OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector - A systematic review
Stefan Pastel, Josua Marlok, Nicole Bandow, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 3, pp. 4181-4208
Open Access | Times Cited: 22

Showing 22 citing articles:

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 87

Digital technologies in sports: Opportunities, challenges, and strategies for safeguarding athlete wellbeing and competitive integrity in the digital era
Yufei Qi, S. Mohammad Sajadi, Shaghayegh Baghaei, et al.
Technology in Society (2024) Vol. 77, pp. 102496-102496
Closed Access | Times Cited: 29

Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis
Victor Rodrigues Amaral Cossich, Dave Carlgren, Robert John Holash, et al.
Applied Sciences (2023) Vol. 13, Iss. 23, pp. 12965-12965
Open Access | Times Cited: 36

Immersive virtual reality in orthopaedics—a narrative review
A. Combalía, María V. Sánchez-Vives, Tony Donegan
International Orthopaedics (2023) Vol. 48, Iss. 1, pp. 21-30
Open Access | Times Cited: 26

Influencing wine tourists' decision-making with VR: The impact of immersive experiences on their behavioural intentions
Nuno Sousa, María Elisa Alén González, Nieves Losada, et al.
Tourism Management Perspectives (2024) Vol. 51, pp. 101235-101235
Closed Access | Times Cited: 11

Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting
David Harris, Ross I. Donaldson, Max Bray, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 21, pp. 60861-60879
Open Access | Times Cited: 8

Eye-tracking on virtual reality: a survey
Jesús Moreno-Arjonilla, Alfonso López, J. Roberto Jiménez-Pérez, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 5

Sports training in virtual reality with a focus on visual perception: a systematic review
Kerstin Witte, Dan Bürger, Stefan Pastel
Frontiers in Sports and Active Living (2025) Vol. 7
Open Access

Immersive virtual reality for complex skills training: content analysis of experienced challenges
Joakim Laine, Elisa Rastas, Aino Seitamaa, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 4

Assessing the data quality of AdHawk MindLink eye-tracking glasses
Zehao Huang, Xiaoting Duan, Gancheng Zhu, et al.
Behavior Research Methods (2024) Vol. 56, Iss. 6, pp. 5771-5787
Closed Access | Times Cited: 3

Systematic review of motion capture in virtual reality: Enhancing the precision of sports training
Xiaohui Li, Dongfang Fan, Junjie Feng, et al.
Journal of Ambient Intelligence and Smart Environments (2024), pp. 1-23
Closed Access | Times Cited: 2

The Use of Immersive Technologies in Karate Training: A Scoping Review
Dimosthenis Lygouras, Avgoustos Tsinakos
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 4, pp. 27-27
Open Access | Times Cited: 2

Animated VR and 360-degree VR to assess and train team sports decision-making: a scoping review
Yaxiang Jia, Xuan Zhou, H. J. Yang, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 2

Pandemic disease detection through wireless communication using infrared image based on deep learning
Mohammed Alhameed, Fathe Jeribi, Bushra Mohamed Elamin Elnaim, et al.
Mathematical Biosciences & Engineering (2022) Vol. 20, Iss. 1, pp. 1083-1105
Open Access | Times Cited: 10

A Novel Sensor Fusion Approach for Precise Hand Tracking in Virtual Reality-Based Human—Computer Interaction
Yu Lei, Yi Deng, Lin Dong, et al.
Biomimetics (2023) Vol. 8, Iss. 3, pp. 326-326
Open Access | Times Cited: 5

Dynamic Panorama Virtual System Display Platform for Digital Museum Exhibition
Yi Fu, Yu Zhai
Lecture notes on data engineering and communications technologies (2024), pp. 41-50
Closed Access | Times Cited: 1

Development of a multi-level feature fusion model for basketball player trajectory tracking
Tao Wang
Systems and Soft Computing (2024) Vol. 6, pp. 200119-200119
Open Access | Times Cited: 1

A Low-Complexity and Efficient VR-Based System with Infrared Image Processing for Assessing the Angle of Ocular Misalignment in Strabismus Patients
Salisa Buapong, Worawalun Honglertnapakul, Rath Itthipanichpong, et al.
(2024), pp. 1-6
Closed Access

Concept of Virtual Reality Training of Facility Management Employees Using Eye Tracking
Jacek Dybała, Andrzej Kordecki
Applied Sciences (2023) Vol. 13, Iss. 10, pp. 5868-5868
Open Access

Development of a decision making assessment application for recruitment of young futsal athletes in Indonesia
Sigit Dwi Andrianto, Soni Nopembri, Subagyo Subagyo, et al.
(2023) Vol. 23, Iss. 5, pp. 356-364
Open Access

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