OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
Pei‐Ying Chen, Gwo-Jen Hwang, Ssu-Yin Yeh, et al.
Journal of Computers in Education (2021) Vol. 9, Iss. 3, pp. 455-476
Closed Access | Times Cited: 55

Showing 1-25 of 55 citing articles:

Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
Haozhe Jiang, D. Zhu, Ritesh Chugh, et al.
Education and Information Technologies (2025)
Open Access | Times Cited: 2

The impact of digital resource utilization on student learning outcomes and self-efficacy across different economic contexts: A comparative analysis of PISA, 2022
Dirgha Raj Joshi, Jeevan Khanal, Krishna Prasad Sharma Chapai, et al.
International Journal of Educational Research Open (2025) Vol. 8, pp. 100443-100443
Closed Access | Times Cited: 1

Digital learning in Sciences education: A literature review
Manal Abdul Karim Al Momani, Kawther Aboud Alharahasheh, Mohammad Zakaria AlQudah
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 37

Game-based learning in computer science education: a scoping literature review
Maja Videnovik, Tone Vold, Linda Vibeke Kiønig, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 30

An integrated bibliometric analysis and systematic review modelling students’ technostress in higher education
Lin Yu-peng, Zhonggen Yu
Behaviour and Information Technology (2024), pp. 1-25
Closed Access | Times Cited: 13

Design, Implementation, and Evaluation of a Web-Based Board Game for Aiding Students’ Review of the Resonance of Organic Compounds
José Nunes da Silva, Antonio José Melo Leite, Francisco Serra Oliveira Alexandre, et al.
Journal of Chemical Education (2024) Vol. 101, Iss. 3, pp. 1341-1347
Closed Access | Times Cited: 5

An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning
Lu Zhang, Lei Yue, Tim Pelton, et al.
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 6, pp. 2633-2649
Closed Access | Times Cited: 5

A systematic review of digital game‐based learning studies focusing on K‐12 educators
Nguyễn Ngọc Đan, Le Thai Bao Thien Trung, Nguyễn Thị Ngà, et al.
Review of Education (2025) Vol. 13, Iss. 1
Closed Access

NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study
Daniel Burguera-Bernalte, José‐Antonio Gil‐Gómez, Rosa Redolat, et al.
Entertainment Computing (2025), pp. 100943-100943
Closed Access

A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 4, pp. 500-515
Open Access | Times Cited: 25

Cooperative model, digital game, and augmented reality-based learning to enhance students critical thinking skills and learning motivation
Iqbal Ainur Rizki, Nadi Suprapto, Hanandita Veda Saphıra, et al.
Journal of Pedagogical Research (2024)
Open Access | Times Cited: 4

Metacognition and autonomy in building a community for language learning through VR digital gaming
Mark Feng Teng
Computers & Education X Reality (2024) Vol. 4, pp. 100060-100060
Open Access | Times Cited: 4

Space Race Game: A Web-Based Board Game for Aiding Students in Reviewing Thermochemistry, Chemical Equilibrium, and Chemical Kinetics
José Nunes da Silva, Maria Elenir Nobre Pinho Ribeiro, Antonio José Melo Leite, et al.
Journal of Chemical Education (2024) Vol. 101, Iss. 5, pp. 1875-1882
Closed Access | Times Cited: 4

Model Game-Oriented Problem Exploration (GOPE) dalam Pembelajaran Bahasa: Analisis Kebutuhan Siswa
Vivi Indriyani, Herlin Triana, Anisa Siti Nurjanah, et al.
Jurnal Onoma Pendidikan Bahasa dan Sastra (2025) Vol. 11, Iss. 1, pp. 266-276
Open Access

Digital game-based learning in mathematics education at primary school level: A systematic literature review
Nguyễn Ngọc Đan, Lê Thái Bảo Thiên Trung, Nguyễn Thị Ngà, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 4, pp. em2423-em2423
Open Access | Times Cited: 3

Design for safety training for construction professionals: A digital game-based learning approach
Juliana Tay, Sufiana Safiena, Tianxiang Lan, et al.
Safety Science (2024) Vol. 177, pp. 106588-106588
Closed Access | Times Cited: 3

Games in education: a systematic review of studies in international and Iranian contexts
Rasoul Bakhtiari, Farhad Seraji, Mohammadreza Farrokhnia, et al.
Educational Technology Research and Development (2024)
Closed Access | Times Cited: 3

Mobile Learning in Science Education to Improve Higher-Order Thinking Skills (HOTS) and Communication Skills: A Systematic Review
Adilah Afikah, Sri Astuti, Suyanta Suyanta, et al.
International Journal of Advanced Computer Science and Applications (2022) Vol. 13, Iss. 7
Open Access | Times Cited: 12

Understanding the Perspectives and Usability of Digital games for Children with Intellectual Disabilities
Dhiyaneshwari RP, Renuga Devi C
Journal of Applied Engineering and Technological Science (JAETS) (2023) Vol. 5, Iss. 1, pp. 608-621
Open Access | Times Cited: 6

Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit
Ai-Chu Elisha Ding, Jessica Dubois, Sunaina Asher, et al.
Journal of Research on Technology in Education (2024), pp. 1-16
Closed Access | Times Cited: 1

Adapting player styles to enhance learning and retention in high school science education
Mahsa Moradi, Yousef Mahdavinasab, Mahboobe Mehrvarz
E-Learning and Digital Media (2024)
Closed Access | Times Cited: 1

The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Claudia Zapata, R. Navarro, Vanessa Vega
Educación (2024) Vol. 33, Iss. 64, pp. 179-201
Open Access | Times Cited: 1

Teaching Motion Concepts through Pokemon Unite: Students’ Acceptance and Experiences
Joje Mar P. Sanchez
Schrödinger Journal of Physics Education (2024) Vol. 5, Iss. 3, pp. 98-106
Closed Access | Times Cited: 1

Bibliometric Analysis of Game-Based Researches in Educational Research
Cansu Çiğdem Ekin, Abdülmenaf Gül
International Journal of Technology in Education (2022) Vol. 5, Iss. 3, pp. 499-517
Open Access | Times Cited: 6

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