OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification and customer experience in online retail: a qualitative study focusing on ethical perspective
Sheetal Sheetal, Rimjim Tyagi, Gursimranjit Singh
Asian Journal of Business Ethics (2022) Vol. 12, Iss. 1, pp. 49-69
Open Access | Times Cited: 23

Showing 23 citing articles:

Gamification in Education
Athanasios Christopoulos, Stylianos Mystakidis
Encyclopedia (2023) Vol. 3, Iss. 4, pp. 1223-1243
Open Access | Times Cited: 56

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Muhammad Farrukh Shahzad, Shuo Xu, Obaid ul Rehman, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 20

Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5

How does gameful experience foster customer engagement and brand advocacy? Consumer insights into branding in e-tail
Garima Malik, Debasis Pradhan
Journal of Consumer Marketing (2025)
Closed Access

Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies
Abhishek Behl, Nirma Sadamali Jayawardena, Shikha Bhardwaj, et al.
Technovation (2023) Vol. 129, pp. 102902-102902
Closed Access | Times Cited: 11

How and when does gamification level up mobile app effectiveness? Meta-analytics review
Mojtaba Barari
Marketing Intelligence & Planning (2024) Vol. 42, Iss. 6, pp. 1093-1114
Closed Access | Times Cited: 2

Gamification and customer brand engagement: a review and future research agendas
Garima Malik, Debasis Pradhan, Bikash Kumar Rup
Marketing Intelligence & Planning (2024)
Closed Access | Times Cited: 2

Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies
A. Zandi, Yoones A. Sekhavat
International Journal of Serious Games (2024) Vol. 11, Iss. 2, pp. 43-63
Open Access | Times Cited: 1

Marketing ethics in the wholesale and retail sector: empirical evidence from Ethiopia (a qualitative inquiry)
Yohannes Workeaferahu Elifneh, Temesgen Abebaw Wonda, Yalew Alemayehu Abbay
Cogent Business & Management (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 1

Enhancing user engagement and loyalty in online travel agents: a gamification approach
Septi Fahmi Choirisa, Alexander Waworuntu, Wirawan Istiono
Journal of Hospitality and Tourism Technology (2024)
Closed Access | Times Cited: 1

Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services
Pei‐Hsuan Tsai
Journal of Retailing and Consumer Services (2023) Vol. 77, pp. 103698-103698
Closed Access | Times Cited: 4

Exploring Sustainable Retail Experiences: Shall We Make It Fashionable?
Mian Wang, Jamie Marsden, Ezgi Oguz, et al.
Sustainability (2023) Vol. 15, Iss. 23, pp. 16478-16478
Open Access | Times Cited: 2

The Consequences of Gamification in Mobile Commerce Platform Applications
Olfa Bouzaâbia, Mohamed Ben Arbia, David Juárez Varón, et al.
International Journal on Semantic Web and Information Systems (2024) Vol. 20, Iss. 1, pp. 1-20
Open Access

A Structural Equation Modelling Analysis of Gamification’s Impact on Purchase Intention
Seema Varshney, Neelufer Aslam Kulkarni, Rodrigo Velasco
Journal of Business Communication & Technology (2024)
Open Access

Research on the Impact of Gamification Marketing on the Expansion of the Pearl Industry Chain in Zhanjiang
Weiyong Zou, Haixin Li, Xiaolu Li, et al.
Journal of business and marketing. (2024) Vol. 1, Iss. 2, pp. 72-79
Closed Access

Running Towards a Better Brand Attitude: How Gamification in Nike Run Club Can Help?
Jo�ão M. Lopes, Luís Filipe Silva, Ilda Massano‐Cardoso, et al.
Journal of the Knowledge Economy (2024)
Open Access

A Systematic Review of Gamification and Their Impact on E-commerce Applications
Sari Rahayu, Paulus Insap Santosa, Sunu Wibirama
(2024), pp. 487-492
Closed Access

The Influence of Gamification on Customer Experience in Digital Banking Practices
Jomon Jose M., P. S. Aithal
International Journal of Management Technology and Social Sciences (2023), pp. 280-293
Open Access

THE POWER OF GAMIFICATION IN SHAPING SHOPPING BEHAVIOR
Selçuk Yasin YILDIZ, Didem DEMİR
Toplum Ekonomi ve Yönetim Dergisi (2023) Vol. 4, Iss. 2, pp. 336-358
Open Access

GETTING LOST IN THE DIGITAL MARKETPLACE: POINTS, BENEFITS, AND PURCHASES
Selçuk Yasin YILDIZ, Sena ALTIN
Yönetim Bilimleri Dergisi (2023) Vol. 21, Iss. 50, pp. 1311-1339
Open Access

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