
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
3D indoor scene modeling from RGB-D data: a survey
Kang Chen, Yu‐Kun Lai, Shi‐Min Hu
Computational Visual Media (2015) Vol. 1, Iss. 4, pp. 267-278
Open Access | Times Cited: 91
Kang Chen, Yu‐Kun Lai, Shi‐Min Hu
Computational Visual Media (2015) Vol. 1, Iss. 4, pp. 267-278
Open Access | Times Cited: 91
Showing 1-25 of 91 citing articles:
State of the Art on 3D Reconstruction with RGB‐D Cameras
Michael Zollhöfer, Patrick Stotko, Andreas Görlitz, et al.
Computer Graphics Forum (2018) Vol. 37, Iss. 2, pp. 625-652
Closed Access | Times Cited: 273
Michael Zollhöfer, Patrick Stotko, Andreas Görlitz, et al.
Computer Graphics Forum (2018) Vol. 37, Iss. 2, pp. 625-652
Closed Access | Times Cited: 273
A Comprehensive Survey of Visual SLAM Algorithms
A. Barros, Maugan Michel, Yoann Moline, et al.
Robotics (2022) Vol. 11, Iss. 1, pp. 24-24
Open Access | Times Cited: 256
A. Barros, Maugan Michel, Yoann Moline, et al.
Robotics (2022) Vol. 11, Iss. 1, pp. 24-24
Open Access | Times Cited: 256
A Review of Techniques for 3D Reconstruction of Indoor Environments
Zhizhong Kang, Juntao Yang, Yang Zhou, et al.
ISPRS International Journal of Geo-Information (2020) Vol. 9, Iss. 5, pp. 330-330
Open Access | Times Cited: 146
Zhizhong Kang, Juntao Yang, Yang Zhou, et al.
ISPRS International Journal of Geo-Information (2020) Vol. 9, Iss. 5, pp. 330-330
Open Access | Times Cited: 146
State‐of‐the‐art in Automatic 3D Reconstruction of Structured Indoor Environments
Giovanni Pintore, Claudio Mura, Fabio Ganovelli, et al.
Computer Graphics Forum (2020) Vol. 39, Iss. 2, pp. 667-699
Closed Access | Times Cited: 99
Giovanni Pintore, Claudio Mura, Fabio Ganovelli, et al.
Computer Graphics Forum (2020) Vol. 39, Iss. 2, pp. 667-699
Closed Access | Times Cited: 99
High-quality indoor scene 3D reconstruction with RGB-D cameras: A brief review
Jianwei Li, Wei Gao, Yihong Wu, et al.
Computational Visual Media (2022) Vol. 8, Iss. 3, pp. 369-393
Open Access | Times Cited: 55
Jianwei Li, Wei Gao, Yihong Wu, et al.
Computational Visual Media (2022) Vol. 8, Iss. 3, pp. 369-393
Open Access | Times Cited: 55
Intelligent Visual Media Processing: When Graphics Meets Vision
Ming–Ming Cheng, Qibin Hou, Song–Hai Zhang, et al.
Journal of Computer Science and Technology (2017) Vol. 32, Iss. 1, pp. 110-121
Open Access | Times Cited: 84
Ming–Ming Cheng, Qibin Hou, Song–Hai Zhang, et al.
Journal of Computer Science and Technology (2017) Vol. 32, Iss. 1, pp. 110-121
Open Access | Times Cited: 84
A Survey of 3D Indoor Scene Synthesis
Song-Hai Zhang, Shao-Kui Zhang, Yuan Liang, et al.
Journal of Computer Science and Technology (2019) Vol. 34, Iss. 3, pp. 594-608
Closed Access | Times Cited: 55
Song-Hai Zhang, Shao-Kui Zhang, Yuan Liang, et al.
Journal of Computer Science and Technology (2019) Vol. 34, Iss. 3, pp. 594-608
Closed Access | Times Cited: 55
A review of the use of examples for automating architectural design tasks
N. Onur Sönmez
Computer-Aided Design (2017) Vol. 96, pp. 13-30
Closed Access | Times Cited: 53
N. Onur Sönmez
Computer-Aided Design (2017) Vol. 96, pp. 13-30
Closed Access | Times Cited: 53
Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes
Carl Schissler, Christian Loftin, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics (2017) Vol. 24, Iss. 3, pp. 1246-1259
Closed Access | Times Cited: 44
Carl Schissler, Christian Loftin, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics (2017) Vol. 24, Iss. 3, pp. 1246-1259
Closed Access | Times Cited: 44
Knowledge graph construction with structure and parameter learning for indoor scene design
Yuan Liang, Fei Xu, Song–Hai Zhang, et al.
Computational Visual Media (2018) Vol. 4, Iss. 2, pp. 123-137
Open Access | Times Cited: 40
Yuan Liang, Fei Xu, Song–Hai Zhang, et al.
Computational Visual Media (2018) Vol. 4, Iss. 2, pp. 123-137
Open Access | Times Cited: 40
VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop
Ananya Ipsita, Hao Li, Runlin Duan, et al.
(2021), pp. 1-7
Open Access | Times Cited: 31
Ananya Ipsita, Hao Li, Runlin Duan, et al.
(2021), pp. 1-7
Open Access | Times Cited: 31
Reconstruction of Three-Dimensional (3D) Indoor Interiors with Multiple Stories via Comprehensive Segmentation
Lin Li, Fei Su, Fan Yang, et al.
Remote Sensing (2018) Vol. 10, Iss. 8, pp. 1281-1281
Open Access | Times Cited: 34
Lin Li, Fei Su, Fan Yang, et al.
Remote Sensing (2018) Vol. 10, Iss. 8, pp. 1281-1281
Open Access | Times Cited: 34
LAPD
Sriram Sami, Sean Rui Xiang Tan, Bangjie Sun, et al.
(2021), pp. 288-301
Open Access | Times Cited: 24
Sriram Sami, Sean Rui Xiang Tan, Bangjie Sun, et al.
(2021), pp. 288-301
Open Access | Times Cited: 24
Learning to Reconstruct High-Quality 3D Shapes with Cascaded Fully Convolutional Networks
Yan‐Pei Cao, Zheng-Ning Liu, Zhengfei Kuang, et al.
Lecture notes in computer science (2018), pp. 626-643
Closed Access | Times Cited: 30
Yan‐Pei Cao, Zheng-Ning Liu, Zhengfei Kuang, et al.
Lecture notes in computer science (2018), pp. 626-643
Closed Access | Times Cited: 30
SceneDirector: Interactive Scene Synthesis by Simultaneously Editing Multiple Objects in Real-Time
Shao-Kui Zhang, Hou In Ivan Tam, Yike Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 4558-4569
Closed Access | Times Cited: 8
Shao-Kui Zhang, Hou In Ivan Tam, Yike Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 4558-4569
Closed Access | Times Cited: 8
Perspectives on point cloud-based 3D scene modeling and XR presentation within the cloud-edge-client architecture
Hongjia Wu, Hongxin Zhang, Jiang Cheng, et al.
Visual Informatics (2023) Vol. 7, Iss. 3, pp. 59-64
Open Access | Times Cited: 7
Hongjia Wu, Hongxin Zhang, Jiang Cheng, et al.
Visual Informatics (2023) Vol. 7, Iss. 3, pp. 59-64
Open Access | Times Cited: 7
The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans
Ananya Ipsita, Runlin Duan, Hao Li, et al.
Journal of Computing and Information Science in Engineering (2023) Vol. 24, Iss. 3
Open Access | Times Cited: 7
Ananya Ipsita, Runlin Duan, Hao Li, et al.
Journal of Computing and Information Science in Engineering (2023) Vol. 24, Iss. 3
Open Access | Times Cited: 7
HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwined Regularization
Zhihao Liang, Zhangjin Huang, Changxing Ding, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 13165-13174
Open Access | Times Cited: 7
Zhihao Liang, Zhangjin Huang, Changxing Ding, et al.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023), pp. 13165-13174
Open Access | Times Cited: 7
Person-Centric Sensing in Indoor Environments
Julian Strohmayer, Jennifer Lumetzberger, Thomas Heitzinger, et al.
(2024), pp. 303-341
Closed Access | Times Cited: 2
Julian Strohmayer, Jennifer Lumetzberger, Thomas Heitzinger, et al.
(2024), pp. 303-341
Closed Access | Times Cited: 2
A New Era of Indoor Scene Reconstruction: A Survey
Hao Wang, Minghui Li
IEEE Access (2024) Vol. 12, pp. 110160-110192
Open Access | Times Cited: 2
Hao Wang, Minghui Li
IEEE Access (2024) Vol. 12, pp. 110160-110192
Open Access | Times Cited: 2
Semantic Scene Completion Combining Colour and Depth: preliminary experiments
Andre Bernardes Soares Guedes, Teófilo de Campos, Adrian Hilton
arXiv (Cornell University) (2018)
Open Access | Times Cited: 21
Andre Bernardes Soares Guedes, Teófilo de Campos, Adrian Hilton
arXiv (Cornell University) (2018)
Open Access | Times Cited: 21
High-Quality Textured 3D Shape Reconstruction with Cascaded Fully Convolutional Networks
Zheng-Ning Liu, Yan‐Pei Cao, Zhengfei Kuang, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 27, Iss. 1, pp. 83-97
Closed Access | Times Cited: 20
Zheng-Ning Liu, Yan‐Pei Cao, Zhengfei Kuang, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 27, Iss. 1, pp. 83-97
Closed Access | Times Cited: 20
3D Room Geometry Reconstruction Using Audio-Visual Sensors
Hansung Kim, Luca Remaggi, Philip J. B. Jackson, et al.
2021 International Conference on 3D Vision (3DV) (2017), pp. 621-629
Open Access | Times Cited: 21
Hansung Kim, Luca Remaggi, Philip J. B. Jackson, et al.
2021 International Conference on 3D Vision (3DV) (2017), pp. 621-629
Open Access | Times Cited: 21
MageAdd: Real-Time Interaction Simulation for Scene Synthesis
Shao-Kui Zhang, Yixiao Li, Yu He, et al.
Proceedings of the 30th ACM International Conference on Multimedia (2021), pp. 965-973
Open Access | Times Cited: 15
Shao-Kui Zhang, Yixiao Li, Yu He, et al.
Proceedings of the 30th ACM International Conference on Multimedia (2021), pp. 965-973
Open Access | Times Cited: 15