OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Online Gaming During the COVID-19 Pandemic in India: Strategies for Work-Life Balance
Kritika Premnath Amin, Mark D. Griffiths, Deena Dimple Dsouza
International Journal of Mental Health and Addiction (2020) Vol. 20, Iss. 1, pp. 296-302
Open Access | Times Cited: 104

Showing 1-25 of 104 citing articles:

Social Connectedness, Excessive Screen Time During COVID-19 and Mental Health: A Review of Current Evidence
Apurvakumar Pandya, Pragya Lodha
Frontiers in Human Dynamics (2021) Vol. 3
Open Access | Times Cited: 291

Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak
Sara Fazeli, Isa Mohammadi Zeidi, Chung‐Ying Lin, et al.
Addictive Behaviors Reports (2020) Vol. 12, pp. 100307-100307
Open Access | Times Cited: 182

Has Covid-19 accelerated opportunities for digital entrepreneurship? An Indian perspective
Sachin Modgil, Yogesh K. Dwivedi, Nripendra P. Rana, et al.
Technological Forecasting and Social Change (2021) Vol. 175, pp. 121415-121415
Open Access | Times Cited: 172

Problematic use of the internet during the COVID-19 pandemic: Good practices and mental health recommendations
Biljana Gjoneska, Marc N. Potenza, Julia Jones, et al.
Comprehensive Psychiatry (2021) Vol. 112, pp. 152279-152279
Open Access | Times Cited: 89

Fractional-order modeling and optimal control of a new online game addiction model based on real data
Youming Guo, Tingting Li
Communications in Nonlinear Science and Numerical Simulation (2023) Vol. 121, pp. 107221-107221
Closed Access | Times Cited: 32

Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
Shijie Xu, Minkyung Park, Ung Gu Kang, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 51

The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during COVID-19 Pandemic
Nurazah Ismail, Ahmad Izzat Ahmad Tajjudin, Hafiz Jaafar, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 22, pp. 11870-11870
Open Access | Times Cited: 47

Problematic Use of Digital Technologies and Its Impact on Mental Health During COVID-19 Pandemic: Assessment Using Machine Learning
Anshika Arora, Pinaki Chakraborty, M. P. S. Bhatia
Studies in systems, decision and control (2021), pp. 197-221
Closed Access | Times Cited: 37

COVID-19-Related Variables and Its Association with Anxiety and Suicidal Ideation: Differences Between International and Local University Students in Taiwan
Daniel Kwasi Ahorsu, Iqbal Pramukti, Carol Strong, et al.
Psychology Research and Behavior Management (2021) Vol. Volume 14, pp. 1857-1866
Open Access | Times Cited: 37

Brands in a game or a game for brands? Comparing the persuasive effectiveness of in‐game advertising and advergames
Tathagata Ghosh, S. Sreejesh, Yogesh K. Dwivedi
Psychology and Marketing (2022) Vol. 39, Iss. 12, pp. 2328-2348
Open Access | Times Cited: 19

Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study
Emma Claesdotter‐Knutsson, Frida André, Anders Håkansson
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e33059-e33059
Open Access | Times Cited: 25

Increased Screen Use on Days With Increased Perceived COVID-19-Related Confinements—A Day Level Ecological Momentary Assessment Study
Ann‐Kathrin Arend, Jens Blechert, Björn Pannicke, et al.
Frontiers in Public Health (2021) Vol. 8
Open Access | Times Cited: 24

A longitudinal analysis of COVID-19 lockdown stringency on sleep and resting heart rate measures across 20 countries
Ju Lynn Ong, TeYang Lau, Mari Karsikas, et al.
Scientific Reports (2021) Vol. 11, Iss. 1
Open Access | Times Cited: 24

A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic.
Matti Vuorre, David Zendle, Elena Petrovskaya, et al.
Technology Mind and Behavior (2021) Vol. 2, Iss. 4
Open Access | Times Cited: 23

A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students
Mustafa Sarıtepeci, Hatice Yıldız Durak, Nilüfer Atman Uslu
International Journal of Mental Health and Addiction (2022) Vol. 21, Iss. 6, pp. 3699-3720
Open Access | Times Cited: 18

Alerting consciences to reduce cybercrime: a quasi-experimental design using warning banners
Asier Moneva, Rutger Leukfeldt, Wouter Klijnsoon
Journal of Experimental Criminology (2022) Vol. 19, Iss. 3, pp. 835-862
Open Access | Times Cited: 16

Smartphone Usage before and during COVID-19: A Comparative Study Based on Objective Recording of Usage Data
Khansa Chemnad, Sameha Alshakhsi, Mohamed Basel Almourad, et al.
Informatics (2022) Vol. 9, Iss. 4, pp. 98-98
Open Access | Times Cited: 16

Smartphone addiction prevalence, patterns of use, and experienced musculoskeletal discomfort during the COVID-19 pandemic in a general Iranian population
Hamid Reza Mokhtarinia, Maryam Heydari Torkamani, Nasim Farmani, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 3

PUBG ‐related suicides during the COVID‐19 pandemic: Three cases from Pakistan
Mohammed A. Mamun, Irfan Ullah, Norina Usman, et al.
Perspectives In Psychiatric Care (2020) Vol. 58, Iss. 2, pp. 877-879
Open Access | Times Cited: 21

Cultural implications in the acceptability of game-based learning
Kanwar Sunreep Jossan, A. Gauthier, Jodie Jenkinson
Computers & Education (2021) Vol. 174, pp. 104305-104305
Open Access | Times Cited: 18

Exploring the association between online gaming addiction and academic performance among the school‐going adolescents in Bangladesh: A cross‐sectional study
Ramisa Anjum, Nodia Hossain Nodi, Proma Rani Das, et al.
Health Science Reports (2024) Vol. 7, Iss. 9
Open Access | Times Cited: 2

Association of General Cognitive Functions with Gaming Use in Young Adults: A Comparison among Excessive Gamers, Regular Gamers and Non-Gamers
Joon Hwan Jang, Sun Ju Chung, A Ruem Choi, et al.
Journal of Clinical Medicine (2021) Vol. 10, Iss. 11, pp. 2293-2293
Open Access | Times Cited: 17

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