OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Wide View on Gamification
Deise Albertazzi, Marcelo Gitirana Gomes Ferreira, Fernando Antônio Forcellini
Technology Knowledge and Learning (2018) Vol. 24, Iss. 2, pp. 191-202
Closed Access | Times Cited: 39

Showing 1-25 of 39 citing articles:

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 541

Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training
Janaka Jayalath, Vatcharaporn Esichaikul
Technology Knowledge and Learning (2020) Vol. 27, Iss. 1, pp. 91-118
Closed Access | Times Cited: 90

Revealing the hotspots of educational gamification: An umbrella review
Ahmed Hosny Saleh Metwally, Lennart E. Nacke, Maiga Chang, et al.
International Journal of Educational Research (2021) Vol. 109, pp. 101832-101832
Closed Access | Times Cited: 58

Gamification in higher education: The ECOn+ star battles
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 30

Gamification to enhance engagement and higher order learning in entrepreneurial education
Roisin Lyons, Grace Fox, Simon Stephens
Education + Training (2023) Vol. 65, Iss. 3, pp. 416-432
Open Access | Times Cited: 16

Human-Centered Gamification Framework for Manufacturing Systems
Jessica Ulmer, Sebastian Braun, Chi‐Tsun Cheng, et al.
Procedia CIRP (2020) Vol. 93, pp. 670-675
Open Access | Times Cited: 46

Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
Jeanine Krath, Harald F. O. von Korflesch
Lecture notes in computer science (2021), pp. 219-238
Closed Access | Times Cited: 35

Technology Integration in Online Learning Platforms
S. C. Vetrivel, V. P. Arun, R. Maheswari, et al.
Advances in educational technologies and instructional design book series (2024), pp. 219-247
Closed Access | Times Cited: 3

Using gamification as an online teaching strategy to develop students’ 21st century skills
Eva Mårell-Olsson
Deleted Journal (2021), Iss. 47, pp. 69-93
Open Access | Times Cited: 15

On the Role of Social Comparison Processes in Gamified Work Situations
Martin Huschens, Franz Rothlauf, Ricarda Rothe
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2019)
Open Access | Times Cited: 15

The Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities
Patrick Baiden, Harry Barton Essel, Dimitrios Vlachopoulos, et al.
Technology Knowledge and Learning (2021) Vol. 27, Iss. 1, pp. 161-182
Closed Access | Times Cited: 10

Digital Inquiry Through Games
Giovannina Albano, Ferdinando Arzarello, Umberto Dello Iacono
Technology Knowledge and Learning (2020) Vol. 26, Iss. 3, pp. 577-595
Open Access | Times Cited: 9

Topic Evolution in the Research on Educational Gamification
Jakub Swacha
Education Sciences (2022) Vol. 12, Iss. 10, pp. 640-640
Open Access | Times Cited: 6

Should I Play or Should I Go?
Daniel Cermak-Sassenrath
Advances in business strategy and competitive advantage book series (2022), pp. 24-61
Closed Access | Times Cited: 5

Teachers’ Perception of Gamification as a Teaching Design
Eva Mårell-Olsson
Deleted Journal (2022), Iss. 53, pp. 70-100
Open Access | Times Cited: 5

The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST)
William Reyes, Jesús Enrique Pinto Sosa, Ricardo Hernández-Dzib
Deleted Journal (2022), Iss. 53, pp. 7-26
Open Access | Times Cited: 4

Gamified lesson plan development with ELT pre-service teachers: A gamified google classroom experience
Serhat Güzel
Journal of Educational Technology and Online Learning (2023) Vol. 6, Iss. 1, pp. 202-220
Open Access | Times Cited: 2

An Experimental Methodology for Introducing Educational Robotics and Storytelling in Therapeutical Activities for Children with Neurodevelopmental Disorders
Elena Peribáñez, Sofía Bayona, José San Martín, et al.
Machines (2023) Vol. 11, Iss. 6, pp. 629-629
Open Access | Times Cited: 2

The role and importance of play in physiotherapy
Anita TÓVIZI, Antónia Kinczel, Péter Židek, et al.
Geosport for Society (2023) Vol. 19, Iss. 2, pp. 98-110
Open Access | Times Cited: 2

Managing staff motivation in the digital transformation era
V. V. Kuleshov, Timur Aygumov, Alexander L. Zolkin, et al.
AIP conference proceedings (2024)
Open Access

Beneficios de las actividades gamificadoras en estudiantes con NEE
Carmen Victoria Fiallos Cárdenas, Judith Mary Viejo León, María Daniela Ponce Cabeza, et al.
Ciencia Latina Revista Científica Multidisciplinar (2024) Vol. 8, Iss. 2, pp. 5486-5503
Open Access

The effect of micro gamified online homework on gameful experience, intrinsic motivation, engagement, and cognitive load
Ahmed Hosny Saleh Metwally, Ronghuai Huang, Paula T. Palomino, et al.
Education and Information Technologies (2024)
Closed Access

Instructional Design Process of a Gamified EFL Learning to Improve Autonomy
Serhat Güzel
Advances in educational technologies and instructional design book series (2024), pp. 132-169
Closed Access

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