OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Designing and integrating purposeful learning in game play: a systematic review
Fengfeng Ke
Educational Technology Research and Development (2015) Vol. 64, Iss. 2, pp. 219-244
Closed Access | Times Cited: 254

Showing 1-25 of 254 citing articles:

Escape education: A systematic review on escape rooms in education
Alice Veldkamp, Liesbeth van de Grint, Marie‐Christine P. J. Knippels, et al.
Educational Research Review (2020) Vol. 31, pp. 100364-100364
Open Access | Times Cited: 271

A scoping review of research on digital game-based language learning
Hsiu-Ting Hung, Jie Chi Yang, Gwo‐Jen Hwang, et al.
Computers & Education (2018) Vol. 126, pp. 89-104
Closed Access | Times Cited: 244

Using gamification to support learning in K‐12 education: A systematic literature review
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 45

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Yang Gui, Zhihui Cai, Yajiao Yang, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 41

Effectiveness of AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior
Ching‐Huei Chen, Ching-Ling Chang
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 18621-18642
Closed Access | Times Cited: 17

Using a gamified mobile app to increase student engagement, retention and academic achievement
Ekaterina Pechenkina, Daniel Laurence, Grainne Oates, et al.
International Journal of Educational Technology in Higher Education (2017) Vol. 14, Iss. 1
Open Access | Times Cited: 144

A scoping review of digital game-based technology on English language learning
Zhihong Xu, Zhuo Chen, Lauren Eutsler, et al.
Educational Technology Research and Development (2019) Vol. 68, Iss. 3, pp. 877-904
Closed Access | Times Cited: 121

A systematic review on the impacts of game-based learning on argumentation skills
Omid Noroozi, Hojjat Dehghanzadeh, Ebrahim Talaee
Entertainment Computing (2020) Vol. 35, pp. 100369-100369
Closed Access | Times Cited: 110

The effects of competition in digital game-based learning (DGBL): a meta-analysis
Ching‐Huei Chen, Chun-Chao Shih, Victor Law
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1855-1873
Closed Access | Times Cited: 107

Increasing the effectiveness of digital educational games: The effects of a learning instruction on students’ learning, motivation and cognitive load
Anja Hawlitschek, Sven Joeckel
Computers in Human Behavior (2017) Vol. 72, pp. 79-86
Closed Access | Times Cited: 104

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
Valerie J. Shute, Seyedahmad Rahimi, Ginny Smith, et al.
Journal of Computer Assisted Learning (2020) Vol. 37, Iss. 1, pp. 127-141
Closed Access | Times Cited: 100

Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Pieter Wouters, Herre van Oostendorp
Springer eBooks (2016), pp. 1-16
Closed Access | Times Cited: 92

Gamifying the flipped classroom using game-based learning materials
Hsiu-Ting Hung
ELT Journal (2018) Vol. 72, Iss. 3, pp. 296-308
Closed Access | Times Cited: 90

Game-based learning pedagogy: a review of the literature
Niamboue Bado
Interactive Learning Environments (2019) Vol. 30, Iss. 5, pp. 936-948
Closed Access | Times Cited: 90

Digital game-based learning in K-12 mathematics education: a systematic literature review
Mahmood H. Hussein, Siew Hock Ow, Monther M. Elaish, et al.
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 2859-2891
Closed Access | Times Cited: 66

A systematic review of the role of learning games in fostering mathematics education in K-12 settings
Yanjun Pan, Fengfeng Ke, Xinhao Xu
Educational Research Review (2022) Vol. 36, pp. 100448-100448
Closed Access | Times Cited: 62

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education
Aldo Gordillo, Daniel López-Fernández, Edmundo Tovar
IEEE Transactions on Education (2022) Vol. 65, Iss. 4, pp. 524-532
Open Access | Times Cited: 45

Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis
Yuanyuan Hu, Timothy Gallagher, Pieter Wouters, et al.
Journal of Research in Science Teaching (2022) Vol. 59, Iss. 9, pp. 1499-1543
Open Access | Times Cited: 41

A systematic literature review of teacher scaffolding in game-based learning in primary education
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24

Health Care Gamification: A Study of Game Mechanics and Elements
Renee Garett, Sean D. Young
Technology Knowledge and Learning (2018) Vol. 24, Iss. 3, pp. 341-353
Closed Access | Times Cited: 70

Learning to be better at the game: Performance vs. completion contingent reward for game-based learning
Juneyoung Park, Seunghyun Kim, Auk Kim, et al.
Computers & Education (2019) Vol. 139, pp. 1-15
Closed Access | Times Cited: 66

The roles of engagement and competition on learner’s performance and motivation in game-based science learning
Ching‐Huei Chen, Victor Law, Kun Huang
Educational Technology Research and Development (2019) Vol. 67, Iss. 4, pp. 1003-1024
Closed Access | Times Cited: 60

Influence of problem-based learning games on effective computer programming learning in higher education
Chiung-Sui Chang, Chih‐Hung Chung, Julio Areck Chang
Educational Technology Research and Development (2020) Vol. 68, Iss. 5, pp. 2615-2634
Closed Access | Times Cited: 56

Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis review
Zhichun Liu, Jewoong Moon, Byung-Joo Kim, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1931-1959
Closed Access | Times Cited: 51

Teaching within a Story: Understanding storification of pedagogy
Isabella Aura, Lobna Hassan, Juho Hamari
International Journal of Educational Research (2021) Vol. 106, pp. 101728-101728
Open Access | Times Cited: 44

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