
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Capturing student interest in software engineering through gamification: a systematic literature review
Matipa Ricky Ngandu, David Risinamhodzi, Godwin Pedzisai Dzvapatsva, et al.
Discover Education (2023) Vol. 2, Iss. 1
Open Access | Times Cited: 5
Matipa Ricky Ngandu, David Risinamhodzi, Godwin Pedzisai Dzvapatsva, et al.
Discover Education (2023) Vol. 2, Iss. 1
Open Access | Times Cited: 5
Showing 5 citing articles:
A Gamified Approach for Monitoring Student Attendance and Fostering Learner Engagement: AttendanceManager Platform
Ana-Maria Marinescu, Elvira Popescu
Communications in computer and information science (2025), pp. 135-145
Closed Access
Ana-Maria Marinescu, Elvira Popescu
Communications in computer and information science (2025), pp. 135-145
Closed Access
Work in Progress: Supporting Distributed Practice with a Gamified E-Learning Course
Isabel John, Anne Hess, Tobias Fertig
Lecture notes in networks and systems (2025), pp. 139-146
Closed Access
Isabel John, Anne Hess, Tobias Fertig
Lecture notes in networks and systems (2025), pp. 139-146
Closed Access
Enhancing DevOps Engineering Education Through System-Based Learning Approach
Mohammad Zarour, Mohammed Akour, Mamdouh Alenezi
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2
Mohammad Zarour, Mohammed Akour, Mamdouh Alenezi
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2
Evaluation of a Gamified Elearning Course for Agile Methods
Isabel John, Tobias Fertig
2022 IEEE Global Engineering Education Conference (EDUCON) (2024), pp. 1-8
Closed Access | Times Cited: 1
Isabel John, Tobias Fertig
2022 IEEE Global Engineering Education Conference (EDUCON) (2024), pp. 1-8
Closed Access | Times Cited: 1
Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review
V. Di Nardo, Riccardo Fino, Marco Fiore, et al.
Computers (2024) Vol. 13, Iss. 8, pp. 196-196
Open Access
V. Di Nardo, Riccardo Fino, Marco Fiore, et al.
Computers (2024) Vol. 13, Iss. 8, pp. 196-196
Open Access
Implementing gamification within interprofessional learning: perspectives of Higher Education staff and students
Lauren Oliver, Anthony Manning-Stanley, Pete Bridge
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
Lauren Oliver, Anthony Manning-Stanley, Pete Bridge
Cogent Education (2024) Vol. 11, Iss. 1
Open Access