
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Avatar identification and problematic gaming: The role of self-concept clarity
Raquel Green, Paul Delfabbro, Daniel L. King
Addictive Behaviors (2020) Vol. 113, pp. 106694-106694
Open Access | Times Cited: 66
Raquel Green, Paul Delfabbro, Daniel L. King
Addictive Behaviors (2020) Vol. 113, pp. 106694-106694
Open Access | Times Cited: 66
Showing 1-25 of 66 citing articles:
Social comparison orientation and fear of missing out as mediators between self-concept clarity and problematic smartphone use
Rocco Servidio, María Sinatra, Mark D. Griffiths, et al.
Addictive Behaviors (2021) Vol. 122, pp. 107014-107014
Open Access | Times Cited: 60
Rocco Servidio, María Sinatra, Mark D. Griffiths, et al.
Addictive Behaviors (2021) Vol. 122, pp. 107014-107014
Open Access | Times Cited: 60
Empowering Future Education: Learning in the Edu-Metaverse
Jinping Zhong, Yunxiang Zheng
(2022), pp. 292-295
Closed Access | Times Cited: 55
Jinping Zhong, Yunxiang Zheng
(2022), pp. 292-295
Closed Access | Times Cited: 55
Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 51
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 51
To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity
Daria J. Kuss, Anne Marie Kristensen, Adrian J. Williams, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1169-1169
Open Access | Times Cited: 47
Daria J. Kuss, Anne Marie Kristensen, Adrian J. Williams, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1169-1169
Open Access | Times Cited: 47
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 11
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 11
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107124-107124
Open Access | Times Cited: 52
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107124-107124
Open Access | Times Cited: 52
Rethinking classifications and metrics for problematic smartphone use and dependence: Addressing the call for reassessment
Saqib Nawaz
Computers in Human Behavior Reports (2023) Vol. 12, pp. 100327-100327
Open Access | Times Cited: 19
Saqib Nawaz
Computers in Human Behavior Reports (2023) Vol. 12, pp. 100327-100327
Open Access | Times Cited: 19
Translating the user-avatar bond into depression risk: A preliminary machine learning study
Taylor Brown, Tyrone L. Burleigh, Bruno Schivinski, et al.
Journal of Psychiatric Research (2024) Vol. 170, pp. 328-339
Open Access | Times Cited: 6
Taylor Brown, Tyrone L. Burleigh, Bruno Schivinski, et al.
Journal of Psychiatric Research (2024) Vol. 170, pp. 328-339
Open Access | Times Cited: 6
The relationship between adolescent psychological characteristics and internet gaming disorders: A cross-lagged panel network analysis
Leilei Liang, Tingting Gao, Tongshuang Yuan, et al.
Personality and Individual Differences (2025) Vol. 237, pp. 113043-113043
Closed Access
Leilei Liang, Tingting Gao, Tongshuang Yuan, et al.
Personality and Individual Differences (2025) Vol. 237, pp. 113043-113043
Closed Access
Exploring the use of AI avatars by marriage and family therapists practitioners as a therapeutic intervention
Alex D. Colvin, C. Benjamin
Family Relations (2025)
Closed Access
Alex D. Colvin, C. Benjamin
Family Relations (2025)
Closed Access
Escaping through video games: Using your avatar to find meaning in life
R Fraser, Jan Slattery, Igor Yakovenko
Computers in Human Behavior (2023) Vol. 144, pp. 107756-107756
Closed Access | Times Cited: 10
R Fraser, Jan Slattery, Igor Yakovenko
Computers in Human Behavior (2023) Vol. 144, pp. 107756-107756
Closed Access | Times Cited: 10
Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
Nirav Saini, David C. Hodgins
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 352-374
Open Access | Times Cited: 9
Nirav Saini, David C. Hodgins
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 352-374
Open Access | Times Cited: 9
Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach
Kaiden Hein, Connor Conkey-Morrison, Tyrone L. Burleigh, et al.
Acta Psychologica (2024) Vol. 246, pp. 104298-104298
Open Access | Times Cited: 3
Kaiden Hein, Connor Conkey-Morrison, Tyrone L. Burleigh, et al.
Acta Psychologica (2024) Vol. 246, pp. 104298-104298
Open Access | Times Cited: 3
Global Trends in Virtual Luxury: Examining Avatar Identification, Virtual Materialism, and Status Consumption in Online Gaming
Shavneet Sharma
Journal of Global Marketing (2024) Vol. 37, Iss. 4, pp. 282-303
Closed Access | Times Cited: 3
Shavneet Sharma
Journal of Global Marketing (2024) Vol. 37, Iss. 4, pp. 282-303
Closed Access | Times Cited: 3
Why premium in freemium: a hedonic shopping motivation model in virtual game retailing
Ali Hussain, Ding Hooi Ting, Ben Marder
Information Technology and People (2024)
Closed Access | Times Cited: 3
Ali Hussain, Ding Hooi Ting, Ben Marder
Information Technology and People (2024)
Closed Access | Times Cited: 3
Knowing Who You Are: Neural Correlates of Self-concept Clarity and Happiness
Guangcan Xiang, Qingqing Li, Xiaoli Du, et al.
Neuroscience (2022) Vol. 490, pp. 264-274
Closed Access | Times Cited: 15
Guangcan Xiang, Qingqing Li, Xiaoli Du, et al.
Neuroscience (2022) Vol. 490, pp. 264-274
Closed Access | Times Cited: 15
Team Mindfulness in Online Academic Meetings to Reduce Burnout
Carol Nash
Challenges (2023) Vol. 14, Iss. 1, pp. 15-15
Open Access | Times Cited: 8
Carol Nash
Challenges (2023) Vol. 14, Iss. 1, pp. 15-15
Open Access | Times Cited: 8
Cumulative childhood trauma and mobile phone addiction among chinese college students: role of self-esteem and self-concept clarity as serial mediators
Yunzi Xie, Yinqi Shen, Jixia Wu
Current Psychology (2023) Vol. 43, Iss. 6, pp. 5355-5363
Open Access | Times Cited: 8
Yunzi Xie, Yinqi Shen, Jixia Wu
Current Psychology (2023) Vol. 43, Iss. 6, pp. 5355-5363
Open Access | Times Cited: 8
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership
Wee-Kheng Tan, Chieh-Yu Yang
Computers in Human Behavior (2022) Vol. 134, pp. 107303-107303
Closed Access | Times Cited: 12
Wee-Kheng Tan, Chieh-Yu Yang
Computers in Human Behavior (2022) Vol. 134, pp. 107303-107303
Closed Access | Times Cited: 12
Paying for beloved game characters: congruence with ideal others predicts purchase intention
Yunheng Wang, Xianglong Zeng, Kaiyuan Wan, et al.
Current Psychology (2024) Vol. 43, Iss. 29, pp. 24149-24158
Closed Access | Times Cited: 2
Yunheng Wang, Xianglong Zeng, Kaiyuan Wan, et al.
Current Psychology (2024) Vol. 43, Iss. 29, pp. 24149-24158
Closed Access | Times Cited: 2
The Virtual Identity Status: The Concept and Inventory (VISI)
M.V. Klementyeva
Психология Журнал Высшей школы экономики (2024) Vol. 21, Iss. 1, pp. 79-100
Open Access | Times Cited: 2
M.V. Klementyeva
Психология Журнал Высшей школы экономики (2024) Vol. 21, Iss. 1, pp. 79-100
Open Access | Times Cited: 2
Developing an intense player-avatar relationship and feeling disconnected by the physical body: A pathway towards internet gaming disorder for people reporting empty feelings?
Silvia Casale, Alessia Musicò, Nicola Gualtieri, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20748-20756
Open Access | Times Cited: 11
Silvia Casale, Alessia Musicò, Nicola Gualtieri, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20748-20756
Open Access | Times Cited: 11
Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
Vasileios Stavropoulos, Daniel Zarate, Maria Prokofieva, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 4, pp. 878-894
Open Access | Times Cited: 6
Vasileios Stavropoulos, Daniel Zarate, Maria Prokofieva, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 4, pp. 878-894
Open Access | Times Cited: 6
Beyond internalizing and externalizing symptoms: The association between body disconnection and the symptoms of Internet gaming disorder
Silvia Casale, Alessia Musicò, Adriano Schimmenti
Addictive Behaviors (2021) Vol. 123, pp. 107043-107043
Closed Access | Times Cited: 14
Silvia Casale, Alessia Musicò, Adriano Schimmenti
Addictive Behaviors (2021) Vol. 123, pp. 107043-107043
Closed Access | Times Cited: 14
The Possibility of Inducing the Proteus Effect for Social VR Users
Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, et al.
Lecture notes in computer science (2022), pp. 143-158
Closed Access | Times Cited: 9
Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, et al.
Lecture notes in computer science (2022), pp. 143-158
Closed Access | Times Cited: 9