
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Online-gaming and mental health: Loot boxes and in-game purchases are related to problematic online gaming and depression in adolescents
Tomonari Irie, Hiroki Shinkawa, Masanori Tanaka, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20515-20526
Closed Access | Times Cited: 15
Tomonari Irie, Hiroki Shinkawa, Masanori Tanaka, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20515-20526
Closed Access | Times Cited: 15
Showing 15 citing articles:
The Metaverse, the Built Environment, and Public Health: Opportunities and Uncertainties
Mohammad Javad Koohsari, Gavin R. McCormack, Tomoki Nakaya, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43549-e43549
Open Access | Times Cited: 23
Mohammad Javad Koohsari, Gavin R. McCormack, Tomoki Nakaya, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43549-e43549
Open Access | Times Cited: 23
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Jiangmiao Lu, Xuemei Gao, Zijie Fang, et al.
Current Psychology (2025)
Closed Access
Jiangmiao Lu, Xuemei Gao, Zijie Fang, et al.
Current Psychology (2025)
Closed Access
Unveiling sociopolitical complexities through educational gaming: the sociopolis experience in Barranquilla’s schools
Mario Alberto de la Puente Pacheco
Interactive Learning Environments (2024), pp. 1-15
Closed Access | Times Cited: 1
Mario Alberto de la Puente Pacheco
Interactive Learning Environments (2024), pp. 1-15
Closed Access | Times Cited: 1
Loot boxes as part of a layered platform ecosystem: A multidisciplinary perspective
Maarten Denoo, Pieterjan Declerck, Valerie Verdoodt, et al.
Convergence The International Journal of Research into New Media Technologies (2024)
Closed Access | Times Cited: 1
Maarten Denoo, Pieterjan Declerck, Valerie Verdoodt, et al.
Convergence The International Journal of Research into New Media Technologies (2024)
Closed Access | Times Cited: 1
Reducing Problematic Loot-box Use with Self-control Intervention: A Randomized Controlled Trial
Yunheng Wang, Lingyu Zhao, Kaiyuan Wan, et al.
International Journal of Mental Health and Addiction (2024)
Closed Access | Times Cited: 1
Yunheng Wang, Lingyu Zhao, Kaiyuan Wan, et al.
International Journal of Mental Health and Addiction (2024)
Closed Access | Times Cited: 1
Adolescent-Centric Design of an Online Safety Chatbot
Erin Roehrer, Panatchakorn Pokawinkoon, Paul Watters, et al.
Journal of Computer Information Systems (2024), pp. 1-14
Open Access
Erin Roehrer, Panatchakorn Pokawinkoon, Paul Watters, et al.
Journal of Computer Information Systems (2024), pp. 1-14
Open Access
Longitudinal Bidirectional Relation between Fear of Missing Out and Risky Loot Box Consumption: Evidence for FoMO-Driven Loot Boxes Spiral Hypothesis
Andree Hartanto, K. T. A. Sandeeshwara Kasturiratna
Computers in Human Behavior Reports (2024), pp. 100535-100535
Open Access
Andree Hartanto, K. T. A. Sandeeshwara Kasturiratna
Computers in Human Behavior Reports (2024), pp. 100535-100535
Open Access
Tax Amnesty in the Czech Republic – Cui Bono?
Michal Radvan, Tereza Svobodová
SSRN Electronic Journal (2024)
Closed Access
Michal Radvan, Tereza Svobodová
SSRN Electronic Journal (2024)
Closed Access
Game Online dan Kesehatan Mental Generasi Z: Studi Kasus pada Remaja Pria di SMK MAN 5 Tasikmalaya
Astrid Sulistya Azahra, Kalfin Kalfin, Rizki Apriva Hidayana
International Journal of Ethno-Sciences and Education Research (2024) Vol. 4, Iss. 3, pp. 101-105
Open Access
Astrid Sulistya Azahra, Kalfin Kalfin, Rizki Apriva Hidayana
International Journal of Ethno-Sciences and Education Research (2024) Vol. 4, Iss. 3, pp. 101-105
Open Access
Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents
Fong‐Ching Chang, Wei-Chun Chuang, Ru Rutherford, et al.
Journal of Gambling Studies (2024)
Closed Access
Fong‐Ching Chang, Wei-Chun Chuang, Ru Rutherford, et al.
Journal of Gambling Studies (2024)
Closed Access
How do different game genres impact adolescent players’ problematic game use?
Hyeon Jo
Entertainment Computing (2024) Vol. 52, pp. 100897-100897
Closed Access
Hyeon Jo
Entertainment Computing (2024) Vol. 52, pp. 100897-100897
Closed Access
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
E. van der Westhuizen, Marita Carnelley
Potchefstroom Electronic Law Journal/Potchefstroomse Elektroniese Regsblad (2023) Vol. 26
Open Access
E. van der Westhuizen, Marita Carnelley
Potchefstroom Electronic Law Journal/Potchefstroomse Elektroniese Regsblad (2023) Vol. 26
Open Access
Self-esteem and Social Media Dependency: A Comparative Analysis of Welsh- and English-Medium Pupils’ Perceptions
Richard Jones
(2023)
Open Access
Richard Jones
(2023)
Open Access
Loot box purchasing and indebtedness: The role of psychosocial factors and problem gambling
Anu Sirola, Jussi Nyrhinen, Julia Nuckols, et al.
Addictive Behaviors Reports (2023) Vol. 18, pp. 100516-100516
Open Access
Anu Sirola, Jussi Nyrhinen, Julia Nuckols, et al.
Addictive Behaviors Reports (2023) Vol. 18, pp. 100516-100516
Open Access
An Ethical Perspective on Loot Box Purchasing - Examining Psychosocial Antecedents and the Association with Indebtedness
Jussi Nyrhinen, Anu Sirola, Lauri Frank, et al.
(2023) Vol. 16, pp. 301-318
Open Access
Jussi Nyrhinen, Anu Sirola, Lauri Frank, et al.
(2023) Vol. 16, pp. 301-318
Open Access