OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review
Kengo Yokomitsu, Tomonari Irie, Hiroki Shinkawa, et al.
Current Addiction Reports (2021) Vol. 8, Iss. 4, pp. 481-493
Open Access | Times Cited: 38

Showing 1-25 of 38 citing articles:

Loot boxes and problem gambling: Investigating the “gateway hypothesis”
Stuart Gordon Spicer, Chris Fullwood, James Close, et al.
Addictive Behaviors (2022) Vol. 131, pp. 107327-107327
Open Access | Times Cited: 49

Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
Leon Y. Xiao, Laura L. Henderson, Rune Kristian Lundedal Nielsen, et al.
Current Addiction Reports (2022) Vol. 9, Iss. 3, pp. 163-178
Open Access | Times Cited: 43

The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
Phillip C. Raneri, Christian Montag, Dmitri Rozgonjuk, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100415-100415
Open Access | Times Cited: 40

Exploring Players’ in-Game Purchase Intention in Freemium Open-World Games: The Role of Cognitive Absorption and Motivational Affordances
Yuxiang Zhao, Dawei Wu, Shijie Song, et al.
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 3, pp. 744-760
Closed Access | Times Cited: 24

Impulsivity and loot box engagement
Eamon Patrick Garrett, Aaron Drummond, Emily Lowe-Calverley, et al.
Telematics and Informatics (2023) Vol. 78, pp. 101952-101952
Open Access | Times Cited: 15

The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress
Cristina Villalba-García, Mark D. Griffiths, Zsolt Demetrovics, et al.
Computers in Human Behavior (2025), pp. 108579-108579
Open Access

Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic review
Jérémie Richard, Serena M. King
Journal of Child Psychology and Psychiatry (2022) Vol. 64, Iss. 4, pp. 645-688
Closed Access | Times Cited: 17

The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
Taiki Oka, Takatomi Kubo, Misa Murakami, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 205-214
Open Access | Times Cited: 3

Online-gaming and mental health: Loot boxes and in-game purchases are related to problematic online gaming and depression in adolescents
Tomonari Irie, Hiroki Shinkawa, Masanori Tanaka, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20515-20526
Closed Access | Times Cited: 15

Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder
Nerilee Hing, Alex Russell, Daniel L. King, et al.
Addictive Behaviors (2022) Vol. 137, pp. 107525-107525
Open Access | Times Cited: 14

A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors
Hyoun S. Kim, R. Diandra Leslie, Sherry H. Stewart, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 309-351
Open Access | Times Cited: 8

Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships
Stuart Gordon Spicer, James Close, Laura Louise Nicklin, et al.
Royal Society Open Science (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2

Harm-to-self from gambling: A national study of Australian adults
Catherine Tulloch, Nerilee Hing, Matthew Browne, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 2, pp. 635-649
Open Access | Times Cited: 2

Blind box over-engagement and suicide risk among adolescents and young adults: Results of a large-scale survey
Yinan Duan, Shicun Xu, Yinzhe Wang, et al.
EClinicalMedicine (2022) Vol. 51, pp. 101575-101575
Open Access | Times Cited: 11

Development and Validation of the RAFFLE: A Measure of Reasons and Facilitators for Loot Box Engagement
Joanne Lloyd, Laura Louise Nicklin, Stuart Gordon Spicer, et al.
Journal of Clinical Medicine (2021) Vol. 10, Iss. 24, pp. 5949-5949
Open Access | Times Cited: 15

Engagement in New Gambling Practices and its Association with Gambling Disorder, Impulsivity, and Cognitive Distortions: Findings from a Nationally Representative Sample of Spanish Gamblers
Ainhoa Coloma‐Carmona, José Luís Carballo, Clara Sancho-Domingo, et al.
Journal of Gambling Studies (2024)
Closed Access | Times Cited: 1

Reducing Problematic Loot-box Use with Self-control Intervention: A Randomized Controlled Trial
Yunheng Wang, Lingyu Zhao, Kaiyuan Wan, et al.
International Journal of Mental Health and Addiction (2024)
Closed Access | Times Cited: 1

Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Royal Society Open Science (2023) Vol. 10, Iss. 12
Open Access | Times Cited: 2

Development and Validation of a Risk Assessment Tool for Gaming Disorder in China: The Gaming Hazard Assessment Scale
Ying Tang, Zhenjiang Liao, Shucai Huang, et al.
Frontiers in Public Health (2022) Vol. 10
Open Access | Times Cited: 3

Harm-to-self from gambling: A national Australian study
Catherine Tulloch, Nerilee Hing, Matthew Browne, et al.
(2024)
Open Access

New Forms of Victimization Linked to Video Games
Aiala Tejada García De Garayo, Mario Santisteban Galarza, Jesús C. Aguerri, et al.
IGI Global eBooks (2024), pp. 56-75
Closed Access

Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents
Fong‐Ching Chang, Wei-Chun Chuang, Ru Rutherford, et al.
Journal of Gambling Studies (2024)
Closed Access

Longitudinal Bidirectional Relation between Fear of Missing Out and Risky Loot Box Consumption: Evidence for FoMO-Driven Loot Boxes Spiral Hypothesis
Andree Hartanto, K. T. A. Sandeeshwara Kasturiratna
Computers in Human Behavior Reports (2024), pp. 100535-100535
Open Access

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