
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Disordered gaming in esports: Comparing professional and non-professional gamers
Laura Maldonado-Murciano, Georgina Guilera, Christian Montag, et al.
Addictive Behaviors (2022) Vol. 132, pp. 107342-107342
Open Access | Times Cited: 30
Laura Maldonado-Murciano, Georgina Guilera, Christian Montag, et al.
Addictive Behaviors (2022) Vol. 132, pp. 107342-107342
Open Access | Times Cited: 30
Showing 1-25 of 30 citing articles:
Prevalence of problematic Internet use and problematic gaming in Spanish adolescents
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 30
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 30
Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24
On Social Media Design, (Online-)Time Well-spent and Addictive Behaviors in the Age of Surveillance Capitalism
Christian Montag, Jon D. Elhai
Current Addiction Reports (2023) Vol. 10, Iss. 3, pp. 610-616
Open Access | Times Cited: 23
Christian Montag, Jon D. Elhai
Current Addiction Reports (2023) Vol. 10, Iss. 3, pp. 610-616
Open Access | Times Cited: 23
From online games to offline travel: Gaming flow, attachment, and esports travel
Danni Zheng, Cenying Huang
Journal Of Vacation Marketing (2025)
Closed Access
Danni Zheng, Cenying Huang
Journal Of Vacation Marketing (2025)
Closed Access
Flourishing through Social Development Activities and Social Support: A Holistic Strategy for Problematic Smartphone Use
Orhan Koçak, Orhan Çevık, Orçun Muhammet Şimşek
Psychiatric Quarterly (2025)
Open Access
Orhan Koçak, Orhan Çevık, Orçun Muhammet Şimşek
Psychiatric Quarterly (2025)
Open Access
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review
Isha Bihari, Debashis Pattanaik
Games and Culture (2023) Vol. 19, Iss. 1, pp. 116-135
Closed Access | Times Cited: 11
Isha Bihari, Debashis Pattanaik
Games and Culture (2023) Vol. 19, Iss. 1, pp. 116-135
Closed Access | Times Cited: 11
Explicit and implicit effects of gaming content on social media on the behavior of young adults
Daisuke Jitoku, Nanase Kobayashi, Yuka Fujimoto, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 3
Daisuke Jitoku, Nanase Kobayashi, Yuka Fujimoto, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 3
A Network Analysis of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): An Intercontinental Large-Scale Study
Óscar Lecuona, Chung‐Ying Lin, Christian Montag, et al.
International Journal of Mental Health and Addiction (2024)
Open Access | Times Cited: 3
Óscar Lecuona, Chung‐Ying Lin, Christian Montag, et al.
International Journal of Mental Health and Addiction (2024)
Open Access | Times Cited: 3
Investigating gaming disorder and individual differences in gaming motives among professional and non-professional gamers: An empirical study
Christian Montag, Bruno Schivinski, Christopher Kannen, et al.
Addictive Behaviors (2022) Vol. 134, pp. 107416-107416
Closed Access | Times Cited: 18
Christian Montag, Bruno Schivinski, Christopher Kannen, et al.
Addictive Behaviors (2022) Vol. 134, pp. 107416-107416
Closed Access | Times Cited: 18
ESport programs in high school: what’s at play?
Antoine Lemay, Magali Dufour, Mathieu Goyette, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access | Times Cited: 3
Antoine Lemay, Magali Dufour, Mathieu Goyette, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access | Times Cited: 3
Health Consequences of Intensive E-Gaming: A Systematic Review
Yinhao Shen, Antonio Cicchella
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 1968-1968
Open Access | Times Cited: 7
Yinhao Shen, Antonio Cicchella
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 1968-1968
Open Access | Times Cited: 7
Esports Games in Elementary School: A Systematic Literature Review
Hamidulloh Ibda, Muhammad Fadloli Al Hakim, Khamim Saifuddin, et al.
JOIV International Journal on Informatics Visualization (2023) Vol. 7, Iss. 2, pp. 319-319
Open Access | Times Cited: 7
Hamidulloh Ibda, Muhammad Fadloli Al Hakim, Khamim Saifuddin, et al.
JOIV International Journal on Informatics Visualization (2023) Vol. 7, Iss. 2, pp. 319-319
Open Access | Times Cited: 7
Extended hours of video game play and negative physical symptoms and pain
Janni Leung, John B. Saunders, Daniel Stjepanović, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108181-108181
Open Access | Times Cited: 2
Janni Leung, John B. Saunders, Daniel Stjepanović, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108181-108181
Open Access | Times Cited: 2
Investigating the interplay between gaming disorder and functional impairments in professional esports gaming
Halley M. Pontes, Hans‐Jürgen Rumpf, Špela Selak, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2
Halley M. Pontes, Hans‐Jürgen Rumpf, Špela Selak, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2
Esports for development? Exploring esports player profiles and their development and well-being outcomes
Wonjun Choi, Wooyoung Jang, Hyunseok Song, et al.
International Journal of Sports Marketing and Sponsorship (2024) Vol. 25, Iss. 3, pp. 684-704
Closed Access | Times Cited: 1
Wonjun Choi, Wooyoung Jang, Hyunseok Song, et al.
International Journal of Sports Marketing and Sponsorship (2024) Vol. 25, Iss. 3, pp. 684-704
Closed Access | Times Cited: 1
Neural responses to gaming content on social media in young adults
Yuka Fujimoto, Junya Fujino, Daisuke Matsuyoshi, et al.
Behavioural Brain Research (2024) Vol. 467, pp. 115004-115004
Closed Access | Times Cited: 1
Yuka Fujimoto, Junya Fujino, Daisuke Matsuyoshi, et al.
Behavioural Brain Research (2024) Vol. 467, pp. 115004-115004
Closed Access | Times Cited: 1
Gaming disorder test: Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample
Dita Siřínková, Lukáš Blinka, Christian Montag
Journal of Psychiatric Research (2024) Vol. 175, pp. 192-199
Closed Access | Times Cited: 1
Dita Siřínková, Lukáš Blinka, Christian Montag
Journal of Psychiatric Research (2024) Vol. 175, pp. 192-199
Closed Access | Times Cited: 1
Managing Substance-Related and Addictive Disorders in Athletes
James W. Burger, Raíssa Amorim Gonçalves, Todd Stull
Psychiatric Annals (2024) Vol. 54, Iss. 11
Closed Access | Times Cited: 1
James W. Burger, Raíssa Amorim Gonçalves, Todd Stull
Psychiatric Annals (2024) Vol. 54, Iss. 11
Closed Access | Times Cited: 1
Pilot data findings from the Gothenburg treatment for gaming disorder: a cognitive behavioral treatment manual
Annika Hofstedt, Mikael Mide, Elin Arvidson, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 4
Annika Hofstedt, Mikael Mide, Elin Arvidson, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 4
Practical assessment and application of imagery techniques in esports
Caroline M. Brackette, Viken Alexander Ayvazian
Journal of Imagery Research in Sport and Physical Activity (2023) Vol. 18, Iss. s1
Closed Access | Times Cited: 2
Caroline M. Brackette, Viken Alexander Ayvazian
Journal of Imagery Research in Sport and Physical Activity (2023) Vol. 18, Iss. s1
Closed Access | Times Cited: 2
Perspectives on adaptive and maladaptive involvement into esports
Damien Brevers, Daniel L. King, Joël Billieux
Addictive Behaviors (2023) Vol. 144, pp. 107716-107716
Closed Access | Times Cited: 2
Damien Brevers, Daniel L. King, Joël Billieux
Addictive Behaviors (2023) Vol. 144, pp. 107716-107716
Closed Access | Times Cited: 2
Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents
Ali Mazaherizadeh, Zahra Taherifar, Hojjatollah Farahani, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access
Ali Mazaherizadeh, Zahra Taherifar, Hojjatollah Farahani, et al.
Frontiers in Psychiatry (2024) Vol. 15
Open Access
Predicting life engagement and happiness from gaming motives and primary emotional traits before and during the COVID pandemic: a machine learning approach
Nolan Dagum, Halley M. Pontes, Christian Montag
Discover Psychology (2024) Vol. 4, Iss. 1
Open Access
Nolan Dagum, Halley M. Pontes, Christian Montag
Discover Psychology (2024) Vol. 4, Iss. 1
Open Access
Devoted or addicted? Modeling gaming addiction in eSports
Mirella Yani‐de‐Soriano, Thiago Rafael Ferreira Marques, Tânia Modesto Veludo‐de‐Oliveira, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108470-108470
Closed Access
Mirella Yani‐de‐Soriano, Thiago Rafael Ferreira Marques, Tânia Modesto Veludo‐de‐Oliveira, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108470-108470
Closed Access
Deep Learning Model to Analyze Psychological Effects on Gamers
Rabia Younas, Hafiz Burhan Ul Haq
Spectrum of Decision Making and Applications. (2024) Vol. 2, Iss. 1, pp. 120-134
Open Access
Rabia Younas, Hafiz Burhan Ul Haq
Spectrum of Decision Making and Applications. (2024) Vol. 2, Iss. 1, pp. 120-134
Open Access