OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

“Who Am I” and “How Should I Be”: a Systematic Review on Self-Concept and Avatar Identification in Gaming Disorder
Tagrid Leménager, Miriam Neissner, Thomas Sabo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 2, pp. 166-193
Open Access | Times Cited: 51

Showing 1-25 of 51 citing articles:

Self-representation through avatars in digital environments
Daniel Zimmermann, Anna Wehler, Kai Kaspar
Current Psychology (2022) Vol. 42, Iss. 25, pp. 21775-21789
Open Access | Times Cited: 69

Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 11

Avatar identification and problematic gaming: The role of self-concept clarity
Raquel Green, Paul Delfabbro, Daniel L. King
Addictive Behaviors (2020) Vol. 113, pp. 106694-106694
Open Access | Times Cited: 66

Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107124-107124
Open Access | Times Cited: 52

Translating the user-avatar bond into depression risk: A preliminary machine learning study
Taylor Brown, Tyrone L. Burleigh, Bruno Schivinski, et al.
Journal of Psychiatric Research (2024) Vol. 170, pp. 328-339
Open Access | Times Cited: 6

What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis
Michael J. Kavanagh, Charlotte Brett, Catherine Brignell
Computers in Human Behavior (2023) Vol. 145, pp. 107776-107776
Open Access | Times Cited: 14

Beyond Avatar Coolness: Exploring the Effects of Avatar Attributes on Continuance Intention to Play Massively Multiplayer Online Role-Playing Games
Dongyan Nan, Seungjong Sun, Bernard J. Jansen, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 8219-8228
Closed Access | Times Cited: 12

The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players
Mu He, Yantao Ren, Yu Liu, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-11
Closed Access | Times Cited: 3

Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach
Kaiden Hein, Connor Conkey-Morrison, Tyrone L. Burleigh, et al.
Acta Psychologica (2024) Vol. 246, pp. 104298-104298
Open Access | Times Cited: 3

Avatars and their players – art in the libraries
Bolaji David Oladokun, Panorea Gaitanou
Library Hi Tech News (2024) Vol. 41, Iss. 9, pp. 1-6
Closed Access | Times Cited: 3

Metaverse Concepts and Marketing
İbrahim Halil Efendi̇oğlu
Advances in marketing, customer relationship management, and e-services book series (2023), pp. 224-252
Closed Access | Times Cited: 8

Network analysis of additional clinical features of (Internet) gaming disorder
Marcel Martončik, Matúš Adamkovič, Ivan Ropovik
International Journal of Methods in Psychiatric Research (2024) Vol. 33, Iss. 2
Open Access | Times Cited: 2

The Virtual Identity Status: The Concept and Inventory (VISI)
M.V. Klementyeva
Психология Журнал Высшей школы экономики (2024) Vol. 21, Iss. 1, pp. 79-100
Open Access | Times Cited: 2

Developing an intense player-avatar relationship and feeling disconnected by the physical body: A pathway towards internet gaming disorder for people reporting empty feelings?
Silvia Casale, Alessia Musicò, Nicola Gualtieri, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20748-20756
Open Access | Times Cited: 11

Using virtual representations in mHealth application interventions for health-related behaviour change: A systematic review
Lauren Taylor, Hannah Ranaldi, Aliya Amirova, et al.
Cogent Psychology (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 9

Digital joint action: Avatar-mediated social interaction in digital spaces
Mariano Pugliese, Cordula Vesper
Acta Psychologica (2022) Vol. 230, pp. 103758-103758
Open Access | Times Cited: 9

Disordered gaming: the interplay between user-avatar bond and sexual minority status
Sarah L. Eddy, Benjamin Loriente, Tyrone L. Burleigh, et al.
Psychology and Sexuality (2024), pp. 1-17
Closed Access | Times Cited: 1

The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study
Rocco Servidio, Mark D. Griffiths, Stefano Boca, et al.
Addictive Behaviors Reports (2023) Vol. 17, pp. 100482-100482
Open Access | Times Cited: 3

Player-avatar interactions in habitual and problematic gaming: A qualitative investigation
Raquel Green, Paul Delfabbro, Daniel L. King
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 2, pp. 223-233
Open Access | Times Cited: 8

Investigation of "Metaverse" Platforms in the Context of Marketing Mix Decision Making Using Multi-Criteria Decision Making Methods
Emrah Sıtkı YILMAZ, Orhan ECEMİŞ
Gaziantep University Journal of Social Sciences (2022) Vol. 21, Iss. 3, pp. 1494-1511
Open Access | Times Cited: 4

Domain Change: Gaming addiction perceptions among undergraduate students in Thailand and China
Lauren Clark
Pixel-Bit Revista de Medios y Educación (2023), Iss. 67, pp. 219-256
Open Access | Times Cited: 2

Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties
Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 2

The role of self-esteem in triggering and maintaining gaming for people with gaming disorder cut-off scores and above average gaming disorder scores: A quasi-experimental study
Michael J. Kavanagh, Charlotte Brett, Catherine Brignell
Computers in Human Behavior (2023) Vol. 152, pp. 108051-108051
Open Access | Times Cited: 2

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