp. 103010-103010
Closed Access | Times Cited: 66

Showing 1-25 of 66 citing articles:

A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
Alexis D. Souchet, Domitile Lourdeaux, Alain Pagani, et al.
Virtual Reality (2022) Vol. 27, Iss. 1, pp. 19-50
Open Access | Times Cited: 94

Acceptance and use of virtual reality games: an extension of HMSAM
Tuomas Kari, Mehmet Kosa
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 1585-1605
Open Access | Times Cited: 30

Willingness to participate in virtual reality technologies: Public adoption and policy perspectives for marine conservation
Le Yi Koh, Min Wu, Xueqin Wang, et al.
Journal of Environmental Management (2023) Vol. 334, pp. 117480-117480
Closed Access | Times Cited: 19

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
Yannick Weiß, Steeven Villa, Albrecht Schmidt, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 17

Effects of the Weight and Balance of Head-Mounted Displays on Physical Load
Kodai Ito, Mitsunori Tada, Hiroyasu Ujike, et al.
Applied Sciences (2021) Vol. 11, Iss. 15, pp. 6802-6802
Open Access | Times Cited: 34

Human factors/ergonomics evaluation for virtual reality headsets: a review
Yumiao Chen, Xin Wang, Huijia Xu
CCF Transactions on Pervasive Computing and Interaction (2021) Vol. 3, Iss. 2, pp. 99-111
Closed Access | Times Cited: 33

Ergonomic Risk Assessment of Manufacturing Works in Virtual Reality Context
Suman Kalyan Sardar, Chae Heon Lim, Sol Hee Yoon, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 14, pp. 3856-3872
Closed Access | Times Cited: 15

Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review
Reza Kazemi, Seul Chan Lee
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 17, pp. 4533-4549
Closed Access | Times Cited: 13

Evaluating the impact of weight and center of mass on comfort in head-mounted displays
Yupei Zhang, Yuanyuan Bu, Qinbiao Li, et al.
Ergonomics (2025), pp. 1-17
Closed Access

A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement
Yi Lin, Xingwei Chen, Chuyang Zhang, et al.
International Journal of Human-Computer Studies (2025) Vol. 197, pp. 103458-103458
Closed Access

BeyondDeskVR: an extended virtual hand interaction system in virtual reality
Ruisheng Zhang, Xiaozhou Zhou
Behaviour and Information Technology (2025), pp. 1-22
Closed Access

Effects of user movement and target placement on target selection during walking
Yi Lin, Xingwei Chen, Jingjing Chen
Behaviour and Information Technology (2025), pp. 1-20
Closed Access

Virtual Reality-Based Training: Case Study in Mechatronics
Dorota Kamińska, Grzegorz Zwoliński, S. Wiak, et al.
Technology Knowledge and Learning (2020) Vol. 26, Iss. 4, pp. 1043-1059
Open Access | Times Cited: 38

The effects of target size and error rate on the cognitive demand and stress during augmented reality interactions
Kiana Kia, Jaejin Hwang, In-Sop Kim, et al.
Applied Ergonomics (2021) Vol. 97, pp. 103502-103502
Closed Access | Times Cited: 29

A passive upper-limb exoskeleton reduced muscular loading during augmented reality interactions
Yong‐Ku Kong, Sangsoo Park, Jin-Woo Shim, et al.
Applied Ergonomics (2023) Vol. 109, pp. 103982-103982
Closed Access | Times Cited: 11

Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions
Jeong Ho Kim, Hemateja Ari, Charan Madasu, et al.
Applied Ergonomics (2020) Vol. 88, pp. 103175-103175
Closed Access | Times Cited: 27

ViewfinderVR: configurable viewfinder for selection of distant objects in VR
Woojoo Kim, Shuping Xiong
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1573-1592
Open Access | Times Cited: 16

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Alexis D. Souchet, Domitile Lourdeaux, Jean‐Marie Burkhardt, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 10

Alterations in Physical Demands During Virtual/Augmented Reality-Based Tasks: A Systematic Review
Pranav Madhav Kuber, Ehsan Rashedi
Annals of Biomedical Engineering (2023) Vol. 51, Iss. 9, pp. 1910-1932
Closed Access | Times Cited: 9

Pseudo-haptics and self-haptics for freehand mid-air text entry in VR
Woojoo Kim, Shuping Xiong
Applied Ergonomics (2022) Vol. 104, pp. 103819-103819
Closed Access | Times Cited: 13

A Projected AR Serious Game for Shoulder Rehabilitation Using Hand-Finger Tracking and Performance Metrics: A Preliminary Study on Healthy Subjects
Rosanna Maria Viglialoro, Giuseppe Turini, Marina Carbone, et al.
Electronics (2023) Vol. 12, Iss. 11, pp. 2516-2516
Open Access | Times Cited: 7

Research on the Perceived Quality of Virtual Reality Headsets in Human–Computer Interaction
Yongzhong Yang, Linling Zhong, Shihui Li, et al.
Sensors (2023) Vol. 23, Iss. 15, pp. 6824-6824
Open Access | Times Cited: 7

Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders
Yesoda Bhargava, Veeky Baths
JMIR XR and spatial computing. (2024) Vol. 1, pp. e59197-e59197
Open Access | Times Cited: 2

A review on ergonomics evaluations of virtual reality
Yumiao Chen, Ziting Wu
Work (2022) Vol. 74, Iss. 3, pp. 831-841
Open Access | Times Cited: 11

User capabilities in eyes-free spatial target acquisition in immersive virtual reality environments
Huiyue Wu, Yanyi Deng, Jiajun Pan, et al.
Applied Ergonomics (2021) Vol. 94, pp. 103400-103400
Closed Access | Times Cited: 15

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