
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review
Andreas Giannakoulas, Stelios Xinogalos
Journal of Computers in Education (2023) Vol. 11, Iss. 4, pp. 1283-1325
Open Access | Times Cited: 7
Andreas Giannakoulas, Stelios Xinogalos
Journal of Computers in Education (2023) Vol. 11, Iss. 4, pp. 1283-1325
Open Access | Times Cited: 7
Showing 7 citing articles:
Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access | Times Cited: 1
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access | Times Cited: 1
Computational thinking in STEM education: current state-of-the-art and future research directions
Rasikh Tariq, Bertha Maria Aponte Babines, Jesús Viciana, et al.
Frontiers in Computer Science (2025) Vol. 6
Open Access
Rasikh Tariq, Bertha Maria Aponte Babines, Jesús Viciana, et al.
Frontiers in Computer Science (2025) Vol. 6
Open Access
Studying the Effectiveness of Games as an Extracurricular Activity in a Higher Education Programming Course
Silvia Arias‐Herguedas, Alma Pisabarro‐Marron, Carlos Vivaracho‐Pascual, et al.
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 2
Closed Access
Silvia Arias‐Herguedas, Alma Pisabarro‐Marron, Carlos Vivaracho‐Pascual, et al.
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 2
Closed Access
Dyads Composed of Members with High Prior Knowledge are Most Conducive to Digital Game-based Collaborative Learning
Yang Gui, Zhihui Cai, Si Zhang, et al.
Computers & Education (2025), pp. 105266-105266
Closed Access
Yang Gui, Zhihui Cai, Si Zhang, et al.
Computers & Education (2025), pp. 105266-105266
Closed Access
Development and effectiveness verification of AI education data sets based on constructivist learning principles for enhancing AI literacy
Seul-Ki Kim, Taeyoung Kim, Kwihoon Kim
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access
Seul-Ki Kim, Taeyoung Kim, Kwihoon Kim
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access
DIGITAL GAME-BASED LANGUAGE LEARNING IN PRIMARY EDUCATION: EXPLORING MOTIVATIONAL FACTORS AND EDUCATIONAL OUTCOMES
Byrad Yyelland, Marzhan Moldakassymovna Duisenova
Pedagogy and Psychology (2024) Vol. 59, Iss. 2, pp. 51-63
Closed Access
Byrad Yyelland, Marzhan Moldakassymovna Duisenova
Pedagogy and Psychology (2024) Vol. 59, Iss. 2, pp. 51-63
Closed Access
NewBot: Jogo Educativo para o Ensino do Pensamento Computacional
Guilherme Silva, Júlia O. Pessoa, Ian N. M. da Magatti, et al.
(2024), pp. 3127-3138
Closed Access
Guilherme Silva, Júlia O. Pessoa, Ian N. M. da Magatti, et al.
(2024), pp. 3127-3138
Closed Access
Effective Instructional Strategies for the Development of Computational Thinking in Primary Education: A Systematic Literature Review
Francesco Claudio Ugolini, Panagiotis Kakavas
Research on Education and Media (2024) Vol. 16, Iss. 2
Closed Access
Francesco Claudio Ugolini, Panagiotis Kakavas
Research on Education and Media (2024) Vol. 16, Iss. 2
Closed Access