OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

An integrated emotional and physiological assessment for VR-based active shooter incident experiments
Mohamad Awada, Runhe Zhu, Burçin Becerik-Gerber, et al.
Advanced Engineering Informatics (2020) Vol. 47, pp. 101227-101227
Closed Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

Impact of Behavior-based Virtual Training on Active Shooter Incident Preparedness in Healthcare Facilities
Ruying Liu, Burçin Becerik-Gerber, Gale Lucas, et al.
International Journal of Disaster Risk Reduction (2025), pp. 105225-105225
Closed Access | Times Cited: 1

Research Trends in Virtual Reality Locomotion Techniques
Esteban Segarra Martinez, Annie S. Wu, Ryan P. McMahan
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 270-280
Closed Access | Times Cited: 38

Process and Outcome-based Evaluation between Virtual Reality-driven and Traditional Construction Safety Training
Yu Han, Jinru Yang, Yongsheng Diao, et al.
Advanced Engineering Informatics (2022) Vol. 52, pp. 101634-101634
Open Access | Times Cited: 32

Mixed reality environment for learning sensing technology applications in Construction: A usability study
Omobolanle Ogunseiju, Nihar Gonsalves, Abiola Akanmu, et al.
Advanced Engineering Informatics (2022) Vol. 53, pp. 101637-101637
Open Access | Times Cited: 31

A systematic review of wearable biosensor usage in immersive virtual reality experiences
Henar Guillen-Sanz, David Checa, Ines Miguel-Alonso, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 6

A Typology of Virtual Reality Locomotion Techniques
Costas Boletsis, Dimitra Chasanidou
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 9, pp. 72-72
Open Access | Times Cited: 23

The impact of security countermeasures on human behavior during active shooter incidents
Runhe Zhu, Gale Lucas, Burçin Becerik-Gerber, et al.
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 22

The impact of CCT on driving safety in the normal and accident situation: A VR-based experimental study
Xiaojun Li, Jiaxin Ling, Yi Shen, et al.
Advanced Engineering Informatics (2021) Vol. 50, pp. 101379-101379
Closed Access | Times Cited: 29

Psycho-physiological measures on a bicycle simulator in immersive virtual environments: how protected/curbside bike lanes may improve perceived safety
Xiang Guo, Arash Tavakoli, Austin Angulo, et al.
Transportation Research Part F Traffic Psychology and Behaviour (2022) Vol. 92, pp. 317-336
Open Access | Times Cited: 20

Effectiveness of VR-based training on improving occupants’ response and preparedness for active shooter incidents
Ruying Liu, Burçin Becerik-Gerber, Gale Lucas
Safety Science (2023) Vol. 164, pp. 106175-106175
Open Access | Times Cited: 11

Virtual reality for indoor emergency evacuation studies: Design, development, and implementation review
Qipeng Liu, Rui Liu
Safety Science (2024) Vol. 181, pp. 106678-106678
Closed Access | Times Cited: 3

Prototyping and testing a virtual reality counterterrorism serious game for active shooting
Ruggiero Lovreglio, Daphney-Chloé Ngassa, Anass Rahouti, et al.
International Journal of Disaster Risk Reduction (2022) Vol. 82, pp. 103283-103283
Open Access | Times Cited: 16

Be prepared: How training and emergency type affect evacuation behaviour
Ruying Liu, Runhe Zhu, Burçin Becerik-Gerber, et al.
Journal of Computer Assisted Learning (2023) Vol. 39, Iss. 5, pp. 1493-1509
Open Access | Times Cited: 10

Development and validation of a confined space rescue training prototype based on an immersive virtual reality serious game
Lu Song, Fei Wang, Xin Li, et al.
Advanced Engineering Informatics (2022) Vol. 51, pp. 101520-101520
Closed Access | Times Cited: 14

A quantitative comparison of virtual and physical experimental paradigms for the investigation of pedestrian responses in hostile emergencies
Alastair Shipman, Arnab Majumdar, Zhenan Feng, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2

ORCLSim: A System Architecture for Studying Bicyclist and Pedestrian Physiological Behavior through Immersive Virtual Environments
Xiang Guo, Austin Angulo, Erin Robartes, et al.
Journal of Advanced Transportation (2022) Vol. 2022, pp. 1-19
Open Access | Times Cited: 11

Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value
Kai‐Hsin Tai, Jon‐Chao Hong, K.-J. Chen, et al.
Entertainment Computing (2023) Vol. 48, pp. 100607-100607
Closed Access | Times Cited: 5

Understanding Social Interaction and Physiological Patterns in Nonlean and Last Planner System–Based Project Teams: A Comparative Study Using Immersive Virtual Reality
Canlong Liu, Vicente A. González, Gaang Lee, et al.
Journal of Construction Engineering and Management (2024) Vol. 150, Iss. 10
Closed Access | Times Cited: 1

Capturing Environmental Distress of Pedestrians Using Multimodal Data: The Interplay of Biosignals and Image-Based Data
Jinwoo Kim, Ehsanul Haque Nirjhar, Jaeyoon Kim, et al.
Journal of Computing in Civil Engineering (2021) Vol. 36, Iss. 2
Closed Access | Times Cited: 10

Suggestions on Relieving Physical Anxiety of Medical Workers and Improving Physical and Mental Health Under the COVID-19 Epidemic—A Case Study of Meizhou City
Zhicheng Lü, Chien-Hsing Tseng, Hsiao‐Hsien Lin, et al.
Frontiers in Public Health (2022) Vol. 10
Open Access | Times Cited: 7

Prototyping and Testing a Virtual Reality Counterterrorism Serious Game for Active Shooting
Ruggiero Lovreglio, Daphney-Chloé Ngassa, Anass Rahouti, et al.
SSRN Electronic Journal (2021)
Closed Access | Times Cited: 7

How Officers Perform and Grow under Stress: Police Training in Virtual Reality
Laura Voigt, Marie Ottilie Frenkel
Springer eBooks (2023), pp. 187-211
Closed Access | Times Cited: 2

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