OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

From exergames to immersive virtual reality systems: serious games for supporting older adults
John Muñoz, Maria F. Montoya, Jennifer Boger
Elsevier eBooks (2021), pp. 141-204
Closed Access | Times Cited: 14

Showing 14 citing articles:

Virtual/Augmented Reality for Rehabilitation Applications Using Electromyography as Control/Biofeedback: Systematic Literature Review
Cinthya Lourdes Toledo-Peral, G. Vega-Martínez, Jorge A. Mercado-Gutiérrez, et al.
Electronics (2022) Vol. 11, Iss. 14, pp. 2271-2271
Open Access | Times Cited: 40

Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
JMIR Serious Games (2024) Vol. 12, pp. e48900-e48900
Open Access | Times Cited: 14

Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
Rosa Anna Vacca, Agnese Augello, Luigi Gallo, et al.
Neuroscience & Biobehavioral Reviews (2023) Vol. 149, pp. 105156-105156
Open Access | Times Cited: 21

Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention
Marta Maria Torre, Jean-Jacques Temprado
Frontiers in Aging Neuroscience (2022) Vol. 14
Open Access | Times Cited: 21

Immersive Virtual Reality Cognitive Training for Improving Cognition and Depressive Symptoms Among Older Adults. Current Evidence and Future Recommendations. A Systematic Review
Bruno Porras-García, Juliana Rojas-Rincón, Annalisa Adams, et al.
Cyberpsychology Behavior and Social Networking (2024) Vol. 27, Iss. 10, pp. 692-703
Closed Access | Times Cited: 2

Virtual Reality-based Cognitive Intervention for Enhancing Executive Functions in Community-dwelling Older Adults
Pattrawadee Makmee, Peera Wongupparaj
Psychosocial Intervention (2022) Vol. 31, Iss. 3, pp. 133-144
Open Access | Times Cited: 11

Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation
Ke Chen, Ramana Vinjamuri, Honggang Wang, et al.
IEEE Internet of Things Journal (2024) Vol. 11, Iss. 24, pp. 39560-39569
Closed Access | Times Cited: 1

Development of an Augmented-Reality-Based Serious Game: A Cognitive Assessment Study
Mahsa Farshi Taghavi, Fatemeh Ghorbani, Mehdi Delrobaei
IEEE Transactions on Cognitive and Developmental Systems (2023) Vol. 16, Iss. 3, pp. 1087-1094
Closed Access | Times Cited: 2

Affect and Performance in Simulated Flying Tasks: A Systematic Literature Review
Alejandra Ruiz‐Segura, Susanne P. Lajoie
The International Journal of Aerospace Psychology (2024), pp. 1-21
Closed Access

Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior
Jih‐Hsuan Tammy Lin, Christine Cook, Ji-Wei Yang
International Journal of Human-Computer Interaction (2024), pp. 1-17
Closed Access

Within the Lens of “Keep”: The Convergence of Consumer Context and Brand Development in Chinese Fitness Apps
Xin Zhang, Syafila Kamarudin, Qingqing Tang, et al.
International Journal of Academic Research in Business and Social Sciences (2024) Vol. 14, Iss. 1
Open Access

Evaluation of custom-made VR exergame for at-home Stroke rehabilitation. A longitudinal single-arm study.
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
Research Square (Research Square) (2024)
Open Access

Stepping into language mastery: Virtual Reality simulations as catalysts for EFL pronunciation enhancement
Luqman Rababah
Journal of Applied Learning & Teaching (2023) Vol. 6, Iss. Special Issue 1
Open Access | Times Cited: 1

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