
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification for Family Engagement in Lifestyle Interventions: A Systematic Review
Amanda C. Blok, Thomas S. Valley, Patricia Abbott
Prevention Science (2021) Vol. 22, Iss. 7, pp. 831-844
Open Access | Times Cited: 8
Amanda C. Blok, Thomas S. Valley, Patricia Abbott
Prevention Science (2021) Vol. 22, Iss. 7, pp. 831-844
Open Access | Times Cited: 8
Showing 8 citing articles:
Combatting Sedentary Behaviors by Delivering Remote Physical Exercise in Children and Adolescents with Obesity in the COVID-19 Era: A Narrative Review
Matteo Vandoni, Roberto Codella, Roberto Pippi, et al.
Nutrients (2021) Vol. 13, Iss. 12, pp. 4459-4459
Open Access | Times Cited: 59
Matteo Vandoni, Roberto Codella, Roberto Pippi, et al.
Nutrients (2021) Vol. 13, Iss. 12, pp. 4459-4459
Open Access | Times Cited: 59
Impact of family-oriented gamification on self-management of people with multiple sclerosis: a mixed-methods study protocol
Leily Zare, Nahid Dehghan‐Nayeri, Fatemeh Bahramnezhad, et al.
BMJ Open (2025) Vol. 15, Iss. 3, pp. e093232-e093232
Open Access
Leily Zare, Nahid Dehghan‐Nayeri, Fatemeh Bahramnezhad, et al.
BMJ Open (2025) Vol. 15, Iss. 3, pp. e093232-e093232
Open Access
The effects of a gamified online course on pre-service teachers’ confidence, intention, and motivation in integrating technology into teaching
Min Lun Wu, Yuchun Zhou, Lan Li
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 12903-12918
Open Access | Times Cited: 10
Min Lun Wu, Yuchun Zhou, Lan Li
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 12903-12918
Open Access | Times Cited: 10
Building Bridges Through Design: Game Design Strategies to Empower Young Adults Taking Social Offers - Results From a Pilot Study
Leonie Lindemann, Torben Volkmann, Nicole Jochems
(2023)
Closed Access | Times Cited: 2
Leonie Lindemann, Torben Volkmann, Nicole Jochems
(2023)
Closed Access | Times Cited: 2
Tobacco quitlines: Opportunities for innovation to increase reach and effectiveness
Christine E. Sheffer
Preventive Medicine (2022) Vol. 165, pp. 107319-107319
Closed Access | Times Cited: 4
Christine E. Sheffer
Preventive Medicine (2022) Vol. 165, pp. 107319-107319
Closed Access | Times Cited: 4
Gamification and Health in a Holistic Perspective
Selin Ögel Aydın
Advances in business strategy and competitive advantage book series (2022), pp. 185-206
Closed Access | Times Cited: 1
Selin Ögel Aydın
Advances in business strategy and competitive advantage book series (2022), pp. 185-206
Closed Access | Times Cited: 1
Gamification of Mundane Things
Ramith Vayalali, Mahika Jayesh Rawal, Keerthanaa Rajesh, et al.
Advances in human and social aspects of technology book series (2023), pp. 1-15
Closed Access
Ramith Vayalali, Mahika Jayesh Rawal, Keerthanaa Rajesh, et al.
Advances in human and social aspects of technology book series (2023), pp. 1-15
Closed Access
CuizGiver: desenvolvimento de um jogo digital para a capacitação do cuidador do lesionado vertebro-medular
Cheila Pessoa, Carla Sílvia Fernandes, Paula Cristina Nogueira
Revista Portuguesa de Enfermagem de Reabilitação (2022)
Open Access
Cheila Pessoa, Carla Sílvia Fernandes, Paula Cristina Nogueira
Revista Portuguesa de Enfermagem de Reabilitação (2022)
Open Access