OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Increasing quality of learning experience using augmented reality educational games
Maja Videnovik, Vladimir Trajkovik, Linda Vibeke Kiønig, et al.
Multimedia Tools and Applications (2020) Vol. 79, Iss. 33-34, pp. 23861-23885
Closed Access | Times Cited: 48

Showing 1-25 of 48 citing articles:

An Overview of Twenty-Five Years of Augmented Reality in Education
Juan Garzón
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 7, pp. 37-37
Open Access | Times Cited: 175

Harnessing technology integration in education: Strategies for enhancing learning outcomes and equity
Chima Abimbola Eden, Onyebuchi Nneamaka Chisom, Idowu Sulaimon Adeniyi
World Journal of Advanced Engineering Technology and Sciences (2024) Vol. 11, Iss. 2, pp. 001-008
Open Access | Times Cited: 23

A systematic review of augmented reality game-based Learning in STEM education
Jiaqi Yu, André R. Denham, Empress Searight
Educational Technology Research and Development (2022) Vol. 70, Iss. 4, pp. 1169-1194
Closed Access | Times Cited: 60

An integrated model for examining teachers’ intentions to use augmented reality in science courses
Hüseyin Ateş, Juan Garzón
Education and Information Technologies (2022) Vol. 28, Iss. 2, pp. 1299-1321
Closed Access | Times Cited: 41

Game-based learning in computer science education: a scoping literature review
Maja Videnovik, Tone Vold, Linda Vibeke Kiønig, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 31

Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning
Iqbal Ainur Rizki, Hanandita Veda Saphıra, Yusril Alfarizy, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 01, pp. 4-21
Open Access | Times Cited: 22

Digital Storytelling in Education: A Transmedia Integration Approach for the Non-Developers
Maria Palioura, Charalampos Dimoulas
Education Sciences (2022) Vol. 12, Iss. 8, pp. 559-559
Open Access | Times Cited: 36

Enhancing Civil Engineering Education through Affordable AR Tools for Visualizing BIM Models
Fidel Lozano, Rocío Porras Soriano, Behnam Mobaraki, et al.
Journal of Civil Engineering Education (2024) Vol. 150, Iss. 3
Closed Access | Times Cited: 6

Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology
Maja Videnovik, Tone Vold, Georgina Dimova, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e32095-e32095
Open Access | Times Cited: 23

Engagement detection and enhancement for STEM education through computer vision, augmented reality, and haptics
Hasnain Ali Poonja, Muhammad Ayaz Shirazi, Muhammad Jawad Khan, et al.
Image and Vision Computing (2023) Vol. 136, pp. 104720-104720
Closed Access | Times Cited: 15

Enhancing student’s interactivity and responses in learning geometry by using augmented reality
Dedi Rohendi, Muhammad Oka Ramadhan, Suzieleez Syrene Abdul Rahim, et al.
Eurasia Journal of Mathematics Science and Technology Education (2025) Vol. 21, Iss. 1, pp. em2559-em2559
Open Access

The effect of Augmented Reality (AR) supported geometric shape learning on children’s visual perceptual development in early childhood education
Özge Özel, Buse Hançer, Ayli̇n Sop
Interactive Learning Environments (2025), pp. 1-13
Closed Access

Improving Students’ Scientific Literacy through Distance Learning with Augmented Reality-Based Multimedia Amid the Covid-19 Pandemic
Mochammad Ahied, Laila Khamsatul Muharrami, Aida Fikriyah, et al.
Jurnal Pendidikan IPA Indonesia (2020) Vol. 9, Iss. 4, pp. 499-511
Open Access | Times Cited: 28

A Systematic Review of Augmented Reality in Multimedia Learning Outcomes in Education
Hafizul Fahri Hanafi, Mohd Helmy Abd Wahab, Abu Zarrin Selamat, et al.
Lecture notes in computer science (2021), pp. 63-72
Closed Access | Times Cited: 26

Game-based learning approach in computer science in primary education: A systematic review
Maja Videnovik, Ana Madevska Bogdanova, Vladimir Trajkovik
Entertainment Computing (2023) Vol. 48, pp. 100616-100616
Closed Access | Times Cited: 10

A Novel Approach to Educational Augmented Reality: Real-Time Enhancement and Interactivity
Senthil Pandi S, Praveen Kumar, D Mithun, et al.
(2024), pp. 1-6
Closed Access | Times Cited: 3

User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology
Meng Chun Lam, Soon Ming Lim, Siok Yee Tan
TEM Journal (2023), pp. 550-557
Open Access | Times Cited: 8

Augmented Reality in Education: A Review of Learning Outcomes and Pedagogical Implications
Anshul Dhaas
American Journal of Computing and Engineering (2024) Vol. 7, Iss. 3, pp. 1-18
Open Access | Times Cited: 2

Using a Game to Educate About Sustainable Development
Gita Senka, Michela Tramonti, Alden Meirzhanovich Dochshanov, et al.
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 11, pp. 96-96
Open Access | Times Cited: 2

Development of an Interactive Mobile Platform for Studying Radio Engineering Disciplines Using Augmented Reality Technology
Yevgeniya Daineko, Dana Tsoy, Madina Ipalakova, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 19, pp. 147-162
Open Access | Times Cited: 9

Key factors and mechanisms affecting higher-order thinking skills of primary and secondary school students in the smart classroom environment
Jun Liu, Zile Liu, Cong Wang, et al.
Current Psychology (2023) Vol. 43, Iss. 11, pp. 9651-9664
Closed Access | Times Cited: 5

An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning
Maria Cristina Costa, Paulo Santos, João Patrício, et al.
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 12, pp. 82-82
Open Access | Times Cited: 12

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