
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How to Define Games and Why We Need to
Jonne Arjoranta
The Computer Games Journal (2019) Vol. 8, Iss. 3-4, pp. 109-120
Open Access | Times Cited: 24
Jonne Arjoranta
The Computer Games Journal (2019) Vol. 8, Iss. 3-4, pp. 109-120
Open Access | Times Cited: 24
Showing 24 citing articles:
Using games to understand the mind
Kelsey R. Allen, Franziska Brändle, Matthew Botvinick, et al.
Nature Human Behaviour (2024) Vol. 8, Iss. 6, pp. 1035-1043
Closed Access | Times Cited: 9
Kelsey R. Allen, Franziska Brändle, Matthew Botvinick, et al.
Nature Human Behaviour (2024) Vol. 8, Iss. 6, pp. 1035-1043
Closed Access | Times Cited: 9
Defining quantum games
Laura Piispanen, Marcel Pfaffhauser, James R. Wootton, et al.
EPJ Quantum Technology (2025) Vol. 12, Iss. 1
Open Access
Laura Piispanen, Marcel Pfaffhauser, James R. Wootton, et al.
EPJ Quantum Technology (2025) Vol. 12, Iss. 1
Open Access
EVOLUTION OF GAMIFICATION, ITS IMPLICATIONS, AND ITS STATISTICAL IMPACT ON THE SOCIETY
Deepak Sharma, Jitendra Sharma
ShodhKosh Journal of Visual and Performing Arts (2023) Vol. 4, Iss. 2SE
Open Access | Times Cited: 4
Deepak Sharma, Jitendra Sharma
ShodhKosh Journal of Visual and Performing Arts (2023) Vol. 4, Iss. 2SE
Open Access | Times Cited: 4
What Philosophy Can Teach Us About Games?
Serafeim A. Triantafyllou
(2022)
Open Access | Times Cited: 6
Serafeim A. Triantafyllou
(2022)
Open Access | Times Cited: 6
Social capital in video game studies: A scoping review
Henry Korkeila
New Media & Society (2021) Vol. 25, Iss. 7, pp. 1765-1780
Open Access | Times Cited: 8
Henry Korkeila
New Media & Society (2021) Vol. 25, Iss. 7, pp. 1765-1780
Open Access | Times Cited: 8
Influencia del género y la edad en el uso de los videojuegos en la población adolescente
Gabriel Iglesias Caride, José Domínguez Alonso, Rubén González Rodríguez
Psychology Society & Education (2022) Vol. 14, Iss. 2, pp. 11-19
Open Access | Times Cited: 5
Gabriel Iglesias Caride, José Domínguez Alonso, Rubén González Rodríguez
Psychology Society & Education (2022) Vol. 14, Iss. 2, pp. 11-19
Open Access | Times Cited: 5
Dependencia a videojuegos y su relación con la impulsividad en estudiantes
Dennis J. Ortiz, Diana C. Velastegui
LATAM Revista Latinoamericana de Ciencias Sociales y Humanidades (2023) Vol. 4, Iss. 1
Open Access | Times Cited: 2
Dennis J. Ortiz, Diana C. Velastegui
LATAM Revista Latinoamericana de Ciencias Sociales y Humanidades (2023) Vol. 4, Iss. 1
Open Access | Times Cited: 2
Ice Cream: An Exploration of Outsiders by Parasitological Insights
Marc Antoine Campill
Theory and history in the human and social sciences (2023), pp. 177-196
Closed Access | Times Cited: 2
Marc Antoine Campill
Theory and history in the human and social sciences (2023), pp. 177-196
Closed Access | Times Cited: 2
Game-Comics and Comic-Games – Against the Concept of Hybrids
Hans-Joachim Backe
Tekstualia (2019) Vol. 3, Iss. 58, pp. 71-92
Open Access | Times Cited: 5
Hans-Joachim Backe
Tekstualia (2019) Vol. 3, Iss. 58, pp. 71-92
Open Access | Times Cited: 5
Implementation of a reinforcement learning system with deep q network algorithm in the amc dash mark i game
Wargijono Utomo
Journal of Soft Computing Exploration (2024) Vol. 5, Iss. 1, pp. 18-25
Open Access
Wargijono Utomo
Journal of Soft Computing Exploration (2024) Vol. 5, Iss. 1, pp. 18-25
Open Access
E-polis: An Innovative and Fun Way to Gamify Sociological Research with an Educational Serious Game – Game Development Middleware Approach
Alexandros Gazis, Eleftheria Katsiri
International Journal of Education and Information Technologies (2024) Vol. 18, pp. 20-32
Open Access
Alexandros Gazis, Eleftheria Katsiri
International Journal of Education and Information Technologies (2024) Vol. 18, pp. 20-32
Open Access
Uskonnon ja pelien tutkimuksesta
Jere Kyyrö, Heidi Rautalahti, Jukka Jouhki
Uskonnontutkija - Religionsforskaren (2024) Vol. 13, Iss. 1
Open Access
Jere Kyyrö, Heidi Rautalahti, Jukka Jouhki
Uskonnontutkija - Religionsforskaren (2024) Vol. 13, Iss. 1
Open Access
Computer game as a pragmatic concept: ideas, meanings, and culture
Veli‐Matti Karhulahti
Media Culture & Society (2020) Vol. 42, Iss. 3, pp. 471-480
Open Access | Times Cited: 3
Veli‐Matti Karhulahti
Media Culture & Society (2020) Vol. 42, Iss. 3, pp. 471-480
Open Access | Times Cited: 3
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
Ruben Wittrin, Benny Platte, Christian Roschke, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 84-97
Closed Access | Times Cited: 1
Ruben Wittrin, Benny Platte, Christian Roschke, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 84-97
Closed Access | Times Cited: 1
Why and How to Define Educational Video Games?
Caitlin Cole, Roberto H. Parada, Erin Mackenzie
Games and Culture (2023) Vol. 19, Iss. 8, pp. 981-999
Open Access | Times Cited: 1
Caitlin Cole, Roberto H. Parada, Erin Mackenzie
Games and Culture (2023) Vol. 19, Iss. 8, pp. 981-999
Open Access | Times Cited: 1
E-polis: A serious game for the gamification of sociological surveys
Alexandros Gazis, Eleftheria Katsiri
(2023), pp. 154-161
Open Access | Times Cited: 1
Alexandros Gazis, Eleftheria Katsiri
(2023), pp. 154-161
Open Access | Times Cited: 1
Breaking The Stack: Understanding Videogame Animation through Tool-Assisted Speedruns
Madison Schmalzer
Animation (2021) Vol. 16, Iss. 1-2, pp. 64-82
Open Access | Times Cited: 2
Madison Schmalzer
Animation (2021) Vol. 16, Iss. 1-2, pp. 64-82
Open Access | Times Cited: 2
B|Orders in Motion in the Video Game Industry: An Analysis Based on Animal Crossing: New Horizons
Behailu Shiferaw Benti, Georg Stadtmann
Human Behavior and Emerging Technologies (2022) Vol. 2022, pp. 1-7
Open Access | Times Cited: 1
Behailu Shiferaw Benti, Georg Stadtmann
Human Behavior and Emerging Technologies (2022) Vol. 2022, pp. 1-7
Open Access | Times Cited: 1
Understanding the Challenges of Game-Based Training
Diana R. Sanchez, Clifton A. Lee
Advances in game-based learning book series (2022), pp. 541-578
Closed Access | Times Cited: 1
Diana R. Sanchez, Clifton A. Lee
Advances in game-based learning book series (2022), pp. 541-578
Closed Access | Times Cited: 1
The beginnings of digital heritage
Karol Król, Barbara Czesak
Publishing House of the University of Agriculture in Krakow eBooks (2021)
Open Access | Times Cited: 1
Karol Król, Barbara Czesak
Publishing House of the University of Agriculture in Krakow eBooks (2021)
Open Access | Times Cited: 1
Increasing Engagement with Interactive Visualization: Formal Methods as Serious Games
Eduard Kamburjan, Lukas Grätz
Lecture notes in computer science (2021), pp. 43-59
Closed Access | Times Cited: 1
Eduard Kamburjan, Lukas Grätz
Lecture notes in computer science (2021), pp. 43-59
Closed Access | Times Cited: 1
Teaching Education in Values Through Games in Primary Education
Isabel María García Conesa
Advances in early childhood and K-12 education (2023), pp. 120-140
Closed Access
Isabel María García Conesa
Advances in early childhood and K-12 education (2023), pp. 120-140
Closed Access
Product and Business Development of Another Path Game in Myhand Studio
Daniel Santosa, Erdhi Widyarto, Ridwan Sanjaya
Journal of Business and Technology (2023) Vol. 3, Iss. 3, pp. 97-106
Open Access
Daniel Santosa, Erdhi Widyarto, Ridwan Sanjaya
Journal of Business and Technology (2023) Vol. 3, Iss. 3, pp. 97-106
Open Access
Harsh Noise Industrial Games : À propos d’une pratique artistique industrielle du jeu vidéo
Frédérick Maheux
Sciences du jeu (2022), Iss. 18
Open Access
Frédérick Maheux
Sciences du jeu (2022), Iss. 18
Open Access